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Pfister Supercup (Squirrel)


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8 minutes ago, Squirrel said:

Results for the race should be getting confirmed in the next day or so. Have to remember the stewards have real lives outside the game and have a fair bit of footage to review.

While we are waiting and practicing Canada, what are peoples thoughts on the Hockenheim track that has been proposed, I know @Fido_le_muet said he knew of a better version. The track isn't a crew created one so any issues can't be corrected beforehand so our options are limited. We can either use it as planned or find an alternative.

Also think about Austria around 5 weeks away. It may seem like a long way off but the track creator @adsyfindlay is a student and is currently in the middle of exams and will need a lot of notice for any changes that need to be made. 

RedBull Ring should be fine. We tested the final version before and it was cool.

About Hockenheim, we tested another one before the current one was chosen so maybe it wasn't as good as this one. I'll try to find the other one again just in case.

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On 30-5-2017 at 8:52 PM, acdc_sw said:

Really thought you were acting like a douche, my apologies! at the 6;30 mark crash, I had to go through the slowdown strips because it looked like you were cutting me off, where you actually tried to give me room.

What helps a lot against the lag is giving your PS4 a static IP address and bypassing the modem. (you'll have to google it to make it work for your specific modem) Speed is only a problem when you go below something like 5Mb p/s. Mine is only 13 on the PS4. I had major problems before because my NAT type was 3, now I have no problems with NAT type 1. Everything you up- and download doesn't get a delay by the modem's security settings.

  • Like 3
On ‎6‎/‎1‎/‎2017 at 5:08 AM, Squirrel said:

Cheers @Smurf some good information there, hopefully can help those suffering with lag in the last race.

I was sleep deprived & was having issues as part of the text just would not show up, I just completed it, hope it helped whom ever.

Finalised results will be coming soon. Thanks for your patience.

While we are waiting for those, there are a few minor amendments I'd like to make to the rules around the competition based on the issues we had last time. 

Race Start:

There was a slight confusion over when we were supposed to go. Once the grid is formed I will place a sticky bomb and then call out a time where the lights will come on. The race will not start until the bomb explodes. The time between lights coming on and bomb exploding will be random. Please wait for the explosion.

Streaming

There wasn't many of us streaming last time but it may have contributed to the lag and connection issues we had. If you want to stream your race please go to your connection settings on the PS4 and do a network test.

5931b739534f6_internettest.jpg.35adcda00c18ed45edf93842b6cec5ab.jpg5931b737c3ea9_downloadspeed.jpg.2922fb13197c73a890932416e4e1ce6e.jpg

 

If your connection is good enough then stream, if not please just record your video for use later.

We are going to be asking non competing players if they are interested in viewing as a spectator and they can stream their race view. This way we can get a good stream of the race without affecting peoples connections. I would like for everyone to make sure they have spectating enabled so we can see battles throughout the field.

Cars in dangerous positions after disconnecting.

I'm bringing this up due to a race I had with some randoms earlier. It may have been deliberate or possibly accidental but when a driver left the race they left their car in the middle of a chicane. We had two players disconnect last time but luckily their cars were left at the side of the road not affecting the race.

Canada is a tighter track, there's not the same level of run off at either side of the kerbs and we may have to call a red flag if an abandoned car needs manoeuvring off course. The lead car will stop at the scene of the accident with the field lining up behind it. Once we have moved the car into a safe place then the field will move around to the start grid and reform in the position they held at the time of the red flag. I will then restart the race with the sticky bomb procedure.

Hopefully we won't need to use this but the contingency is in place.

If anyone tries to take advantage of this rule to close up the field (think Nelson Piquet Jr) then the team involved with be disqualified from the team championship. It will be fairly obvious if such a case happens, the two cars disconnecting last time were both suffering with lag before they left.

If you do choose to leave the race please use the pitlane if the track has one or other suitable safe place if not. 

Cars missing checkpoints:

If you miss a checkpoint either by cutting the corner too much or going too wide please do not turn around on track and drive back to it. Please pull off the racing line and respawn, announcing you're doing this will help the drivers behind avoid hitting your car. As your car respawns it should ghost for a few seconds allowing cars in the same path to move out of the way.

If you cause an accident by turning around to go back to a checkpoint you will be disqualified from the race results. 

 

These are the only amendments at this time, if you have any questions please write them below. 

  • Like 6

Really like the clarity of the amendments, Squirrel; very clear.

I still have a question about penalties though:

Can the stewards decide on different penalties that are not written in stone before a race? It would be good if they can just give minor penalties in the championship by deducting points. I'm asking because there are several incidents that don't seem to get penalized because, like in your above post on the going back to a checkpoint, the penalty might be too harsh. I'm just going to take myself for example:

I was chasing @JuniorChubb and in his vid at 10:17, you can see me trying to overtake him in an illegal way. Of course I didn't try to hit him on purpose and shouted a few times that I was on his right, but we have a rule on taking over on the outside. A penalty would be in order here, just like in several other cases. A DQ would be too harsh in a case like this, but a retraction in points would be fair. Points retraction would also sometimes be better in certain cases, as in my case I didn't get any points at all, so a DQ would not matter.

 

  • Like 1

And forgot about this:

In case there is a deduction in points when causing something that delays another person, it would be good to give those points to the one(s) who was(were) the victim(s). This because some are losing points in the championship because of this and it only really influences people who are racing in the middle of the pack. I know that is unlike any racing rules, but I've always seen that as a major flaw in racing.

5 minutes ago, Sagrawa said:

And forgot about this:

In case there is a deduction in points when causing something that delays another person, it would be good to give those points to the one(s) who was(were) the victim(s). This because some are losing points in the championship because of this and it only really influences people who are racing in the middle of the pack. I know that is unlike any racing rules, but I've always seen that as a major flaw in racing.

Disagree but would say a time penalty could be added on post race, that would mean it isn't an automatic deduction or nothing at all, gives people a chance to race for it. 

  • Like 1

Penalties are likely to come in the form of time added to the drivers race. It works for the real championships and the same should apply here. Swapping points from one driver to another can't really work fairly as you don't know what may happen in a race later on.

Trangressions in qualifying can lead to grid drops in the following race. 

 

  • Like 1

@Squirrel @BRacer @acdc_sw @Potato @Fido_le_muet @Mythaga @Realjaysee @Clydicality @Lann @FinDNF @starmonkeykiller @Crawford1872 @Sagrawa @DavidCore89 @zmurko @XuTek6651 @Beez @djw180 @TheBoyBry @JuniorChubb @Paulie @Con @Tremonius @Trashbags1583070460

Tagging the people who've taken part so far. (sorry if I missed someone)

Just wanted to hear as many opinions regarding the checkpoint placement for the next round on the Montreal Circuit.  

Personally I'm still undecided about them.  Yes, they do cut out the excessive corner cutting, but do they or will they cause any other issues, like if someone is simply dodging a crash or gets severely punished for turning into the corner a bit too early etc?

If any changes are going to be made to CPs, it's best I do them now while we still have over a week left to practice.  It would be great to hear from a few of you with your thoughts. Maybe Squirrel can have the final say if we're undecided.

Cheers. :)

  • Like 3

@no_snacks We raced it last night, and twice I missed a checkpoint. Not through intentionally trying to kerb boost but by simply taking the optimal racing line that a real racing driver would do.

Currently if you make a slight mistake, turn in too sharply, run a bit wide, or get pushed a bit offline you could miss a checkpoint too easily. This could cause chaos on the night with people reversing on the track to hit missed checkpoints.

If you watch real Motorsport, drivers are all over the kerbs the maximise the racing line. But do get penalised if they do it excessively.

I wasn't going to get involved in the great kerb boosting debate but I think we have gone a bit too far with it now.

IMO (and how I will judge it in events I host) hitting kerbs on the inside and outside of corners on the racing line is ok. Weaving on and off kerbs down the straights is not. That's how I see it anyway ☺

Edited by Mythaga
  • Like 4
4 hours ago, no_snacks said:

@Squirrel @BRacer @acdc_sw @Potato @Fido_le_muet @Mythaga @Realjaysee @Clydicality @Lann @FinDNF @starmonkeykiller @Crawford1872 @Sagrawa @DavidCore89 @zmurko @XuTek6651 @Beez @djw180 @TheBoyBry @JuniorChubb @Paulie @Con @Tremonius @Trashbags1583070460

Tagging the people who've taken part so far. (sorry if I missed someone)

Just wanted to hear as many opinions regarding the checkpoint placement for the next round on the Montreal Circuit.  

Personally I'm still undecided about them.  Yes, they do cut out the excessive corner cutting, but do they or will they cause any other issues, like if someone is simply dodging a crash or gets severely punished for turning into the corner a bit too early etc?

If any changes are going to be made to CPs, it's best I do them now while we still have over a week left to practice.  It would be great to hear from a few of you with your thoughts. Maybe Squirrel can have the final say if we're undecided.

Cheers. :)

I disagree with @Mythaga, I think it's great. It's already been discussed that if you miss a checkpoint you have to respawn and not turn around so there's no issue with that. And I've never missed a checkpoint on it. Everyone knows where the checkpoints are, if you're going to push the boundary on cutting the most out of a corner then that's your fault if you miss the checkpoint. Be conservative and don't try and push the boundaries. And I don't see that they will cause an issue with overtakes as if you hang it round the outside you'll hit the checkpoint and if you dive up the inside you'll be taking a deeper line into the corner anyway. Also people may cut corners more when there's no one around them because they can get away with it, but this cuts that out.

Also, opening up the steering just so you can blatantly hit a kerb is just as bad as weaving on the straights imo.

Edited by Potato
  • Like 7
4 hours ago, no_snacks said:

@Squirrel @BRacer @acdc_sw @Potato @Fido_le_muet @Mythaga @Realjaysee @Clydicality @Lann @FinDNF @starmonkeykiller @Crawford1872 @Sagrawa @DavidCore89 @zmurko @XuTek6651 @Beez @djw180 @TheBoyBry @JuniorChubb @Paulie @Con @Tremonius @Trashbags1583070460

Tagging the people who've taken part so far. (sorry if I missed someone)

Just wanted to hear as many opinions regarding the checkpoint placement for the next round on the Montreal Circuit.  

Personally I'm still undecided about them.  Yes, they do cut out the excessive corner cutting, but do they or will they cause any other issues, like if someone is simply dodging a crash or gets severely punished for turning into the corner a bit too early etc?

If any changes are going to be made to CPs, it's best I do them now while we still have over a week left to practice.  It would be great to hear from a few of you with your thoughts. Maybe Squirrel can have the final say if we're undecided.

Cheers. :)

I think you should move them bc if someone does crash the corner cut saves you :D

  • Like 1

I really like the idea of limiting how much a corner can be cut and I'm certainly considering altering my own tracks in the same way. 

Saying that though in my practice runs yesterday I was missing a lot of checkpoints. The way I see it is that we just need more practice at finding the right lines rather than going for the natural corner cutting we're used to. 

I don't want the racing lines to be changed with only a week to go but it's definitely a good race to see how it goes and we can review how it went afterwards. If its successful then we can use the checkpoint placement method on other tracks later in the series especially the more open ones. 

There is one minor change I'd like but only if everyone agrees with it.

Currently if you cut the first part of the final chicane, the last point you respawn to is at the start of the back straight, it's a huge penalty for missing that turn, potentially 15-20 second loss in time. 

Could you add a checkpoint before the entry to the pitlane? It's not a change that alters a drivers line but it gives a driver somewhere closer when respawning and limits the temptation to turn around in a dangerous position. 

  • Like 2

@Potato @djw180 I see your point, basically if you race perfectly every lap and don't make any mistakes you will be fine. 

Has anyone ever done that? We are humans not robots. Especially with 20+ other drivers all bumping and barging around you and having to take different lines to avoid people... I just feel the way the track is currently it is far too easy to accidentally miss a checkpoint and the racing will suffer as a result. I think you will see alot of respawns on the night and not through people intentionally trying to kerb boost...

Anyway just my opinion. If the track stays as it is then fine I'll just have to roll with it ☺

  • Like 4

The way the track is designed is if you cut a corner too much, instead of gaining an advantage you get an instant penalty. 

As long as people respawn and don't turn around on track it shouldn't be a problem.

The alternative to the checkpoints is slow down strips, they can cause their own set of issues and can cause accidents, fine for non contact races but with contact they can affect cars behind you when you suddenly come to a stop  

 

Edited by Squirrel
  • Like 1

I didn't really miss many whilst driving even in contact with a 6/7 others, if anything hopefully it will discourage everyone trying to be 3/4 wide at some corners, would hate for it to punish drivers further down the order though

  • Like 1
1 hour ago, Squirrel said:

it's definitely a good race to see how it goes and we can review how it went afterwards. If its successful then we can use the checkpoint placement method on other tracks later in the series especially the more open ones.

At least this! We can't know how it actually plays out until we try it in a real competitive environment with plenty of cars.

 

I have raced it plenty of times now and I don't remember ever missing a CP (except when I really messed up and went off the track completely), so I really don't understand how is someone missing a CP by following a "natural" racing line. If someone thinks they're going to get screwed over when making small mistakes (turning a bit early etc), then they should adjust their driving to account for a slight margin of error I reckon.

Rules clearly define track limits, so a racing line can't be off the track (but with at least 2 wheels inside white lines).
Also, diving on the inside for an overtake should be penalized if you can't do it within track limits, so missing a CP when doing so now gives you that penalty.
I can't think of any other circumstance where you could go outside the track in normal circumstances. There's plenty of space on the outside for avoiding any pile ups in front of you.

I vote for CPs to stay the way they are right now (unless some need tiny adjustments).

  • Like 4

In the 12-15 laps I've run so far I've missed a lot of checkpoints. I like the idea of moving them out but they are a bit too far off the racing line right now. Just move them a little closer to the apex or racing line and it will be perfect.

  • Like 2

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