Creator Discussions
For discussions regarding the creator, not the creations.
113 topics in this forum
-
Actors Respawning Where I Don't Want Them.
by LimeGreenLegend- 2 replies
- 1.5k views
How do you get actors to respawn where you first place them? They seem to respawn about 100 yards outside of the walls of an arena I created.
-
Capture issues
by djw180- 1 follower
- 1 reply
- 1.2k views
I made my first capture recently for Lan's XDBX Tour of Los Santos event and found a few issues. So I just wanted to ask if this happens to others and can anything can be done. the description is meant to 500 characters but I could not use more than 100, this made is very difficult to explain what I wanted to a non-capture vehicle appears to be a capture vehicle on the map, this was a GTA I've seen this before in published captures, so I assume it's known bug RS hasn't fixed One of the capture vehicles appear to spawn on top of another one. I assume one had somehow destroyed itself and the other spawned before the first disappeared. T…
-
Attention Creators
by Sinister- 1 follower
- 3 replies
- 1.3k views
Need some help from those of you with created PS3 jobs. I have been slowly digging through this mess and adding all the missing tags. While going through these PS3 jobs I am finding several of them with bad/wrong RSC links for them. Some of them are also deleted. If you could check your threads it would save me lots of extra time. That would keep me from having to keep track of them and ask you to fix them one at a time. It does seem that most of the issues involve the older jobs on the last few pages. Of course this isn't a super pressing issue but it bugs me and my need for organization, lol. Thanks for any cooperation in this matter.
-
10 Simple Races with Stock Cars
by Squirrel- 1 follower
- 6 replies
- 1.4k views
I'm putting together a small playlist designed for use with members of the crew or friends who may not be experienced with racing on GTA. I don't want anything technical or too long, they'll need to be nice short simple races ideally set to a single make stock car so no one has an advantage with customs or car knowledge. These races can also be used to help unlock race wins for those people who are bored with driving around criminal records again and again and again zzzzzzz What do you guys recommend?
-
Skewed Start Points
by G37- 2 followers
- 7 replies
- 1.5k views
So this seems to be a reoccurring issue. In many custom created jobs, specifically TDMs, start points are not what they're supposed to be. In fact it seems to utilize random spawns just like it would a normal death match. This got me thinking, it's been like this a while and I wonder if it has anything to do with the fix of spawn points on Cps in races (you can adjust the direction again, before it was bugged). It also has me wondering if all previously created jobs (on or before that issue perhaps) are affected. A number of jobs, mine included have been affected by this. However new ones, as far as I can tell anyway, don't seem to be. Any thoughts? I haven't had …
-
LTS creation help needed
by MrBump360- 7 replies
- 1.7k views
Hi Guys and Gals, so I'm trying to create an LTS. I have used stacking to create a flying structure, now I want to place vehicles for the teams to use and it is telling me that I can't because of stacking? Is there a simple way around this? I'm trying to place start points in the air above my play area, the idea is that each team gets a platform, each player get's into a car on that platform and then drops off the into the play area to launch the LTS proper. I am using the large buoy platform, is that the reason, do I need to use something else? thanks for any help, advice. Also thanks if you just point me at the thread where this has been discussed a million times b…
-
Winter Fun.
by Squirrel- 1 follower
- 5 replies
- 1.3k views
I've checked the weather forecast and it seems that snow is heading for Los Santos. This is the perfect time for some dedicated snow jobs for our playlists. I've just updated a race I made for the snow last year plus I've just made a melee only deathmatch to be used as a snowball fight. Does anyone have any other jobs that will be good in the snow, you can even make one if you have the time! Snow Joke: http://socialclub.rockstargames.com/member/squirrelarmy/games/gtav/jobs/job/DVPbmM2xWkGDENKDe5SM7A?platformId=11 Snowball fight: http://socialclub.rockstargames.com/member/squirrelarmy/games/gtav/jobs/job/83AZg6vDuECZ94cjsgjjcw?platformId=11
-
The Ultimate Destruction Derby?
by Squirrel- 2 followers
- 9 replies
- 1.5k views
The destruction derbies we host are fun but everyone we make is flawed in one way or another, either lack of voice communication, difficulties when deciding a winner or people eliminated early having nothing to do while they wait for the event to finish. I've tried making 3 different styles of DD, the capture one does work just hampered by lack of voice and it's too easy to get another car or have the mid air craziness. The TDM version works well too but the ultimate winner usually isn't the last surviving car. The race version didn't really work that well. What I'd like some input on is what would make the ultimate DD event? Now that we have improved creator tool…
-
- 1 follower
- 21 replies
- 3k views
Eeeeek, got a bit of an issue here. I'm making a capture and am in the process of placing the actors. Now I've placed two of them on top of a prop, but wasn't too happy about that. So in all my wisdom, I decided to remove the actors. But by doing so, I accidentaly removed the prop and not the actor. Result is now some dude floating in mid air and I can't find a way to delete said actor or put a prop back underneath him. Any idea how to get this sorted? Pls don't say reload your last save
-
Placing On Props
by Skorpion- 2 followers
- 8 replies
- 1.4k views
Im working on a job right now and have run into a problem. I need to place team start points, and weapon pick-ups on top of props (similar to in RvI). I keep getting the messages "area must be clear" and "cannot stack". Ive tried placing directly onto the props, and placing on the ground and then moving them. Ive tried in capture (capture object, spawn points, weapons), LTS (spawn points, weapons), and race (CP, weapons). Is there some trick to placing things on top of props, or is it no longer possible?
-
DLC weapons were added to the creator?
by SeymorScagneti- 7 replies
- 1.3k views
http://gtaforums.com/topic/825369-yes-dlc-weapons-available-for-dms/
-
Created Jobs won't display on RSC
by Dodge- 3 followers
- 12 replies
- 1.4k views
I've already contacted support about this. But my new Creations since a couple of days ago, will not display on RSC for me. Some Crenerds can see them, and they are in my Job in game, but nothing on RSC. Any ideas?
-
New Capture Creation Questions
by LN-MLB- 5 replies
- 1.5k views
I've been trying to work on a capture lately, and I've run into a couple of things. 1) Is there no longer a way to edit or move a prop once it has been placed? I know I'm not losing my mind (or maybe I am), but I remember before the latest creator update, there was an option to move or edit the prop once it was on the ground or surface. That seems to be gone now. Unless I am missing something, it seems that you are forced to delete the prop and must place a new one instead. I wouldn't have an issue with that, but it seems to eat up the Model Memory... 2) That is my next concern--Model Memory Limit. I've googled through articles about this, and one person post…
-
Squirrels Random Idea Thread
by Squirrel- 1 follower
- 23 replies
- 2.7k views
I keep having crazy ideas in my sleep and I need somewhere to write them down and then can work out if they are feasible or fun enough to be developed into something more. If anyone wants to contribute they can do. First crazy idea which has just come to me is a recreation of the Death Star Trench Assault. I think it would need to be based on a capture. Not sure if it should be GTA or Contend. I'd use the LS river as the actual trench and have actors throughout the whole length with miniguns/RPGs to use as lazer emplacements. One team (Rebels) would attempt to fly down the trench trying to get the object (Torpedos) to the target (Thermal exhaust port) while t…
-
Bikerchute - testing the principle
by djw180- 1 follower
- 18 replies
- 1.8k views
I hope it's OK to post this here. It's not anything like a proper race, but I would like a couple of people to test something to see if they encounter the same bug that I do. I have reported this to Rock Star support but they have asked if anyone else can test it to make sure it's not just a problem with my PS3. Made on PS3, but I would appreciate someone trying it on PS4 as well. GTA p2p bike race. 2 players (but meant to be done solo for a crew challenge) RSC link http://socialclub.rockstargames.com/member/spike180/games/gtav/jobs/job/EkUQOqbVoEyLtS3sCCO2ww?platformId=2 I have made this as short as possible just for testing the concept. If it can be made to w…
-
NPC's and Rhinos
by JustHatched- 0 replies
- 1.1k views
Can anyone confirm that an NPC placed inside a Rhino will still fire the Rhino?
-
Creating Race Kerbs (PS4)
by Squirrel- 5 replies
- 2.4k views
Race barriers can be a bit of a contentious issue. We often use tyre walls and stacks as well as the concrete barriers to mark out the inside line of a corner. All have their issues and its not exactly the best method when creating a track. With the latest update we have now been given full 6 degrees of movement over props which means a lot more flexibility when creating a track. Not the best image but the only one I can find which shows the prop in question. This barrier when turned onto it's side and then embedded into the ground could be ideal for creating an inside kerb which would look and behave like a proper race kerb should. Those drivers skil…
-
Parachutes in GTA races
by djw180- 7 replies
- 2.1k views
I've been experimenting with making some special races in GTA mode, where you have to leave your vehicle. What I wanted to do was have a race where you jump off a mountain or big ramp, bale out and parachute to the end. So I made a couple of test races like this. I tested them in the creator (driving to the end because you can't bale out). Then I tried playing them properly. The first run of them is OK. But if I restart the job on the 2nd and any further re-runs there is no parachute. I jumped off my bike and just fell to the ground. So I went back to the creator and put some parachutes along the course. Tried again, as I drive through a parachute there's a message saying…
-
The Weekly Break Down 1 2
by Lann- 2 followers
- 26 replies
- 3.4k views
The weekly Break Down What is this? Each week we leave feedback on one specific land race. Short version: Run the race, leave feedback in the forum thread for the race, link below. Long version: Who are “we”? Whoever wants to participate in leaving constructive feedback and possibly participate in any discussions sprung from several members analyzing one specific race. What kind of feedback? Feedback can be provided on everything about the race. It needs to be specific to be useful. You do not necessary have to provide a solution, but rather point out any issues experienced or potential improvements. Where do we leave the feedback? In the jo…
-
- 1 follower
- 1 reply
- 1.2k views
I want to mention this as it can be quite frustrating. When placing dynamic props, and trying to move or delete the prop I sometimes get in a props category called just <> instead of <Dynamic>. Once this has happened, even if i manage to get back and create without any issues, it messes things up. The thing i noticed several times is that after this has happened when i run a test i will not get back to the creator. Once i exit the test i get a black screen and a loading circle down in the corner. This last forever and i have to end application (GTA) in order to use the ps4. If this is done before saving a creation you have lost everything.
-
Preferred air race type (poll)
by JustHatched- 2 followers
- 19 replies
- 1.8k views
Just a quick poll as I have some air races in mind, but I also know most of my air races are a bit more complex than most which requires CP's to be placed in areas where respawning is difficult (don't crash right?). I putting this poll up to see what is preferred, you can't get better keeping them simple is my thoughts, but I also don't want to make something people hate because the respawns are tough. Vote, or post your thoughts
-
- 1 follower
- 4 replies
- 1.3k views
So i started create a tdm here (see pic) inside the previously closed hangar 0101 in fort zancudo. I didnt publish it and now i cant get back in to finish it. It seems they closed it again. Anyone knows any way to go about this? https://pbs.twimg.com/media/CJkpCBPWwAEsN6f.jpg
-
WHY do you create?
by Pb76- 2 followers
- 21 replies
- 1.6k views
What are your motivations for creating? For me personally, I enjoy the process of coming up with an idea and seeing if it's possible. It usually isn't, but I still enjoy trying.
-
How do you read CPs while racing?
by ScottyB- 2 followers
- 7 replies
- 1.2k views
Here is a very handy guide for those that haven't made many races or would like to compare how they make their tracks. It is pinned on this site but I'm sure it doesn't get read much. http://www.domesticbatterygta.com/topic/1127-guide-to-checkpoint-placement/ My question is, how do you read a CP during a race that you haven't done before? Do you use it as a rough guide of where to go and use the map to tell you the road or do you just generally know the area? A lot of creators struggle with objectively viewing their race because they know the track and expect others to just know it. G, Snacks and I have been talking and giving feedback to each other's tracks and it has…
-
Hey Hey Hey Creators!
by Jaggy- 1 reply
- 1.1k views
Our PS4 attendance list has been growing in numbers the past couple of weeks. Yay! There are a few playlist hosts bumping their attendee lists to 20 players. What's that mean? We need jobs that hold more than 16 players. A majority of you already create jobs that can hold 20+ people. Awesome! Make sure your tags are correct so hosts are able to find your jobs easier.
-
Recently Browsing 0 members
- No registered users viewing this page.
-
Recent Activity on RSCnet
-
225
Rate the Last Film you Watched 2: Electric Boogaloo
What I Watched This Week #168 (Mar 17-23) Sisu dir. Jalmari Helander/2022/1h31m Sisu is a Finnish action film set during the latter stages of WWII in the Finnish countryside where a grizzled old gold-miner, Aatami (Jorma Tommila), has just struck the motherlode. Unfortunately he runs into a group of n*zis led by SS officer Bruno (Askel Hennie) who are retreating out of the country and they steal his stash. What they don't know is that he is a legendary badass soldier who then proceeds to go on a bloody rampage to get his gold back. There are few things more satisfying to see in a movie than n*zis getting absolutely brutalised (Hitler getting his face machine-gunned into Swiss cheese in Tarantino's Inglourious Basterds is a personal fav) and this delivers that by the blood and guts full bucket load. If you want to see a n*zi get exploded by having a landmine f*cking thrown directly at his face then this is the film for you. Tommila gives a great performance in the lead, even though his character doesn't have a single word of dialogue. This is a man who speaks with his actions. Plus he just looks like a badass, I can totally believe that he could take on an entire troop of n*zis and win. Hennie is also good, but his character is very one dimensional, but his presence is more symbolic here of how evil the n*zis were as a whole. If you want a straight forward and thrilling action film then you should check this out. 8/10 Breaking dir. Abi Damaris Corbin/2022/1h43m Based on a true story, Breaking stars John Boyega as Brian Brown-Easley, a former Marine suffering from severe PTSD who has had his VA benefits taken away, straight out of his bank account. Desperate and seeing no other option he holds up the bank with a bomb, taking two hostages. What follows is a tense standoff involving the police, the media and Brian, with Boyega's performance really carrying what is a pretty generic film. The way the public and media sympathy is on Brian's side as he's able to explain his situation put me in mind of Dog Day Afternoon - also based on a true story of another bank robbery gone wrong - but that just makes this film feel even blander. Now this isn't a bad film by any stretch of the imagination, it does its job well, but apart from Boyega's performance there isn't anything that really stands out. It did make me sympathise with the real Brian Brown-Easley as this is a tragic story from every angle, and it does a good job of showing who he was as a person with flashbacks showing him spending time with his young daughter and not just focusing on that day. 6.5/10 Furious 7 dir. James Wan/2015/2h17m Jason Statham enters the Fast and Furious series - after a post-credit teaser in the last film - as the brother of the baddie from the last film and he wants revenge (it's about family). Djimon Hounsou is also here as a totally underwritten bad guy who is totally forgettable and unnecessary and I don't know why he was there because Statham is already the bad guy. I can't even remember what relevance he had to the plot, if he had any at all. But I like Djimon Hounsou so it was nice just to see him I guess. I did have fun with this one, the less grounded the plots the more enjoyable they're becoming, especially since everyone is acting so seriously, particularly Vin Diesel. One aspect where this actually works is where they keep going on about family, their sincerity really makes me believe they care about each other, and that made the tribute to Paul Walker at the end of the film genuinely touching. 6/10 Le Corbeau dir. Henri-Georges Clouzot/1943/1h32m In this French mystery/thriller Pierre Fresnay plays Remy Germain, a doctor in a small village who is the victim of poison pen letters accusing him of having an affair with the wife of another doctor and performing illegal abortions. Soon other villagers start getting letters, all of them signed Le Corbeau - The Raven. As everyone's secrets start getting exposed, desperation to find The Raven grows. This is a very dark film made during a dark time in France's history, and the way the film shows how easily people can be turned against one another speaks to what was going on at the time. The actual mystery is well written, with the audience left guessing right up to the shocking finale, and it's all shot in a film-noir style that really sets the tone perfectly. It's a little slow at the start, but the third act really ramps up the pace as we start eliminating possible suspects, leading to what I think is a satisfying reveal. The performances are all good, especially that of the person eventually revealed as The Raven, but this is more about the atmosphere. 8/10 The Electric State dir. Joe Russo, Anthony Russo/2025/2h5m The Electric State is the latest film from the Russo brothers, directors of Avengers Infinity War and Endgame, and apparently cost Netflix 320 million dollars to make. It looks alright, and by that I mean the effects look alright, the actual art and production design is bland and derivative nostalgia bait, but it doesn't look like 320 million dollars. The actual plot, adapted from a graphic novel, sees Millie Bobby Brown play an orphaned teenager living in an alternate history 90's after some war with robots or something. She has to find her brother, who she thought was dead, but has been kidnapped by an evil tech guy played by Stanley Tucci and is now in a coma with his consciousness in a robot based on an old cartoon character and is the power source for his new VR tech I think. Also Chris Pratt is there doing the same character he's been doing for the last decade. There are some things I liked about this. Stanley Tucci is always good and is almost able to give his character some depth. Brian Cox voices a baseball robot, that was fun. I'm struggling now. Millie Bobby Brown's American accent is passable. I guess it's not the worst film I've seen this year, that would be Borderlands. This is slightly less obnoxious. 3/10 Cars 2 dir. John Lasseter/2011/1h46m The first non Toy Story sequel for Pixar kicked off an era of sequels where out of their next ten films only four were original. But at least the plot here is very different from the original, which was all about slowing down and enjoying the smaller pleasures of life. Cars 2 is a spy thriller where Mater the Tow Truck (Larry the Cable Guy) is mistaken for a secret agent by superspy Finn McMissile (Michael Caine). He is caught up in a plot involving eco-friendly oil invented by billionaire Miles Axelrod (Eddie Izzard), who is also hosting a worldwide grand prix in which Lightning McQueen (Owen Wilson) is competing. There's a lot going on, but I do like how they've decided to go in such a mad direction after the relatively grounded first film. My biggest problem with this film is the same one I had with the first, and that's how much I f*cking hate Larry the Cable Guy and his stupid f*cking voice. And now he's basically the lead character, with more time given to his plot than McQueen's. 5/10 Across 110th Street dir. Barry Shear/1972/1h42m This film opens with two nobody crooks stealing a few hundred grand from a Mafia deal in Harlem, killing them and a couple of cops in the process. This threatens to incite a race riot if the two detectives assigned to the case can't find who did it. They are the gruff, no nonsense, racist Italian Captain Mattelli (Anthony Quinn), and the Black liberal Lt. Pope (Yaphet Kotto). A gritty crime film that's a perfect time capsule of the era, this is both very real feeling and stylised at the same time. There's a brilliant use of location shooting and handheld camera that give it a raw, almost documentary like feel. Quinn and Kotto are excellent as the diametrically opposed duo, butting heads while still trying to pull in the right direction. Their relationship is symbolic of the film as a whole, a powder keg just waiting to go up, and that level of tension is sustained throughout the film. The cherry on top is the brilliant soundtrack, which includes the legendary title song by Bobby Womack. 9/10 Lime's Film of the Week!- 2
-
-
225
Rate the Last Film you Watched 2: Electric Boogaloo
Alien Romulus (2024) dir Fede Alvarez Another film in the Alien franchise. More of the same reasonably high quality sci-fi horror, quite gory at times with dark, atmospheric, industrial looking sets. A cast of relatively unknown actors do a good job playing a group of young off-worlders, including an android, who see a way to escape their dreary mining colony planet by boarding an abandoned space craft to use it's resources to get their ship to another planet. But this craft is research station, with all human crew dead, because, of course, it had an alien on board. It then becomes the familiar last-woman-standing as one by one they meet the usual face-hugging / chest-bursting or other death by xenomorph. There is a lot that refers to one of more of the original films, including an appearance by an Android “played” by an AI version of Ian Holm (Ash in the Aliens). It is essentially a sequel to Alien that could be happening before, after or even about the same time as Aliens. So it fits into the original films rather than the newer ones from the 2010s. Although I like some of the references to the original films the problem with this for me is it has very little that we have not already seen in those originals. It does not bring much that is new to the franchise, unlike Prometheus and Covenant. Whilst I would have seen it as quite a good film if it was the 2nd or 3rd film in the franchise, I really don't see it adds anything more to the story. So it's fine if you just want more of the same, but for me if you are going to keep adding to a franchise the films needs to bring something original, some aspect of the overall plot not explored before, and this does not do that. I was actually getting slightly bored towards the end and would have been quite happy with it finishing maybe 20 minutes earlier. 6 / 10- 1
-
-
9
-
9
Guzmans Requests
Thanks for the feedback @Skorpion Maybe put a ”storage” of both Cargobobs and Trucks in a location thats more timeconsuming to ”use”. For example at Guzmans Airfield. -
9
Guzmans Requests
That sounds great, but do it as a different job. I really like this job, but not sure its suited for a fun PL. Mainly because it's hard to communicate without switching to game chat so you can hear your own teammates. I get the point of the plane being used to get the chopper, to get the trailer etc. but would you be willing to put some VERY slow choppers or something on the ground near-ish the Cargobob just in case. The plane would still be the fastest way for the team to get to the next capture ready for the cargobob to catch up, and the ground choppers wouldnt really be able to do much, but they would make it possible to continue in the event that the plane has been delivered and cant be used, or something else goes wrong.
-