Creator Discussions
For discussions regarding the creator, not the creations.
113 topics in this forum
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Actors Respawning Where I Don't Want Them.
by LimeGreenLegend- 2 replies
- 1.5k views
How do you get actors to respawn where you first place them? They seem to respawn about 100 yards outside of the walls of an arena I created.
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Capture issues
by djw180- 1 follower
- 1 reply
- 1.2k views
I made my first capture recently for Lan's XDBX Tour of Los Santos event and found a few issues. So I just wanted to ask if this happens to others and can anything can be done. the description is meant to 500 characters but I could not use more than 100, this made is very difficult to explain what I wanted to a non-capture vehicle appears to be a capture vehicle on the map, this was a GTA I've seen this before in published captures, so I assume it's known bug RS hasn't fixed One of the capture vehicles appear to spawn on top of another one. I assume one had somehow destroyed itself and the other spawned before the first disappeared. T…
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Attention Creators
by Sinister- 1 follower
- 3 replies
- 1.2k views
Need some help from those of you with created PS3 jobs. I have been slowly digging through this mess and adding all the missing tags. While going through these PS3 jobs I am finding several of them with bad/wrong RSC links for them. Some of them are also deleted. If you could check your threads it would save me lots of extra time. That would keep me from having to keep track of them and ask you to fix them one at a time. It does seem that most of the issues involve the older jobs on the last few pages. Of course this isn't a super pressing issue but it bugs me and my need for organization, lol. Thanks for any cooperation in this matter.
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10 Simple Races with Stock Cars
by Squirrel- 1 follower
- 6 replies
- 1.4k views
I'm putting together a small playlist designed for use with members of the crew or friends who may not be experienced with racing on GTA. I don't want anything technical or too long, they'll need to be nice short simple races ideally set to a single make stock car so no one has an advantage with customs or car knowledge. These races can also be used to help unlock race wins for those people who are bored with driving around criminal records again and again and again zzzzzzz What do you guys recommend?
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Skewed Start Points
by G37- 2 followers
- 7 replies
- 1.4k views
So this seems to be a reoccurring issue. In many custom created jobs, specifically TDMs, start points are not what they're supposed to be. In fact it seems to utilize random spawns just like it would a normal death match. This got me thinking, it's been like this a while and I wonder if it has anything to do with the fix of spawn points on Cps in races (you can adjust the direction again, before it was bugged). It also has me wondering if all previously created jobs (on or before that issue perhaps) are affected. A number of jobs, mine included have been affected by this. However new ones, as far as I can tell anyway, don't seem to be. Any thoughts? I haven't had …
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LTS creation help needed
by MrBump360- 7 replies
- 1.7k views
Hi Guys and Gals, so I'm trying to create an LTS. I have used stacking to create a flying structure, now I want to place vehicles for the teams to use and it is telling me that I can't because of stacking? Is there a simple way around this? I'm trying to place start points in the air above my play area, the idea is that each team gets a platform, each player get's into a car on that platform and then drops off the into the play area to launch the LTS proper. I am using the large buoy platform, is that the reason, do I need to use something else? thanks for any help, advice. Also thanks if you just point me at the thread where this has been discussed a million times b…
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Winter Fun.
by Squirrel- 1 follower
- 5 replies
- 1.3k views
I've checked the weather forecast and it seems that snow is heading for Los Santos. This is the perfect time for some dedicated snow jobs for our playlists. I've just updated a race I made for the snow last year plus I've just made a melee only deathmatch to be used as a snowball fight. Does anyone have any other jobs that will be good in the snow, you can even make one if you have the time! Snow Joke: http://socialclub.rockstargames.com/member/squirrelarmy/games/gtav/jobs/job/DVPbmM2xWkGDENKDe5SM7A?platformId=11 Snowball fight: http://socialclub.rockstargames.com/member/squirrelarmy/games/gtav/jobs/job/83AZg6vDuECZ94cjsgjjcw?platformId=11
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The Ultimate Destruction Derby?
by Squirrel- 2 followers
- 9 replies
- 1.4k views
The destruction derbies we host are fun but everyone we make is flawed in one way or another, either lack of voice communication, difficulties when deciding a winner or people eliminated early having nothing to do while they wait for the event to finish. I've tried making 3 different styles of DD, the capture one does work just hampered by lack of voice and it's too easy to get another car or have the mid air craziness. The TDM version works well too but the ultimate winner usually isn't the last surviving car. The race version didn't really work that well. What I'd like some input on is what would make the ultimate DD event? Now that we have improved creator tool…
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- 2 followers
- 21 replies
- 3k views
Eeeeek, got a bit of an issue here. I'm making a capture and am in the process of placing the actors. Now I've placed two of them on top of a prop, but wasn't too happy about that. So in all my wisdom, I decided to remove the actors. But by doing so, I accidentaly removed the prop and not the actor. Result is now some dude floating in mid air and I can't find a way to delete said actor or put a prop back underneath him. Any idea how to get this sorted? Pls don't say reload your last save
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Placing On Props
by Skorpion- 2 followers
- 8 replies
- 1.4k views
Im working on a job right now and have run into a problem. I need to place team start points, and weapon pick-ups on top of props (similar to in RvI). I keep getting the messages "area must be clear" and "cannot stack". Ive tried placing directly onto the props, and placing on the ground and then moving them. Ive tried in capture (capture object, spawn points, weapons), LTS (spawn points, weapons), and race (CP, weapons). Is there some trick to placing things on top of props, or is it no longer possible?
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DLC weapons were added to the creator?
by SeymorScagneti- 7 replies
- 1.2k views
http://gtaforums.com/topic/825369-yes-dlc-weapons-available-for-dms/
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Created Jobs won't display on RSC
by Dodge- 3 followers
- 12 replies
- 1.4k views
I've already contacted support about this. But my new Creations since a couple of days ago, will not display on RSC for me. Some Crenerds can see them, and they are in my Job in game, but nothing on RSC. Any ideas?
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New Capture Creation Questions
by LN-MLB- 5 replies
- 1.4k views
I've been trying to work on a capture lately, and I've run into a couple of things. 1) Is there no longer a way to edit or move a prop once it has been placed? I know I'm not losing my mind (or maybe I am), but I remember before the latest creator update, there was an option to move or edit the prop once it was on the ground or surface. That seems to be gone now. Unless I am missing something, it seems that you are forced to delete the prop and must place a new one instead. I wouldn't have an issue with that, but it seems to eat up the Model Memory... 2) That is my next concern--Model Memory Limit. I've googled through articles about this, and one person post…
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Squirrels Random Idea Thread
by Squirrel- 1 follower
- 23 replies
- 2.6k views
I keep having crazy ideas in my sleep and I need somewhere to write them down and then can work out if they are feasible or fun enough to be developed into something more. If anyone wants to contribute they can do. First crazy idea which has just come to me is a recreation of the Death Star Trench Assault. I think it would need to be based on a capture. Not sure if it should be GTA or Contend. I'd use the LS river as the actual trench and have actors throughout the whole length with miniguns/RPGs to use as lazer emplacements. One team (Rebels) would attempt to fly down the trench trying to get the object (Torpedos) to the target (Thermal exhaust port) while t…
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Bikerchute - testing the principle
by djw180- 1 follower
- 18 replies
- 1.7k views
I hope it's OK to post this here. It's not anything like a proper race, but I would like a couple of people to test something to see if they encounter the same bug that I do. I have reported this to Rock Star support but they have asked if anyone else can test it to make sure it's not just a problem with my PS3. Made on PS3, but I would appreciate someone trying it on PS4 as well. GTA p2p bike race. 2 players (but meant to be done solo for a crew challenge) RSC link http://socialclub.rockstargames.com/member/spike180/games/gtav/jobs/job/EkUQOqbVoEyLtS3sCCO2ww?platformId=2 I have made this as short as possible just for testing the concept. If it can be made to w…
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NPC's and Rhinos
by JustHatched- 0 replies
- 1.1k views
Can anyone confirm that an NPC placed inside a Rhino will still fire the Rhino?
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Creating Race Kerbs (PS4)
by Squirrel- 5 replies
- 2.4k views
Race barriers can be a bit of a contentious issue. We often use tyre walls and stacks as well as the concrete barriers to mark out the inside line of a corner. All have their issues and its not exactly the best method when creating a track. With the latest update we have now been given full 6 degrees of movement over props which means a lot more flexibility when creating a track. Not the best image but the only one I can find which shows the prop in question. This barrier when turned onto it's side and then embedded into the ground could be ideal for creating an inside kerb which would look and behave like a proper race kerb should. Those drivers skil…
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Parachutes in GTA races
by djw180- 7 replies
- 2.1k views
I've been experimenting with making some special races in GTA mode, where you have to leave your vehicle. What I wanted to do was have a race where you jump off a mountain or big ramp, bale out and parachute to the end. So I made a couple of test races like this. I tested them in the creator (driving to the end because you can't bale out). Then I tried playing them properly. The first run of them is OK. But if I restart the job on the 2nd and any further re-runs there is no parachute. I jumped off my bike and just fell to the ground. So I went back to the creator and put some parachutes along the course. Tried again, as I drive through a parachute there's a message saying…
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The Weekly Break Down 1 2
by Lann- 3 followers
- 26 replies
- 3.3k views
The weekly Break Down What is this? Each week we leave feedback on one specific land race. Short version: Run the race, leave feedback in the forum thread for the race, link below. Long version: Who are “we”? Whoever wants to participate in leaving constructive feedback and possibly participate in any discussions sprung from several members analyzing one specific race. What kind of feedback? Feedback can be provided on everything about the race. It needs to be specific to be useful. You do not necessary have to provide a solution, but rather point out any issues experienced or potential improvements. Where do we leave the feedback? In the jo…
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- 1 follower
- 1 reply
- 1.1k views
I want to mention this as it can be quite frustrating. When placing dynamic props, and trying to move or delete the prop I sometimes get in a props category called just <> instead of <Dynamic>. Once this has happened, even if i manage to get back and create without any issues, it messes things up. The thing i noticed several times is that after this has happened when i run a test i will not get back to the creator. Once i exit the test i get a black screen and a loading circle down in the corner. This last forever and i have to end application (GTA) in order to use the ps4. If this is done before saving a creation you have lost everything.
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Preferred air race type (poll)
by JustHatched- 2 followers
- 19 replies
- 1.7k views
Just a quick poll as I have some air races in mind, but I also know most of my air races are a bit more complex than most which requires CP's to be placed in areas where respawning is difficult (don't crash right?). I putting this poll up to see what is preferred, you can't get better keeping them simple is my thoughts, but I also don't want to make something people hate because the respawns are tough. Vote, or post your thoughts
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- 1 follower
- 4 replies
- 1.3k views
So i started create a tdm here (see pic) inside the previously closed hangar 0101 in fort zancudo. I didnt publish it and now i cant get back in to finish it. It seems they closed it again. Anyone knows any way to go about this? https://pbs.twimg.com/media/CJkpCBPWwAEsN6f.jpg
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WHY do you create?
by Pb76- 3 followers
- 21 replies
- 1.6k views
What are your motivations for creating? For me personally, I enjoy the process of coming up with an idea and seeing if it's possible. It usually isn't, but I still enjoy trying.
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How do you read CPs while racing?
by ScottyB- 2 followers
- 7 replies
- 1.2k views
Here is a very handy guide for those that haven't made many races or would like to compare how they make their tracks. It is pinned on this site but I'm sure it doesn't get read much. http://www.domesticbatterygta.com/topic/1127-guide-to-checkpoint-placement/ My question is, how do you read a CP during a race that you haven't done before? Do you use it as a rough guide of where to go and use the map to tell you the road or do you just generally know the area? A lot of creators struggle with objectively viewing their race because they know the track and expect others to just know it. G, Snacks and I have been talking and giving feedback to each other's tracks and it has…
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Hey Hey Hey Creators!
by Jaggy- 1 reply
- 1.1k views
Our PS4 attendance list has been growing in numbers the past couple of weeks. Yay! There are a few playlist hosts bumping their attendee lists to 20 players. What's that mean? We need jobs that hold more than 16 players. A majority of you already create jobs that can hold 20+ people. Awesome! Make sure your tags are correct so hosts are able to find your jobs easier.
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