Jump to content

Warp/Singularity Core Comparison (WIP)


Recommended Posts

Getting all the warp and/or singularity core stats in spot, make it easier to compare them. All are listed as MKII and Very Rare with no modifiers (with images showing MkXIV Epic stats (with possible modifers) if available). Note that this may not be 100% exact for you platform, but should be fairly close so you can get an idea of what they are. For simplicity everything is list just as warp core. The only difference between a warp and singularity is the first buff (example - Dyson Warp gives an additional 7.5 Shield Power, the Singularity gives 0-15 Shield Power).

To save scrolling, just click the spoiler for the core you want to see the stats of

 

Reputation Warp Cores

 

Dyson Warp Core (Obtained from Dyson reputation)

 

+7.5 additional Shield Power

(Bonus increases at low Shield Power

+5 additional Shield Power

(Allows your Shield Power to exceed 125)

Maximum Warp Factor 10

+17.5 Starship Electro-Plasma System Flow

(Improves Power Transfer Rate)

Adds 7.5% of your Auxiliary Power to your Shield Power as bonus power

50% Reduced Cooldown on Transwarp

+0.2 Slipstream Speed bonus

+20 Starship Impulse Expertise

(Improves Speed and Turn Rate)

Shield Capacitor

+396.9 Shield Regeneration

+15 Shield Power Setting for 10 sec

Repairs disabled shields

(Click the spoiler to see MkXIV Elite stats)

 

rySLYB4.png 

Set Powers:

Set 2: Shielded Critical Systems

+20.3 Control Expertise

{Improves Hold, Disable, Knock, Repel and Slow. Resistance to same}

+20.3 Drain Expertise

(Improves Shield Drain and Energy Drain.Resistance to same)

Set 3:  Proton Barrage

Affects Foe

6 kilometer Range; 90 degree Cone

0.5 sec activate

1 min 30 sec recharge

to target: 3,422 Proton damage (ignores shields)

100% chance to strip one buff

50% chance to strip one buff

25% chance to strip one buff

Set 4: Reactive Shielding

Reduces Damage to Shields by 50% for 15 sec on damage when shield facings are below 50%

(60 sec recharge)

---------------------------------------------------------------------------------------------

Counter Command Warp Core (Obtained from 8472 reputation)

 

+7.5 additional Engine Power

(Bonus increases at low Engine Power

+5 Maximum Engine Power

(Allows your Engine Power to exceed 125)

Maximum Warp Factor 10

+17.5 Starship Engine Subsystem Performance

Adds 7.5% of your Engine Power to your Weapon Power as bonus power

50% Reduced Cooldown on Transwarp

50% recharge time on Slipstream Drive

+33% Engine Power Drain Resistance

(Counters the debuffs on starship movement in Fluidic Space)

Engine Capacitor

+15 Engine Power Setting for 10 sec

Repairs disabled Engines

(Click the spoiler to see MkXIV Elite stats)

 

naururS.png

Set Power:

Set 2: Bio-Molecular Instability

+7.5% Bonus Phaser and Disruptor Energy Damage

2% increased chance for Bio-Molecular weapons to apply their Incubation debuffs

Set 3:  Heavy Bio-Molecular Turret Barrage

Targets Self

3 min Recharge

Upgrades your Heavy Bio-Molecular Turret to deal damage to foes within 5km. Applies Bio-Molecular Incubation to all affected targets.

Set 4: Degenerative Wave Signature

Energy Weapons have a 1% chance to:

Reduce Hull Healing by 50% for 10 sec

Disable Hull Regeneration for 10 sec

Remove one active Heal-Over-Time effect

Max one per 10 seconds.

Debuff effect does not stack.

(Chance increases to 10% vs. Undine)

-------------------------------------------------------------------------------------

Delta Warp Core (obtained from Delta reputation

 

50% cooldown reduction to all Transwarp abilities

+7.5 additional Shield Power

(Bonus increases at low Engine Power)

+5 Maximum Shield Power

(Allows your Shield Power to exceed 125)

Maximum Warp Factor 10

+17.5 Starship Shield Subsystem Performance

(Bonus Shield Power)

Adds 7.5% of your Auxiliary Power to your Shield Power

+17.5 Starship Drain Expertise

(Improves Energy and Shield Drain Effects/Resistance to the Same)

+17.5 Starship Electro-Plasma Systems

(Improves Power Transfer Rate)

Trajector Jump

Trajector Warp Core: Self Teleport

to self: teleport 5km forward of your current facing.

+4755 Stealth for 2sec

(Click spoiler to see MkXiV Elite stats)

 

N5SgoRa.png

Set Power:

Set 2: Improved Evasive Maneuvers

+25 Additional Defense Rating when using the Evasive Maneuvers ability.

Set 3: Subspace Amplified Thrusters

+20% Flight Speed

+20% Flight Turn Rate

Set 4: Prototype Tantalus Field

-----------------------------------------------------------------------------------------------

Iconian Warp Core (obtained from Iconian reputation)

 

+7.5 additional Engine Power

(Bonus increases at low Engine Power)

+5 Maximum Engine Power

(Allows your Engine Power to exceed 125)

Adds 7.5% of your Engine Power to your Shield Power

+17.5 Starship Warp Core Efficiency

(Improves Power Levels when Low)

50% Reduced Cooldown on Transwarp

Hot restart: Automatically removes weapons disabled conditions after 1 second.

100 Hull Regeneration per second while at Full Impulse

20 Shield Regeneration per second to each facing while at Full Impulse

Engine Capacitor

+15 Engine Power Setting for 10 sec

Repairs disabled Engines

(Click spoiler to see MkXIV stats)

 

image3.jpg

Set Power:

Set 2: Enhanced Shield Distribution

Enhancement

Distribute Shields applies X Shield Regeneration for 5 sec to each facing

Once triggered, goes on cooldown for 30 sec

Skills that affect this ability: Starship Shield Emitters

Set 3: Energy Augmentation Actuator

Passive

When firing Energy Weapons, 5% chance: +10% All Energy Damage for 8 sec to Allies within 10km

This effect stacks up to 3 times.

Set 4:  Radiant Subatomic Pulse

Affects Friend and Self

0 kilometer Team

2 min recharge

To Team:

+33% All Damage for 30 sec

+20% Maximum Hull for 30 sec

+10% Flight Speed for 30 sec

--------------------------------------------------------------------------------------------

Terran Task Force Warp Core (Obtained from Terran reputation)

 

+0-5 additional Subsystem Power 


+0-5 Maximum Subsystem Power 
   (Allows each Subsystem Power to exceed 125, power levels increase over time in combat)
Maximum Warp Factor 10 
Adds 7.5% of your Weapon power to your Auxiliary power as bonus power
+35 Starship Electro-Plasma System Flow 
   (Improves Power Transfer Rate)
+17.5 Starship Weapon Subsystem Performance
   (Bonus Weapon Power)
50% Reduced Cooldown on Transwarp

Weapons Capacitor

Weapons Batteries provide a short duration increase to your weapon power level. Repairs offline weapons subsystems.

Targets Self

4 min recharge

Repairs offline weapons systems

+15 Weapon Power Setting for 10 sec

(Click spoiler to see MkXIV stats) (Image not yet available)

Set Power:

Set 2: Focused Detonations

+13.3% Projectile Weapon Damage

Set 3:  Secondary Torpedo Launchers

2 min recharge

To self: for 20 sec, launching a torpedo launches an additional basic torpedo of a similar type on impact

(Destructible Torpedos and Devices launch an additional basic torpedo after 2 sec)

-----------------------------------------------------------------------------------------------------

Temporal Defense Warp Core (obtained from Temporal reputation)

 

+ 7.5 Additional Auxiliary Power

(Bonus increases at low Auxiliary Power)

+ 5 Maximum Auxiliary Power

(Allows your Auxiliary Power to exceed 125)

Maximum Warp Factor 14

Adds 7.5% of your Auxiliary power to your Weapon power as bonus power.

+35 Starship Warp Core Efficiency

(Improves Power Levels when Low)

0.2% Slipstream Speed bonus

Trajector Jump

Trajector Warp Core: Self Teleport

to self: teleport 5km forward of your current facing.

+4,755 Stealth for 2 sec

(Click spoiler to see MkXIV stats)

 

iLUff3k.png

Set Power:

Set 2: Predictive Decay Algorithms

+25% All Damage for Damage-Over-Time and Hazard effects

Set 3: Timeline Expertise

Using Engineering Team, Science Team, or Tactical Team gives you:

+20 Starship Control Expertise

(Improves Control Effects / Resistance to Same) for 10 sec

+20 Starship Drain Expertise

(Improves Energy & Shield Drain / Resistance to Same) for 10 sec

Set 4:  Temporal Fracture

Targets Foe (4 max)

10 kilometer Range; 2 kilometer Sphere

2 min recharge

__ Physical Damage every 1 sec for 4.5 sec (100% Shield Penetration)

Hold targets for 4.5 sec

 

Skills that affect this ability:

Starship Control Expertise

(Improves Control Effects / Resistance to Same)

Starship Exotic Particle Generator

(Improves Exotic Damage)

-----------------------------------------------------------------------------------------------

Lukari Restoration Warp Core (obtained from Lukari reputation)

 

+7.5 Additional Shield Power

(Bonus increases at low Shield Power)

+7.5 Additional Auxiliary Power

(Bonus increases at low Auxiliary Power)

+5 Maximum Shield Power

(Allows your Shield Power to exceed 125)

+5 Maximum Auxiliary Power

(Allows your Shield Power to exceed 125)

Maximum Warp Factor 10

Adds 7.5% of your Auxiliary power to your Shield power as bonus power.

+35 Starship Hull Restoration

(Improves Hull Healing)

0.2% Slipstream Speed bonus

Point Jump

Point Jump Warp Core: Self Teleport

to self: teleport 4km forward in front of your current target.

to self: +X Stealth for 2 sec

to self: +X Temporary Hit Points for 10 Seconds (Only applies with 4pc bonus)

2 min recharge with 4 pc bonus

(Click spoiler to see MkXIV stats) (image not yet available)

Set Power:

Set 2: Rapid Restorative Technologies

10% Recharge Time reduction on Hull and Shield Healing Bridge Officer abilities.

Set 3: 'Supercharged Shield Emitters

+20 Starship Drain Expertise

Regenerative Shield Overflow (Set Shield Passive) Range increased from 2.5km to 5km.

Set 4:  Enhanced Point Jump

+20 Starship Shield Restoration

Point Jump Reduced Recharge to 120 sec and Gain Temporary Hit points for 10 sec.

Foes within 5km: -X% Shield Hardness for 10 sec.

To Self: Gain Temporary Hitpoints for 10 sec

 

-----------------------------------------------------------------------------------------------------------------

Prevailing Innervated Warp Core (Obtained from Competitive reputation)

 

+7.5 additional Engine Power

(Bonus increases at low Engine Power)

+5 Maximum Engine Power

(Allows your Engine Power to exceed 125)

Maximum Warp Factor 10

+__% Control Resistance

Competitive Wargames Reputation Consumables are 15% more effective.

Engine Capacitor

Engine Power Buff

Repairs offline engines subsystem

+15 Engine Power Setting for 10 sec

4 min recharge

(Click spoiler to see MkXIV stats) (image not yet available)

Set Powers:

Set 2: Well-Rounded

+15 Starship Hull Capacity

+15 Starship Control Expertise

+15 Starship Weapon Specialization

Set 3: Coagulative Particle Resilience

When damaged by Energy Damage, gain:

+1.5 Bonus Energy Damage Resistance Rating for 1.5 sec (max of 10 stacks)

When at 10 stacks, gain +25 Bonus Energy Damage Resistance Rating for 5 seconds. Can occur once every 30 sec.

Set 4:  Overwhelming Tactics

Targets Foe

10 kilometer Range

0.1 sec activate

1 min recharge

-50% All Damage for 10 sec

-------------------------------------------------------------------------------------------------

Prevailing Bolstered Warp Core (Obtained from Competitive reputation)

 

+7.5 additional Auxiliary Power

(Bonus increases at low Auxiliary Power)

+5 Maximum Auxiliary Power

(Allows your Auxiliary Power to exceed 125)

Maximum Warp Factor 10

+__ Exotic Damage Resistance

Competitive Wargames Reputation Consumables are 15% more effective.

Battery Capacitor

Auxiliary Power Buff

Repairs offline auxiliary systems

+15 Auxiliary Power Setting for 10 sec

4 min recharge

(Click spoiler to see MkXIV stats) (image not yet available)

Set Powers:

Set 2: Well-Rounded

+15 Starship Hull Capacity

+15 Starship Control Expertise

+15 Starship Weapon Specialization

Set 3: Coagulative Particle Resilience

When damaged by Energy Damage, gain:

+1.5 Bonus Energy Damage Resistance Rating for 1.5 sec (max of 10 stacks)

When at 10 stacks, gain +25 Bonus Energy Damage Resistance Rating for 5 seconds. Can occur once every 30 sec.

Set 4:  Overwhelming Tactics

Targets Foe

10 kilometer Range

0.1 sec activate

1 min recharge

-50% All Damage for 10 sec

-------------------------------------------------------------------------------------------------

Prevailing Fortified Warp Core (Obtained from Competitive reputation)

 

+7.5 additional Shield Power

(Bonus increases at low Shield Power)

+5 Maximum Shield Power

(Allows your Shield Power to exceed 125)

Maximum Warp Factor 10

+__ Shield Drain Resistance

Competitive Wargames Reputation Consumables are 15% more effective.

Shied Capacitor

Shied Power Buff

+__ Shield Regeneration

+15 Shield Power Setting for 10 sec

Repairs offline shield systems

4 min recharge

(Click spoiler to see MkXIV stats) (image not yet available)

Set Powers:

Set 2: Well-Rounded

+15 Starship Hull Capacity

+15 Starship Control Expertise

+15 Starship Weapon Specialization

Set 3: Coagulative Particle Resilience

When damaged by Energy Damage, gain:

+1.5 Bonus Energy Damage Resistance Rating for 1.5 sec (max of 10 stacks)

When at 10 stacks, gain +25 Bonus Energy Damage Resistance Rating for 5 seconds. Can occur once every 30 sec.

Set 4:  Overwhelming Tactics

Targets Foe

10 kilometer Range

0.1 sec activate

1 min recharge

-50% All Damage for 10 sec

 

 

 

The funniest thing about this particular signature is that by the time you realise it doesn't say anything it's to late to stop reading it.

:default_sign0081:

Crafted, Event, and Mission Warp Cores

 

Cryoplasma Infused (Breen) Warp Core (Obtained from Winter Holiday Event Vendor)

 

+100% increase to base regeneration rate of all Power Levels

Maximum Warp Factor 10

+17.5 Starship Electro-Plasma System

(Improves Power Transfer Rate)

Adds 7.5% of your Weapon power to your Shield power as bonus power

+0.2 Slipstream Speed bonus

Breen Weapons Capacitor

Weapon Power Buff

Repairs offline weapons systems

+40 Weapon Power Setting for 10 sec

-15 Shield Power Setting for 10 sec

-15 Engine Power Setting for 10 sec

-15 Auxiliary Power Setting for 10 sec

Part of set Breen Absolute Zero (0/5)

(click spoiler to see MkXIV stats) Image currently unavailable)

Set Power:

Set 2: Superconducting Phase Channels

+30.5 Transphasic Projectile Damage

+30.5 Electro-Plasma System Flow

Set 3:  Breen Energy Syphon

Targets Foe

10 kilometer Range

0.5 sec activate

1 min 20 sec recharge

to target: -9.7 All Power Settings for 13 sec

to self: After 3 sec, +9.2 All Power Settings for 13 sec

Duration of effects is determined by Drain Expertise

Drain is 25% more effective when this set is used in a Breen Ship.

Set 4:  Eject Cryoplasma

Toggle [10 max]

Targets Self

0.5 sec activate

1 min 25 sec recharge

Ejects Warp Plasma Cloud:

4.1 Plasma Damage [Ignores Shields] every sec

-90% Turn Rate

-66% Impulse Speed

Disables Cloak

--------------------------------------------------------------------------------------------------------

Kobali Warp Core (Obtained from Dust to Dust mission)

 

+7.5 additional Shield Power

(Bonus increases at low Shield Power)

+5 Maximum Shield Power

(Allows your Shield Power to exceed 125)

Maximum Warp Factor 10

+17.5 Starship Hull Restoration

(Improves Hull Healing)

Adds 7.5% of your Shield Power to your Auxiliary power as bonus power

50% recharge time reduction to Slipstream Drive

Kobali Shield Capacitor

Shield Heal and Shield Power Buff (5km)

Affects Friend and Self (25 max)

4 min recharge

+4,578.5 Shield Regeneration to nearby allies

+15 Shield Power Setting for 10 sec to nearby allies

Repairs disabled shields of nearby allies and self

(Click spoiler to see MkXIV Epic stats)(image not yet available)

Set Power:

Set 2: Kobali Reactive Hull Regeneration

0.2 Hull Regeneration

{Increases as Hull HP decreases}

Set 3: Kobali Nanite Screen

When receiving damage while at 25% or less hull hit points, 100% chance to apply:

Kobali Nanite Screen

Self: 15,000 Temporary Hit Points for 15 sec

{Can occur once every 120 seconds}

Set 4:  Reactive Nanite Screen

Affects Friend and Self (20 max)

5 kilometer Sphere

2 min recharge

When receiving Energy Damage, nearby allies receive hull healing equal to 20% of incoming damage for 15 sec

--------------------------------------------------------------------------------------------------------

Obelisk Warp Core (Obtained from Sphere of Influence mission)

 

+7.5 Additional Auxiliary Power

(Bonus increase at low Auxiliary Power)

+10 Maximum Auxiliary Power

(Allows your Auxiliary power to exceed 125)

Maximum Warp Factor 10

Adds 7.5% Auxiliary power to your Shield power as bonus power

50% Recharge time reduction to Slipstream Drive

+15.2 Starship Hull Regeneration

(Improves Passive Hull Regeneration)

+20% Turn Rate while in Slipstream

+0.1 Slipstream Speed bonus

Shield Capacitor

Shield Power Buff

+341.2 Shield Regeneration

+15 Shield Power Bonus for 10 sec

Repairs offline shield systems

(Click to set MkXIV stats) (Image not yet available)

Set Power:

Set 2: Focused Antiproton Emitters

+10% Antiproton Damage

Set 3: Enhanced Carrier Synergy

Activating any Emergency Power ability causes your Hangar Pets to activate a weaker version of the same power.

Skills that affect this ability: Starship Shield Restoration

(Improves Shield Healing)

------------------------------------------------------------------------------------

Solanae Warp Core (Obtained from A Step Between Stars mission)

 

+7.5 additional Auxiliary Power

(Bonus increases at low Auxiliary Power)

+5 additional Auxiliary Power

(Allows your Auxiliary Power to exceed 125)

Maximum Warp Factor 10

Adds 7.5% of your Weapon Power to your Auxiliary Power as bonus power

+17.5 Starship Hull Regeneration

(Improves Passive Hull Regeneration)

Subspace Fold

Self Transport

Instantly Move Approximately 6.66 Light Years Forward.

(Only usable in Sector Space)

Auxiliary Capacitor

Auxiliary Power Buff

+15 Auxiliary Power Setting for 10 sec

Repairs disabled auxiliary systems

(Click spoiler to see MkXIV stats)(Image not yet available)

Set Power:

Set 2: Cyclical Shield Conduits

+3.6 Shield Power Setting

+2.2 Shield Power (Bonus increased at low power)

Set 3: Structural Integrity Leech

Grants all of your Energy Weapon attacks a 2.5% chance to repair your hull for 100% of the damage they deal.

May only trigger once every second

Max 1,283.3 Hull Restored

Min 320.8 Hull Restored

Set 4: Advanced Metaphasic Shields

Targets Self

0.5 sec activate

3 min recharge

Outgoing damage reduced by 20%

Flight Speed and Turn Rate reduced to 50% of current

+600 All Damage Bonus Resistance Rating

+50 Shield Power Setting

Converts 50% of incoming energy damage into shield restoration

Immunity to Teleport

------------------------------------------------------------------------------------------------

Krenim Temporal Warp Core (Obtained from Butterfly mission)

 

+7.5 additional Auxiliary Power

(Bonus increases at low Auxiliary Power)

+5 Maximum Auxiliary Power

(Allows your Auxiliary Power to exceed 125)

+17.5 Starship Electro-Plasma System Flow

(Improves Power Transfer Rate)

+17.5 Starship Warp Core Efficiency

(Improves Power Levels when Low)

Adds 7.5% of your Auxiliary Power to your Shield power as bonus power
+0.2 Slipstream Speed bonus

Temporal Phase Capacitor

Auxiliary Power and Recharge Buff

Targets Self

4 min recharge

Repairs disabled auxiliary systems

50% Bridge Officer ability recharge time reduction for 15 sec

+15 Auxiliary Power Setting for 15 sec 
 

Skills that affect this ability:

Starship Battery Expertise

(Improves Battery Duration)

(Click spoiler to see MkXIV stats)(image not yet available)

Set Power:

Set 2: Antichroniton Focusing Emitters

+13.3% Tetryon Damage

Set 3:  Antichroniton Infused Tetryon Discharge

Affects Foe (10 max)

10km Sphere

2min recharge

____ Tetryon Damage to enemy targets. Affected targets take 3,636 Tetryon Damage around targets (Ignores Shields) (Double Damage vs. Heralds)

--------------------------------------------------------------------------------------------------------

Braydon Reconnaissance Warp Core (Obtained from Of Signs and Portents mission)

 

Stats currently unavailable

--------------------------------------------------------------------------------------------------------

Tal Shiar Adapted Borg Warp Core (Obtained from Tal Shiar Adapted Destroyer or the Tal Shiar Adapted Battle Cruiser)

 

+15 Starship Hull Repair

(Improves Healing)

+2.5 Auxiliary Power

Bonus Increases at low Auxiliary Power

+5 Maximum Auxiliary Power

(Allows your Auxiliary Power to exceed 125)

Maximum Warp Factor 10

Adds 7.5% of your Auxiliary power to your Weapon power as bonus power

50% reduced Cooldown on Transwarp

68.6 Sector Space Transwarp (Approx Warp 14) Max speed modified by Driver Coil skill

Battery Capacitor

(Click spoiler to see MkXIV stats)(image not yet available)

Set 2: Tal Shiar Augmented Repair Systems

Regenerates 2.5% of your Hull every 60 seconds.

+20% Shield Regeneration Rate

Set 3: Multi-Spectral Particle Generator

Your Exotic Particle, Charge Particle, and Tachyon Beam abilities deal ____ Shield Penetrating Radiation Damage every second for 15 secs.

This enhancement does not apply to Feedback Pulse or Eject Warp Plasma. This Radiation damage is not increased by abilities and items that normally increase damage.

Skills that affect this ability: Exotic Particle Generator

(Improves Exotic Damage)

The funniest thing about this particular signature is that by the time you realise it doesn't say anything it's to late to stop reading it.

:default_sign0081:

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...