Creator Discussions
For discussions regarding the creator, not the creations.
113 topics in this forum
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TDM Spawn Points
by ScottyB- 2 followers
- 7 replies
- 1.4k views
I was wondering if any body knows how spawn points work when you die in specifically a team deathmatch. If there isnt any official information on it, what are your theories based in your observations? The reason I want to know, and every creator should, is so that it will help me predict what will happen during a TDM and I can place spawn points accordingly. I would assume that it would place you away from your enemies and closer to your team after analysing a few other variables.
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If a few people have time to test this..
by JustHatched- 2 followers
- 11 replies
- 1k views
On PS3 and PS4 I have an idea for a thing and normally I wouldn't reveal anything until done, but this needs tested for Battlefield: RhinoBob Can the Rhino be fired while being hauled with a CargoBob?
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STEAL MY IDEAS WOULD YOU?!?!
by Pb76- 2 followers
- 15 replies
- 1.5k views
How would you as a creator feel about someone 'copying' a creation you had? A lot of the stuff I make is a good idea executed poorly (sometimes a bad idea executed poorly), I publish it in the hope that someone plays it and sees the potential, then goes off and makes a better version. I'm not precious about my jobs, they're not copyrighted.
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Minigame Madness
by Drew_Watkins- 3 replies
- 867 views
I'm wanting to get more into the GTA creator, but don't have the motivation to create true competitive jobs. I played a couple of Squirrel_Army's and JustHatched's jobs that felt like minigames. They are just fun little jobs that can be competitive but the ridiculousness of them lets awful players like myself join in and have fun so it's not all about winning. I need some inspiration and would love to test out some of the crews ideas maybe they thought of but c.b.a. to make. I'll list a few of my ideas and please feel free to shoot some ideas at me! Even if they aren't realistically able to be made into a proper game, we could run a spin- off of it. Some would only work w…
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Creator Tips & Tricks
by Squirrel- 1 follower
- 2 replies
- 848 views
After my Panto Park the other night DC recommended that I changed the race so it was just locked to Panto's. I knew how to lock a race to a certain class of vehicle but didn't know how lock to a specific car so I asked google to see if they knew. Of course google being google, they know everything! Deselect the classes that are not required. Highlight the required class then press square. Deselect the car types you don't want to compete in the race. Hopefully this should mean that the race can only be contested by Panto's. What I don't know is if custom Panto's will be the only option when custom vehicles are allowed on. A tip for using floating pla…
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Floating platforms on water
by Squirrel- 6 replies
- 1.3k views
Ronny made a waterworld death match using the floating platforms and a little trick to place objects on the platforms by placing them on land 1st then moving them to the platform. I have managed to get this working fine, however when I try to place a helicopter on the same platform, I'm unable to place them where I want and I'm left with this instead: Does anyone have ideas on how to get them to sit in the vacant space on the platform? I'm pretty sure they will all explode once I hit test.
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New Track Format
by Dodge- 1 follower
- 10 replies
- 1.2k views
Im going to start making a new track this week. Apparently I have some work to do top my last 3. It sounds like most people enjoy my layouts so far. My question is: Does anyone have anything they want more of in a track, or something they want less of?
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Vehicle Deathmatches
by DavidCore89- 1 follower
- 3 replies
- 740 views
Is this now possible or a glitch? Last night I quick-joined a deathmatch from the in-game phone on PS4 and was put into a user created vehicle deathmatch. In the lobby options, it said 'deathmatch type' - 'vehicle'. It was a Lazer battle and it had room for 12 players, the host was not the creator of the job. I hope it is now possible, I enjoy vehicle deathmatches.
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About editing PS3 stuff on PS4
by JustHatched- 2 followers
- 23 replies
- 1.9k views
I just got the prompt if I edited a creation PS4 that was made on PS3, it would no longer be available o PS3 players. Just an FYI.
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Best locations for races with large grids
by SeymorScagneti- 1 follower
- 9 replies
- 1k views
I'm trying to create a 30 person GTA race with taco vans, but I can't seem to find a location that will allow a large grid for 30 racers. 16 seems to be the most racers I can get with a large grid. Any thoughts/tips/etc. would be greatly appreciated.
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- 3 followers
- 31 replies
- 4.4k views
I'm not much of a creator myself--I'd like to be, but at the moment, I am more of an avid supporter of the creator community. With that said, the latest update has seriously damaged certain abilities that were once present within the creator. One of the biggest is the removal of DLC weapons for placement within captures and deathmatches. As of the latest independence day update, the Assault SMG, SNS Pistol, Heavy Pistol, Vintage Pistol, Broken Bottle, Antique Calvary Dagger, Special Carbine, Bullpup Rifle, and Gusenberg Sweeper have been disabled and removed from the weapons drop menu. Meaning: you cannot place the items anywhere on your map nor can you use them as…
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Grenade Bug (1.17)
by JustHatched- 3 replies
- 755 views
In creating some LTS's I noticed in testing everywhere I placed grenade pickups that they were spawning as a random weapon and not the grenade. Anyone else have this issue? And is it limited to LTS's?
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Hydra
by JustHatched- 1 follower
- 6 replies
- 984 views
I seen DC post some where on here about the Hydra jet being in the creator, so I loaded the game and No Room For Error to see if I could edit this in. In the jets class it does now say I have 2 of 3 jets selected, but when expanded it shows the lazer and besra, not the 3rd jet (assuming it is named Hydra). Tried to get it in new air race and as a capture vehicle but I can't, so my question is does anyone know how to get it or is it just merely a R* fuck up and it is there, but not really.
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Links to RSC
by zmurko- 1 follower
- 4 replies
- 1k views
Don't know if it's a permanent change or just something temporarly not working, but it appears the shortlinks to creations on Rockstar Social Club no longer work. The Share tab on creation now gives a full length link: previously: http://rsg.ms/... now: http://socialclub.rockstargames.com/games/gtav/jobs/job/... So if this is permanent, it would be really great if creators could edit their links on their creation's topics. I already did change all 4 of mine.
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Capture help, please!
by Jaggy- 6 replies
- 956 views
I'm working on my first capture - hold and I need some help. My map is complete and I tested it out and like it. BUT... I was wondering if the test play always shows just one thing to collect and once you return one object to the base, you win. I want this job to be like the other captures where you have to get, let's say, six items back to your base and then win. Does that make sense? Would it show this way once I actually publish this job or do I need to edit something to make it more than one to score a win?
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new to creator need help
by Muskidinho04- 2 followers
- 6 replies
- 992 views
i started to make a death match at the saw mill. but i need some help in figuring out where i should place weapons and what not. is there a way to let others test your map out with out publishing it. or do you have to publish your map and can still make changing after.
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Deathmatch spawn points placement
by vishesh_91- 6 replies
- 2k views
When creating a 16 player DM/TDM the creator asks to set up at least 32 spawn points. Now while placing these spawn points I tried to make sure that they're not close to each other so that there's no 'surprise mothafucka' moment and someone just spawns next to you and kills you when they have the 1-2 second invincibility advantage. The problem is that the creator forces us to place all 32 spawn points and I fear they all might be too close. On what basis does the game determine which spawn point will be used?Like say SP 16 is the closest to where my opponent is,will I spawn over there or SP 25 which is far away from the action?And is it programmed in a way to make …
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Trains in Creator...
by BlackRabbit- 1 follower
- 6 replies
- 945 views
Does anyone know how these work? Are they just random or do I have to set the time of day to a certain time, ensure the track is cleared or something else? I don't think creator let's you place non-movable objects in the path of the train. I've got a Capture map that's played on a railway bridge and should have trains running down the middle of the action. They were on when I tested it and have they have been on prior. I changed a few things about the map yesterday and played with a couple of DB members last night and not a single train rolled through. Was that just bad luck? Caputre Mission in question: High Bridge Tug-o-War http://socialclub.rockstargames…
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can't find a car
by djw180- 1 follower
- 3 replies
- 1k views
I wanted to make a race just for the Regina, the rather old, slow looking car with a roof-rack full of luggage. But I can't see it on any of the lists of car types. Does anyone know if it is possible to have this in a race? If it can't be used what do people think would be the best alternative? What I'm planning needs something to look like a fairly cheap family car. I was thinking of maybe the Glendale or Warraner.
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Hooray me
by handcuff_charlie- 2 followers
- 11 replies
- 1.2k views
In the spirit of pure unashamed ego boost, I just wanted to share that Pier Pressure II just cleared the 1 million plays mark. For me, this is a huge benchmark, there are many much older TDM's that havent been played as much. It is less likely to reach the multi-million plays level now that R*-verification isn't as big news as it was 9+ months ago. people now have way more choices when it comes to R*-verified content to choose from. It is much more likely to get multi-million plays when the players are choosing from 5 or so DM's vs today when there are 27 to choose from. So to even get into the millions nowadays is a big deal IMHO. Sonuva Beach already cleared the…
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@Handcuff Charlie
by JustHatched- 1 follower
- 10 replies
- 893 views
Or anyone else whom may know On capture respawns, do you know why respawns set in the water do not function correctly. Mine either respawn where they are not suppose to or do not respawn in the selected boat. Do you know a fix for it?
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Player Quantity In Title?
by Casey- 1 follower
- 5 replies
- 964 views
Not sure where to post this suggestion, please feel free to move it if necessary. What about putting the player qty in brackets after the job title in the relevant forums so anyone making up a playlist can instantly see what jobs are suitable without having to open up the topic itself. Something like this; Breaking Wind (2-8) New to making up playlists for other people myself it seems to me like a good suggestion or am I missing an easier way to identify how many a job is suitable for? If so, can someone let me know. Cheers :-)
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- 1 follower
- 4 replies
- 712 views
Is there something like a fence that a player cant climb over but shoot through? Trying to keep a actor in one place with the ability to fire at nearby players.
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I need 16 player stuff
by JustHatched- 2 followers
- 6 replies
- 797 views
When putting together playlists for the events I prefer to use crew content and I noticed when going thru RSC that will all 90+ stuff the crew has done most is 8 player. In order to keep the playlist fresh I could use a few more 16 player items if possible, especially DM/TDM
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Liberator & other race related stuff
by zmurko- 1 follower
- 9 replies
- 1.2k views
Has anyone managed to lock a track to Liberators only? I selected the entire 'Off-Road' class, then expanded it and deselected every off-road vehicle. When goin back into the available vehicles menu, it looked OK with 1/19 next to Off-Road class. Problem is, when I load my track in GTAO, the only vehicle available now is Injection. :/ Another on-topic question, while I have this topic open. I guess there is still no useful solution to the eternal Off-Road problem of preventing people to use a Sanchez in an Off-Road race, apart from locking it to a stock vehicle(s), is there?
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