JustHatched 12,123 Posted October 19, 2017 Share Posted October 19, 2017 Getting all the warp and/or singularity core stats in spot, make it easier to compare them. All are listed as MKII and Very Rare with no modifiers (with images showing MkXIV Epic stats (with possible modifers) if available). Note that this may not be 100% exact for you platform, but should be fairly close so you can get an idea of what they are. For simplicity everything is list just as warp core. The only difference between a warp and singularity is the first buff (example - Dyson Warp gives an additional 7.5 Shield Power, the Singularity gives 0-15 Shield Power). To save scrolling, just click the spoiler for the core you want to see the stats of Reputation Warp Cores Dyson Warp Core (Obtained from Dyson reputation) +7.5 additional Shield Power (Bonus increases at low Shield Power +5 additional Shield Power (Allows your Shield Power to exceed 125) Maximum Warp Factor 10 +17.5 Starship Electro-Plasma System Flow (Improves Power Transfer Rate) Adds 7.5% of your Auxiliary Power to your Shield Power as bonus power 50% Reduced Cooldown on Transwarp +0.2 Slipstream Speed bonus +20 Starship Impulse Expertise (Improves Speed and Turn Rate) Shield Capacitor +396.9 Shield Regeneration +15 Shield Power Setting for 10 sec Repairs disabled shields (Click the spoiler to see MkXIV Elite stats) Set Powers: Set 2: Shielded Critical Systems +20.3 Control Expertise {Improves Hold, Disable, Knock, Repel and Slow. Resistance to same} +20.3 Drain Expertise (Improves Shield Drain and Energy Drain.Resistance to same) Set 3: Proton Barrage Affects Foe 6 kilometer Range; 90 degree Cone 0.5 sec activate 1 min 30 sec recharge to target: 3,422 Proton damage (ignores shields) 100% chance to strip one buff 50% chance to strip one buff 25% chance to strip one buff Set 4: Reactive Shielding Reduces Damage to Shields by 50% for 15 sec on damage when shield facings are below 50% (60 sec recharge) --------------------------------------------------------------------------------------------- Counter Command Warp Core (Obtained from 8472 reputation) +7.5 additional Engine Power (Bonus increases at low Engine Power +5 Maximum Engine Power (Allows your Engine Power to exceed 125) Maximum Warp Factor 10 +17.5 Starship Engine Subsystem Performance Adds 7.5% of your Engine Power to your Weapon Power as bonus power 50% Reduced Cooldown on Transwarp 50% recharge time on Slipstream Drive +33% Engine Power Drain Resistance (Counters the debuffs on starship movement in Fluidic Space) Engine Capacitor +15 Engine Power Setting for 10 sec Repairs disabled Engines (Click the spoiler to see MkXIV Elite stats) Set Power: Set 2: Bio-Molecular Instability +7.5% Bonus Phaser and Disruptor Energy Damage 2% increased chance for Bio-Molecular weapons to apply their Incubation debuffs Set 3: Heavy Bio-Molecular Turret Barrage Targets Self 3 min Recharge Upgrades your Heavy Bio-Molecular Turret to deal damage to foes within 5km. Applies Bio-Molecular Incubation to all affected targets. Set 4: Degenerative Wave Signature Energy Weapons have a 1% chance to: Reduce Hull Healing by 50% for 10 sec Disable Hull Regeneration for 10 sec Remove one active Heal-Over-Time effect Max one per 10 seconds. Debuff effect does not stack. (Chance increases to 10% vs. Undine) ------------------------------------------------------------------------------------- Delta Warp Core (obtained from Delta reputation 50% cooldown reduction to all Transwarp abilities +7.5 additional Shield Power (Bonus increases at low Engine Power) +5 Maximum Shield Power (Allows your Shield Power to exceed 125) Maximum Warp Factor 10 +17.5 Starship Shield Subsystem Performance (Bonus Shield Power) Adds 7.5% of your Auxiliary Power to your Shield Power +17.5 Starship Drain Expertise (Improves Energy and Shield Drain Effects/Resistance to the Same) +17.5 Starship Electro-Plasma Systems (Improves Power Transfer Rate) Trajector Jump Trajector Warp Core: Self Teleport to self: teleport 5km forward of your current facing. +4755 Stealth for 2sec (Click spoiler to see MkXiV Elite stats) Set Power: Set 2: Improved Evasive Maneuvers +25 Additional Defense Rating when using the Evasive Maneuvers ability. Set 3: Subspace Amplified Thrusters +20% Flight Speed +20% Flight Turn Rate Set 4: Prototype Tantalus Field ----------------------------------------------------------------------------------------------- Iconian Warp Core (obtained from Iconian reputation) +7.5 additional Engine Power (Bonus increases at low Engine Power) +5 Maximum Engine Power (Allows your Engine Power to exceed 125) Adds 7.5% of your Engine Power to your Shield Power +17.5 Starship Warp Core Efficiency (Improves Power Levels when Low) 50% Reduced Cooldown on Transwarp Hot restart: Automatically removes weapons disabled conditions after 1 second. 100 Hull Regeneration per second while at Full Impulse 20 Shield Regeneration per second to each facing while at Full Impulse Engine Capacitor +15 Engine Power Setting for 10 sec Repairs disabled Engines (Click spoiler to see MkXIV stats) Set Power: Set 2: Enhanced Shield Distribution Enhancement Distribute Shields applies X Shield Regeneration for 5 sec to each facing Once triggered, goes on cooldown for 30 sec Skills that affect this ability: Starship Shield Emitters Set 3: Energy Augmentation Actuator Passive When firing Energy Weapons, 5% chance: +10% All Energy Damage for 8 sec to Allies within 10km This effect stacks up to 3 times. Set 4: Radiant Subatomic Pulse Affects Friend and Self 0 kilometer Team 2 min recharge To Team: +33% All Damage for 30 sec +20% Maximum Hull for 30 sec +10% Flight Speed for 30 sec -------------------------------------------------------------------------------------------- Terran Task Force Warp Core (Obtained from Terran reputation) +0-5 additional Subsystem Power +0-5 Maximum Subsystem Power (Allows each Subsystem Power to exceed 125, power levels increase over time in combat) Maximum Warp Factor 10 Adds 7.5% of your Weapon power to your Auxiliary power as bonus power +35 Starship Electro-Plasma System Flow (Improves Power Transfer Rate) +17.5 Starship Weapon Subsystem Performance (Bonus Weapon Power) 50% Reduced Cooldown on Transwarp Weapons Capacitor Weapons Batteries provide a short duration increase to your weapon power level. Repairs offline weapons subsystems. Targets Self 4 min recharge Repairs offline weapons systems +15 Weapon Power Setting for 10 sec (Click spoiler to see MkXIV stats) (Image not yet available) Set Power: Set 2: Focused Detonations +13.3% Projectile Weapon Damage Set 3: Secondary Torpedo Launchers 2 min recharge To self: for 20 sec, launching a torpedo launches an additional basic torpedo of a similar type on impact (Destructible Torpedos and Devices launch an additional basic torpedo after 2 sec) ----------------------------------------------------------------------------------------------------- Temporal Defense Warp Core (obtained from Temporal reputation) + 7.5 Additional Auxiliary Power (Bonus increases at low Auxiliary Power) + 5 Maximum Auxiliary Power (Allows your Auxiliary Power to exceed 125) Maximum Warp Factor 14 Adds 7.5% of your Auxiliary power to your Weapon power as bonus power. +35 Starship Warp Core Efficiency (Improves Power Levels when Low) 0.2% Slipstream Speed bonus Trajector Jump Trajector Warp Core: Self Teleport to self: teleport 5km forward of your current facing. +4,755 Stealth for 2 sec (Click spoiler to see MkXIV stats) Set Power: Set 2: Predictive Decay Algorithms +25% All Damage for Damage-Over-Time and Hazard effects Set 3: Timeline Expertise Using Engineering Team, Science Team, or Tactical Team gives you: +20 Starship Control Expertise (Improves Control Effects / Resistance to Same) for 10 sec +20 Starship Drain Expertise (Improves Energy & Shield Drain / Resistance to Same) for 10 sec Set 4: Temporal Fracture Targets Foe (4 max) 10 kilometer Range; 2 kilometer Sphere 2 min recharge __ Physical Damage every 1 sec for 4.5 sec (100% Shield Penetration) Hold targets for 4.5 sec Skills that affect this ability: Starship Control Expertise (Improves Control Effects / Resistance to Same) Starship Exotic Particle Generator (Improves Exotic Damage) ----------------------------------------------------------------------------------------------- Lukari Restoration Warp Core (obtained from Lukari reputation) +7.5 Additional Shield Power (Bonus increases at low Shield Power) +7.5 Additional Auxiliary Power (Bonus increases at low Auxiliary Power) +5 Maximum Shield Power (Allows your Shield Power to exceed 125) +5 Maximum Auxiliary Power (Allows your Shield Power to exceed 125) Maximum Warp Factor 10 Adds 7.5% of your Auxiliary power to your Shield power as bonus power. +35 Starship Hull Restoration (Improves Hull Healing) 0.2% Slipstream Speed bonus Point Jump Point Jump Warp Core: Self Teleport to self: teleport 4km forward in front of your current target. to self: +X Stealth for 2 sec to self: +X Temporary Hit Points for 10 Seconds (Only applies with 4pc bonus) 2 min recharge with 4 pc bonus (Click spoiler to see MkXIV stats) (image not yet available) Set Power: Set 2: Rapid Restorative Technologies 10% Recharge Time reduction on Hull and Shield Healing Bridge Officer abilities. Set 3: 'Supercharged Shield Emitters +20 Starship Drain Expertise Regenerative Shield Overflow (Set Shield Passive) Range increased from 2.5km to 5km. Set 4: Enhanced Point Jump +20 Starship Shield Restoration Point Jump Reduced Recharge to 120 sec and Gain Temporary Hit points for 10 sec. Foes within 5km: -X% Shield Hardness for 10 sec. To Self: Gain Temporary Hitpoints for 10 sec ----------------------------------------------------------------------------------------------------------------- Prevailing Innervated Warp Core (Obtained from Competitive reputation) +7.5 additional Engine Power (Bonus increases at low Engine Power) +5 Maximum Engine Power (Allows your Engine Power to exceed 125) Maximum Warp Factor 10 +__% Control Resistance Competitive Wargames Reputation Consumables are 15% more effective. Engine Capacitor Engine Power Buff Repairs offline engines subsystem +15 Engine Power Setting for 10 sec 4 min recharge (Click spoiler to see MkXIV stats) (image not yet available) Set Powers: Set 2: Well-Rounded +15 Starship Hull Capacity +15 Starship Control Expertise +15 Starship Weapon Specialization Set 3: Coagulative Particle Resilience When damaged by Energy Damage, gain: +1.5 Bonus Energy Damage Resistance Rating for 1.5 sec (max of 10 stacks) When at 10 stacks, gain +25 Bonus Energy Damage Resistance Rating for 5 seconds. Can occur once every 30 sec. Set 4: Overwhelming Tactics Targets Foe 10 kilometer Range 0.1 sec activate 1 min recharge -50% All Damage for 10 sec ------------------------------------------------------------------------------------------------- Prevailing Bolstered Warp Core (Obtained from Competitive reputation) +7.5 additional Auxiliary Power (Bonus increases at low Auxiliary Power) +5 Maximum Auxiliary Power (Allows your Auxiliary Power to exceed 125) Maximum Warp Factor 10 +__ Exotic Damage Resistance Competitive Wargames Reputation Consumables are 15% more effective. Battery Capacitor Auxiliary Power Buff Repairs offline auxiliary systems +15 Auxiliary Power Setting for 10 sec 4 min recharge (Click spoiler to see MkXIV stats) (image not yet available) Set Powers: Set 2: Well-Rounded +15 Starship Hull Capacity +15 Starship Control Expertise +15 Starship Weapon Specialization Set 3: Coagulative Particle Resilience When damaged by Energy Damage, gain: +1.5 Bonus Energy Damage Resistance Rating for 1.5 sec (max of 10 stacks) When at 10 stacks, gain +25 Bonus Energy Damage Resistance Rating for 5 seconds. Can occur once every 30 sec. Set 4: Overwhelming Tactics Targets Foe 10 kilometer Range 0.1 sec activate 1 min recharge -50% All Damage for 10 sec ------------------------------------------------------------------------------------------------- Prevailing Fortified Warp Core (Obtained from Competitive reputation) +7.5 additional Shield Power (Bonus increases at low Shield Power) +5 Maximum Shield Power (Allows your Shield Power to exceed 125) Maximum Warp Factor 10 +__ Shield Drain Resistance Competitive Wargames Reputation Consumables are 15% more effective. Shied Capacitor Shied Power Buff +__ Shield Regeneration +15 Shield Power Setting for 10 sec Repairs offline shield systems 4 min recharge (Click spoiler to see MkXIV stats) (image not yet available) Set Powers: Set 2: Well-Rounded +15 Starship Hull Capacity +15 Starship Control Expertise +15 Starship Weapon Specialization Set 3: Coagulative Particle Resilience When damaged by Energy Damage, gain: +1.5 Bonus Energy Damage Resistance Rating for 1.5 sec (max of 10 stacks) When at 10 stacks, gain +25 Bonus Energy Damage Resistance Rating for 5 seconds. Can occur once every 30 sec. Set 4: Overwhelming Tactics Targets Foe 10 kilometer Range 0.1 sec activate 1 min recharge -50% All Damage for 10 sec Quote The funniest thing about this particular signature is that by the time you realise it doesn't say anything it's to late to stop reading it. 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JustHatched 12,123 Posted October 19, 2017 Author Share Posted October 19, 2017 Crafted, Event, and Mission Warp Cores Cryoplasma Infused (Breen) Warp Core (Obtained from Winter Holiday Event Vendor) +100% increase to base regeneration rate of all Power Levels Maximum Warp Factor 10 +17.5 Starship Electro-Plasma System (Improves Power Transfer Rate) Adds 7.5% of your Weapon power to your Shield power as bonus power +0.2 Slipstream Speed bonus Breen Weapons Capacitor Weapon Power Buff Repairs offline weapons systems +40 Weapon Power Setting for 10 sec -15 Shield Power Setting for 10 sec -15 Engine Power Setting for 10 sec -15 Auxiliary Power Setting for 10 sec Part of set Breen Absolute Zero (0/5) (click spoiler to see MkXIV stats) Image currently unavailable) Set Power: Set 2: Superconducting Phase Channels +30.5 Transphasic Projectile Damage +30.5 Electro-Plasma System Flow Set 3: Breen Energy Syphon Targets Foe 10 kilometer Range 0.5 sec activate 1 min 20 sec recharge to target: -9.7 All Power Settings for 13 sec to self: After 3 sec, +9.2 All Power Settings for 13 sec Duration of effects is determined by Drain Expertise Drain is 25% more effective when this set is used in a Breen Ship. Set 4: Eject Cryoplasma Toggle [10 max] Targets Self 0.5 sec activate 1 min 25 sec recharge Ejects Warp Plasma Cloud: 4.1 Plasma Damage [Ignores Shields] every sec -90% Turn Rate -66% Impulse Speed Disables Cloak -------------------------------------------------------------------------------------------------------- Kobali Warp Core (Obtained from Dust to Dust mission) +7.5 additional Shield Power (Bonus increases at low Shield Power) +5 Maximum Shield Power (Allows your Shield Power to exceed 125) Maximum Warp Factor 10 +17.5 Starship Hull Restoration (Improves Hull Healing) Adds 7.5% of your Shield Power to your Auxiliary power as bonus power 50% recharge time reduction to Slipstream Drive Kobali Shield Capacitor Shield Heal and Shield Power Buff (5km) Affects Friend and Self (25 max) 4 min recharge +4,578.5 Shield Regeneration to nearby allies +15 Shield Power Setting for 10 sec to nearby allies Repairs disabled shields of nearby allies and self (Click spoiler to see MkXIV Epic stats)(image not yet available) Set Power: Set 2: Kobali Reactive Hull Regeneration 0.2 Hull Regeneration {Increases as Hull HP decreases} Set 3: Kobali Nanite Screen When receiving damage while at 25% or less hull hit points, 100% chance to apply: Kobali Nanite Screen Self: 15,000 Temporary Hit Points for 15 sec {Can occur once every 120 seconds} Set 4: Reactive Nanite Screen Affects Friend and Self (20 max) 5 kilometer Sphere 2 min recharge When receiving Energy Damage, nearby allies receive hull healing equal to 20% of incoming damage for 15 sec -------------------------------------------------------------------------------------------------------- Obelisk Warp Core (Obtained from Sphere of Influence mission) +7.5 Additional Auxiliary Power (Bonus increase at low Auxiliary Power) +10 Maximum Auxiliary Power (Allows your Auxiliary power to exceed 125) Maximum Warp Factor 10 Adds 7.5% Auxiliary power to your Shield power as bonus power 50% Recharge time reduction to Slipstream Drive +15.2 Starship Hull Regeneration (Improves Passive Hull Regeneration) +20% Turn Rate while in Slipstream +0.1 Slipstream Speed bonus Shield Capacitor Shield Power Buff +341.2 Shield Regeneration +15 Shield Power Bonus for 10 sec Repairs offline shield systems (Click to set MkXIV stats) (Image not yet available) Set Power: Set 2: Focused Antiproton Emitters +10% Antiproton Damage Set 3: Enhanced Carrier Synergy Activating any Emergency Power ability causes your Hangar Pets to activate a weaker version of the same power. Skills that affect this ability: Starship Shield Restoration (Improves Shield Healing) ------------------------------------------------------------------------------------ Solanae Warp Core (Obtained from A Step Between Stars mission) +7.5 additional Auxiliary Power (Bonus increases at low Auxiliary Power) +5 additional Auxiliary Power (Allows your Auxiliary Power to exceed 125) Maximum Warp Factor 10 Adds 7.5% of your Weapon Power to your Auxiliary Power as bonus power +17.5 Starship Hull Regeneration (Improves Passive Hull Regeneration) Subspace Fold Self Transport Instantly Move Approximately 6.66 Light Years Forward. (Only usable in Sector Space) Auxiliary Capacitor Auxiliary Power Buff +15 Auxiliary Power Setting for 10 sec Repairs disabled auxiliary systems (Click spoiler to see MkXIV stats)(Image not yet available) Set Power: Set 2: Cyclical Shield Conduits +3.6 Shield Power Setting +2.2 Shield Power (Bonus increased at low power) Set 3: Structural Integrity Leech Grants all of your Energy Weapon attacks a 2.5% chance to repair your hull for 100% of the damage they deal. May only trigger once every second Max 1,283.3 Hull Restored Min 320.8 Hull Restored Set 4: Advanced Metaphasic Shields Targets Self 0.5 sec activate 3 min recharge Outgoing damage reduced by 20% Flight Speed and Turn Rate reduced to 50% of current +600 All Damage Bonus Resistance Rating +50 Shield Power Setting Converts 50% of incoming energy damage into shield restoration Immunity to Teleport ------------------------------------------------------------------------------------------------ Krenim Temporal Warp Core (Obtained from Butterfly mission) +7.5 additional Auxiliary Power (Bonus increases at low Auxiliary Power) +5 Maximum Auxiliary Power (Allows your Auxiliary Power to exceed 125) +17.5 Starship Electro-Plasma System Flow (Improves Power Transfer Rate) +17.5 Starship Warp Core Efficiency (Improves Power Levels when Low) Adds 7.5% of your Auxiliary Power to your Shield power as bonus power +0.2 Slipstream Speed bonus Temporal Phase Capacitor Auxiliary Power and Recharge Buff Targets Self 4 min recharge Repairs disabled auxiliary systems 50% Bridge Officer ability recharge time reduction for 15 sec +15 Auxiliary Power Setting for 15 sec Skills that affect this ability: Starship Battery Expertise (Improves Battery Duration) (Click spoiler to see MkXIV stats)(image not yet available) Set Power: Set 2: Antichroniton Focusing Emitters +13.3% Tetryon Damage Set 3: Antichroniton Infused Tetryon Discharge Affects Foe (10 max) 10km Sphere 2min recharge ____ Tetryon Damage to enemy targets. Affected targets take 3,636 Tetryon Damage around targets (Ignores Shields) (Double Damage vs. Heralds) -------------------------------------------------------------------------------------------------------- Braydon Reconnaissance Warp Core (Obtained from Of Signs and Portents mission) Stats currently unavailable -------------------------------------------------------------------------------------------------------- Tal Shiar Adapted Borg Warp Core (Obtained from Tal Shiar Adapted Destroyer or the Tal Shiar Adapted Battle Cruiser) +15 Starship Hull Repair (Improves Healing) +2.5 Auxiliary Power Bonus Increases at low Auxiliary Power +5 Maximum Auxiliary Power (Allows your Auxiliary Power to exceed 125) Maximum Warp Factor 10 Adds 7.5% of your Auxiliary power to your Weapon power as bonus power 50% reduced Cooldown on Transwarp 68.6 Sector Space Transwarp (Approx Warp 14) Max speed modified by Driver Coil skill Battery Capacitor (Click spoiler to see MkXIV stats)(image not yet available) Set 2: Tal Shiar Augmented Repair Systems Regenerates 2.5% of your Hull every 60 seconds. +20% Shield Regeneration Rate Set 3: Multi-Spectral Particle Generator Your Exotic Particle, Charge Particle, and Tachyon Beam abilities deal ____ Shield Penetrating Radiation Damage every second for 15 secs. This enhancement does not apply to Feedback Pulse or Eject Warp Plasma. This Radiation damage is not increased by abilities and items that normally increase damage. Skills that affect this ability: Exotic Particle Generator (Improves Exotic Damage) Quote The funniest thing about this particular signature is that by the time you realise it doesn't say anything it's to late to stop reading it. Link to comment https://www.rockstarsocialclub.net/forums/topic/13625-warpsingularity-core-comparison-wip/#findComment-180274 Share on other sites More sharing options...
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