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Just wanted to mention something about Capture - it looks and plays like a mini-mission (and quite a few of you know that missions are my favorite)...

 I have played in a few Crew Created Captures(our crew members are incredibly creative) recently -- and I realized a few things -- I dont like Captures, but I could probably like them a lot...

1. The reason for me not liking it, from my point of you -- Its very confusing...
    -- I have no idea what I am doing
    -- its usually every 'man' for himself (from what I have witnessed)     
    -- there is no communication between team members, etc...

2. To have a lot more fun doing Capture -- it probably needs to be more structured (similar to Arruda's "Judging the Jury")
    -- maybe every team member should have a specific job: like 'decoy', 'defense', 'combat', 'main task', etc...
    -- maybe even watch a few videos of others playing specific captures to get familirized with them...

    -- maybe we can actually get specific teams of players to practice with each other before they go against another team, etc

    -- maybe its already been done and 'I missed the boat'...

Maybe someone who is a lot more capable and knowledgable then I am can do "Capture 101"? :)

I hope there are some of you that already considered this?

"Get busy living, or get busy dying." - Andy Dufresne from The Shawshank Redemption...

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R* did have a guide to all the different capture modes on the Newswire, quite helpful for those who don't know the difference between a Contend or a Raid.

That will probably help a little, but it doesnt change the fact that every team needs some sort of a strategy to have a bit more fun(unless of course complete mayhem is fun). I figure that capture is not as simple as DM's where, for the most part the object of the game is to shoot anything that moves. In Capture shooting anything that moves is secondary... And to make it more interesting wouldnt it be nice to know if my main task is to do the primary objective or the secondary?...

 

Even when you are doing RR mission (which most players know like 'the back of their hand') with someone you never played before -- there is an unwritten 1st rule that you wait until someone goes on the other side of the building, and then wait until everyone is in place, etc...   

"Get busy living, or get busy dying." - Andy Dufresne from The Shawshank Redemption...

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Sometimes it's very difficult to pre-define roles so to speak, specifically because there really aren't any restrictions. Captures are very much VS Missions though. It's always good if you can break your team up so perhaps someone stays back while the rest go to work or whatever plan you come up with.

 

Hold is probably my favorite. Here there's generally a series of bags somewhere between the team's base camps and it's a race to get as many as you can and bring them back to your own. Once all of the bags are captured it becomes a "hold" or defend your base from the other team(s) that are looking to steal it from you and return it to their own. Most points in the end, wins.

 

GTA is definitely my least favorite. It involves a vehicle of some sort that you have to steal from generally in the middle of your locations and return it to your base. Every time you do, +1 to your score and that particular vehicle you stole will spawn back in the middle for the process to repeat. Most points in the end, wins. I dislike it because it's such an explosive-fest with bombs and RPGs destroying you in slow vehicles.

 

For me:

Hold > Raid > Content > GTA

 

Apologies didn't wanna re-format everything lol.

 

Here's the reference to the different types:

http://www.rockstargames.com/newswire/article/51990/GTA-Online-Capture-Update-Now-Available

 

 

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Fight for exclusive import rights at Los Santos International in one of the new Capture mode Jobs in Grand Theft Auto Online.

Capture - the newest addition to the collection of team-based modes in Grand Theft Auto Online, is now available as part of the latest free automatic update on PlayStation Network and Xbox Live. With 20 new Jobs across four unique modes, this GTA twist on classic capture the flag style confrontations brings a whole new level of adversarial action to the world of Los Santos and Blaine County. Strategy plays a huge role as you run decoys, set traps and place obstacles to ensure your enemies don’t get close to your goods. These new Jobs are accessible in Freemode and spread across the four different modes described below. Read on for more details and previews of a few of our faves:
 
RAID
In Raid, you'll have to fight your way into your opponents' base and steal a package, then deliver it back to your base to score points. Reach the target score, or deliver more packages than your opponents do in the allotted time to win the match. 
 
"Beachin"
Legal highs and bad t-shirts aren't the only things being pushed on Vespucci Beach. Four factions raid each other's stashes for control of the area's 'tourist trade'. Take product back to your spot and it's yours.
 
"Wargames"
Like any military operation, when things kick off at Fort Zancudo Air Base, they escalate pretty quickly. Teams stockpiling weapons to sell on the black market raid each other's bases at either end of the facility. If they get the goods back, they're banked. Nothing's off limits to be used here, including the fighter jets.
 
HOLD
When playing Hold, teams must collect and store as many packages as possible in their base. Packages can either be found on the map, or stolen from the opposing team’s bases. Reach the target score, or hold the most packages when the time runs out, to win.
 
"Block Party"
Gang violence escalates in Chamberlain Hills, as block fights block at close quarters. Four factions with two packages each try to raid each other and protect their own stuff. If they get someone else's product back to their turf, they'll have to protect it.

actual_1386962738.jpg
Compete to get buses back to your base in 'All Abhorred'.

GTA
As the ubiquitous acronym might suggest, GTA mode tasks players with stealing target vehicles located all around the map, before bringing them back to their respective bases. Each team must fight to steal more vehicles in the allotted time than their opponents.
 
"My Maibatsu"
Four East Los car thief outfits compete to get hold of a shipment of Sanchez dirt bikes, and store them back at their bases, while preventing the other teams from doing the same. First place to look would be the Maibatsu Factory.
 
"Field of Screams"
A tractor shortage in Grapeseed leads to farmyard chaos. It's harvest time, and two rival gangs compete to bring a Fieldmaster tractor back to their bases. Farming is a deadly serious business in Blaine County.
 
CONTEND
In Contend, there's only one package, situated in the middle of the map. Teams must fight to bring this package back to their respective bases, and once the package is captured it respawns in the middle of the map and is up for grabs again.
 
"Salty Snatch"
Dog walkers and surfing talent agents look out - two import operations at either end of Chumash Beach are fighting over a shipment that's landed on the pier. Any product they can get to their spot in the sand is theirs to keep.

actual_1386962751.jpg
The contested package at the heart of a firefight.

 
  • Like 2

: FIRE :

 

"If you ride like lightning, you're gonna crash like thunder." - The Place Between The Pines

 

The reason for the "no idea what I am supposed to do" thing is a couple of things actually....

 

1--Many are not familiar with what CONTEND, HOLD, GTA, RAID mean and just blindly head for a blip on their radar mini-map, leaving their team behind. This is made worse by larger gameplay areas between bases and capture objects.

 

2--Large gameplay areas tend to string out players away from each other. made worse by the fact that the typical capture map doesnt get more than 4 players per team in any format. Imagine a deathmatch across several blocks of LS. 

 

 

This is the tricky part about capture design, the designers have to design it in a way that doesnt require the designer to be there to tell everyone what to do and where to go. Players need to be able to see CONTEND, HOLD, GTA, or RAID and know exactly what the strategy is and then the map needs to play into that strategy.

 

it is not easy to create these things well. I am only satisfied with maybe 3 or 4 of my 8 captures...and there is nothing I can do about the others without a complete redesign from scratch or needed changes to the creator itself.

 

There is one capture I REALLY want to make bad that simply is not possible, because there is no format for one team trying to stop another team from capturing/delivering a single item. If you played SOCOM or SOCOM2 these were known as BREACH and EXTRACTION maps and they were fun as hell.

  • Like 1

 

 

 

 

 

 

 

 

 

 

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Captures and DMs, to me, are something I daren't play in case I love them!

 
Played 1 with the crew the other week and, despite scoring the winner, it felt somewhat undeserved as I spent most of the time working out what to do without any communication. 
 
Versus missions look fun, crew only, of course.

They can be played with strategy and as a GRFS player I am convinced going at it as a communicating team will assure victory, getting all to do it can be a trick and to make it effective mics are almost required.

It's the same thing in just doing DM's, being able to work out a plan and stick with it will be better than no plan at all.

On the other note, to get familiar with what to do in any given game mode you need to play them more. You can't expect to jump in and be a pro at it.

The funniest thing about this particular signature is that by the time you realise it doesn't say anything it's to late to stop reading it.

:default_sign0081:

Yeah, these guys are right - Try to become familiar with each type of capture and be familiar with the objectives in each.

 

Practice as much as possible - I have got a bit better at these game modes.

 

Plan - Use you team to plan specific roles within your team, such as base defenders, raiders, chopper pilot or any other operations your team have up their sleeve.

Thanks everyone -- that was extremely helpful!...

 

And even though practice makes perfect -- you got to at least somewhat enjoy the practice to be perfect!

"Get busy living, or get busy dying." - Andy Dufresne from The Shawshank Redemption...

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