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proper racetrack builds

RSC Link : Hockenheimring : socialclub.rockstargames.com/games/gtav/ps4/jobs/job/RR2Ar8eoSkayRbkzuzaUTw 

                  Hungaroring : socialclub.rockstargames.com/games/gtav/ps4/jobs/job/umMUaQgLdUeV_5Vp_64QVA

                  Circuit de Catalunya: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/Cv2CxFgCu0mb7yxVKckgKg 

                  Suzuka Circuit: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/sFy0qH1pxkuSTAwb06odmw 

                  Circuit de Monaco: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/RxYqe0ax10GNYJ-aKUDKrA  

                  Brands Hatch GP: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/vqo__3sIt02EcNAiYdQk4w 

                 Donington Park GP: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/TP5XiNnIFUShoz_tqMrsVg 

                 Oulton Park GP: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/RJrQizVvZEu_xkgND_-ezw 

                 Nurburgring: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/_UwOespQM0acG2pvyknWRQ  

                 Gilles Villenueve: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/tnVENhLC_021ZqcE-cQkbQ 

                 Circuit Paul Ricard: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/2CrUUVyY70ezb6yE8IQSKA 

                 COTA: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/72fe1XPQikqhYbCN7KXcDA 

                 Spa-Francorchamps: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/7H9GFxOZ0k-BA7qWYGkmFQ 

                 Austria GP: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/r0BC5-mmX0uGk97yOOY7Qw 

                 Shanghai Intl GP: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/-0_6QZP7S0-LFimzve_nNg 

                 Silverstone Circuit: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/4qOphe8ygEGV9fqRT5c4sg  

                 Knockhill: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/_656WQaoi02ONQqs5LBwMQ 

                 Lime Rock Park: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/l77l-E1-f0GA0QOSOXCPRg 

                 Autodromo do Algarve:  socialclub.rockstargames.com/games/gtav/ps4/jobs/job/qtyZt9pSL06BiADLTzodNw 

                 Imola: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/7nxMvk2BZ0S-9gGY1C7acQ 

                 Autodromo nova Caledonia: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/0UKBFr9RgUSI46V_9RGM4Q  

                 Snetterton: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/V3xAq0o42EWoevrmAYxDCg  

                 Rockingham UK: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/qrqob5RSLU6D9wBcarT1Gg 

                 Monza: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/A_QQEzoSmUSVRghKisnwAA 

                 Okayama Intl Circuit: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/o-uiTF0iu0mgDihMyzf0FQ 

                 Pau Street Circuit: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/fPSEnn7FeE-hukfMLoQudQ 

                Road America: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/roimTG4S_0CObV-a5LDyqg 

                Mazda Raceway (laguna seca): socialclub.rockstargames.com/games/gtav/ps4/jobs/job/2c9zlHkfL0iBvn4EkJ6d1g 

                Sonoma Raceway: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/d0C6D_mNo06eEvZKeGLbXA 

                Sportland Sugo:  socialclub.rockstargames.com/games/gtav/ps4/jobs/job/TRXGaStbAkizM4O-wW_a2A  

                Watkins Glen: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/wIweRHV_dkeRJeUxCv4V_w  

                Trois-Rivieres: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/Y62bTCo48U6D0DmlLUuJdA 

                Tamiami Park: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/Oh3aYieoPkSlIWDjXKokbg  

                Val de Vienna Circuit: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/hbUvyexolUKyfTMShscnUg 

                Top Gear Test Track: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/qRCdNneQGE-5JTPcJafVDA 
 
                Thruxton: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/SWZe0BD1LUy5YblCmngV6g 

                Twin Ring Motegi: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/7SnrIax690WVAtq4q-N1lw   

                Queensland Raceway: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/kOx1zQ0cykSUheP78pW8bw 

                Mexico GP: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/qkbc3RwdeEGVtL65sajqZQ 

                Edmonton Indy Racetrack: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/KWM_1GVtlUqZkyIpMmiZVg 

                Albert Park GP:  socialclub.rockstargames.com/games/gtav/ps4/jobs/job/lJshvWLKzkm88h3BeJZASw 

                Buddh International: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/4fb2qLZK_UiyC65z_mj5XA 

all are well made tracks (new props), suitable for contact-racing, resembling the irl-versions as good as possible in gtao.

i will update this when i find a new track or a better version of those present already. pls feel free to do the same.

when looking for a version where the 'decoration' is more important than the track, have a look through my bookmarks, there might be what you're looking for there.

 

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The RLT creations are not popular with all but IMO great fun for people who want to host real life based racing events without having to leave the comfort zone of GTA.

There is a similar thread on GTAF and there may be a track or two on there you might be interested in http://gtaforums.com/topic/863826-real-life-tracks-recreations-remakes/

I do think quality should prevail of quantity though, maybe split your list or consider grading the jobs? Either way though its a nice resource if it is kept up to date.

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Can you smell what the Stone is cooking?

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49 minutes ago, JuniorChubb said:

The RLT creations are not popular with all but IMO great fun for people who want to host real life based racing events without having to leave the comfort zone of GTA.

There is a similar thread on GTAF and there may be a track or two on there you might be interested in http://gtaforums.com/topic/863826-real-life-tracks-recreations-remakes/

I do think quality should prevail of quantity though, maybe split your list or consider grading the jobs? Either way though its a nice resource if it is kept up to date.

cool, cheers, ill have a look at it later, i know fr-player-one, hes a very good creator.

completely agree about the quality. i wanted to make 2lists at first, one for the best 'layouts' and another one for the best 'artistic'impressions.

still have lots of other versions in my bookmarks,  so problaly end up with 2big lists, lol

i also have lots of short tracks, like tsukuba, which i didnt add yet because they're so short.

when i have some more time in the coming weeks i will add new ones and organize the list into 2 or more lists.

idk about grading jobs, its hard to judge, im happy as long as they are of such a quality that i would replay them.. and im pretty picky, lol

 

 

 

 

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Its tough grading them. What would be better? A more faithful route or fitting in with the landscape and looking realistic. 

I don't care much for the tracks that are just pieces in the air. I'd rather have a track that deviates from the real course if its blended in with the scenery. 

Also track length is important. I notice the Suzuka you have listed was my original 1:1 version. At that scale the track isn't that exciting or challenging. The version I remade for Supercup is about 3/4 of the real size and most of the tracks we are using are at a similar scale. It suits the reduced speed of GTA a lot better.  

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10 minutes ago, Squirrel said:

Its tough grading them. What would be better? A more faithful route or fitting in with the landscape and looking realistic. 

I don't care much for the tracks that are just pieces in the air. I'd rather have a track that deviates from the real course if its blended in with the scenery. 

Also track length is important. I notice the Suzuka you have listed was my original 1:1 version. At that scale the track isn't that exciting or challenging. The version I remade for Supercup is about 3/4 of the real size and most of the tracks we are using are at a similar scale. It suits the reduced speed of GTA a lot better.  

havent tried the 3/4 version yet. ill do that first thing in the morning ;)

i agree that a track is better when it fits into the landscape, it makes a track nicer to play, especially when doing lots of laps.. but other ppl like the track to be 'as in real life', with less concern about the surroundings. some of the tracks in the list are 'in the air' but still better than other versions ive come around. for example i really dont like it when my car gets airtime on a gp track, and most ppl have no idea how to implement elevation into their tracks, so i ended up with tracks that are not exactly my taste either, but still the best out there. a lot of wiggsplitta's tracks for example are very good remakes, but lack the aesthetics, also they have those silly circular cp's, i did put them in this list because there are simply no other version available (as far as im aware off).

feel free to add any better tracks, or send me links to them, and ill add them ;)

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Gotta agree guys, it does seem the more accurate the recreation is the less interesting it is due to the low speed of the cars in GTA. Much like many things in the game I feel the RLT's need to be good looking parodies of their real life counterparts rather than scale reproductions.

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Can you smell what the Stone is cooking?

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@JuniorChubb with regards to the versions of Monza you and Adsy have made. I kind of feel we have a bit of a goldilocks situation. Asdys is too long and yours is a little too small. 

Am I being too picky preferring a track sized somewhere between the two?

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5 minutes ago, Squirrel said:

@JuniorChubb with regards to the versions of Monza you and Adsy have made. I kind of feel we have a bit of a goldilocks situation. Asdys is too long and yours is a little too small. 

Am I being too picky preferring a track sized somewhere between the two?

Chubbs is fine imo, long enough, worked fine in the turismo classic so the comet will be fine there 

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10 minutes ago, Crawford1872 said:

Chubbs is fine imo, long enough, worked fine in the turismo classic so the comet will be fine there 

I'm just thinking in terms of congestion. The car can handle the track but there's going to be a lot of traffic and there wouldn't be much room to move especially with a lot of cars on track 

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this is the only other monza-version i could find which is reasonably ok-ish: https://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/NzvfwoMPMUiddMxudKJEaA

tested about 17-versions yesterday, and most were terrible, lol, rsc search-engine came up with over 300 of them.

 

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