Dodge 7,265 Posted March 11, 2014 Share Posted March 11, 2014 Im going to start making a new track this week. Apparently I have some work to do top my last 3. It sounds like most people enjoy my layouts so far. My question is: Does anyone have anything they want more of in a track, or something they want less of? Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/1008-new-track-format/ Share on other sites More sharing options...
Pb76 3,952 Posted March 11, 2014 Share Posted March 11, 2014 Less corners, more straights! Seriously though, I think you get the balance perfect. A couple of fast straights and some technical corners. You have to attack the track, but just the right amount or the track attacks back. 2 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/1008-new-track-format/#findComment-12175 Share on other sites More sharing options...
Dodge 7,265 Posted March 11, 2014 Author Share Posted March 11, 2014 Less corners, more straights! Seriously though, I think you get the balance perfect. A couple of fast straights and some technical corners. You have to attack the track, but just the right amount or the track attacks back. Well thank you. Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/1008-new-track-format/#findComment-12176 Share on other sites More sharing options...
Pb76 3,952 Posted March 11, 2014 Share Posted March 11, 2014 I say it as I see it, the crew challenge track is tough, but rewarding. Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/1008-new-track-format/#findComment-12177 Share on other sites More sharing options...
DavidCore89 7,404 Posted March 11, 2014 Share Posted March 11, 2014 I like the unpredictability, you've found a good balance between speed, technical sections and nice surprises / obstacles which are not impossible to pass without losing half your car or relying on pure luck. I'm looking forward to see what you come up with. 3 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/1008-new-track-format/#findComment-12178 Share on other sites More sharing options...
Pb76 3,952 Posted March 11, 2014 Share Posted March 11, 2014 Some user created tracks I've tried are just too hard or just plain boring Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/1008-new-track-format/#findComment-12180 Share on other sites More sharing options...
DavidCore89 7,404 Posted March 11, 2014 Share Posted March 11, 2014 Yeah agreed pb, jumps to absolutely nowhere just so the host wins or just straights with catch up turned on which makes my Jester feel like a Sentinel. Those corners are your saving grace in a race against other players as the catch up plays havok with your speed and acceleration on the straights making you a sitting duck. Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/1008-new-track-format/#findComment-12181 Share on other sites More sharing options...
JustHatched 12,123 Posted March 11, 2014 Share Posted March 11, 2014 I think your races are very good, challenging yet not to rough. Yours seem to be a bit more thought out a serious than mine, getting a good mix of good races vs bullshit racing. Quote The funniest thing about this particular signature is that by the time you realise it doesn't say anything it's to late to stop reading it. Link to comment https://www.rockstarsocialclub.net/forums/topic/1008-new-track-format/#findComment-12226 Share on other sites More sharing options...
Dodge 7,265 Posted March 12, 2014 Author Share Posted March 12, 2014 Yeah agreed pb, jumps to absolutely nowhere just so the host wins or just straights with catch up turned on which makes my Jester feel like a Sentinel. Those corners are your saving grace in a race against other players as the catch up plays havok with your speed and acceleration on the straights making you a sitting duck. I agree. I really hate running with catch up on. I know its there to level the playing field, but That will completely negate a solid run and let someone who is wrecking catch you. I really don't like it. Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/1008-new-track-format/#findComment-12309 Share on other sites More sharing options...
handcuff_charlie 801 Posted May 8, 2014 Share Posted May 8, 2014 I always leave catchup off and slipstream on. The way I see it, if you screw up and can get yourself back within striking distance of a car ahead of you without the computer slowing them down, then the slipstream boost is earned, not gifted. Likewise if you are having a solid run and can put everyone beyond slipstream range behind you and keep them there, then you shouldn't be penalized. Plus the slipstreams count towards stuff in game, so i leave them on for others as well as myself. Quote "handcuff, should I join XDBX?" Link to comment https://www.rockstarsocialclub.net/forums/topic/1008-new-track-format/#findComment-20494 Share on other sites More sharing options...
Dodge 7,265 Posted December 30, 2014 Author Share Posted December 30, 2014 Cant wait to get back into the Creator. "I feel the need, the need for speed." 1 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/1008-new-track-format/#findComment-63309 Share on other sites More sharing options...
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