Lann 10,846 Posted November 16, 2017 Share Posted November 16, 2017 (edited) Players: 16 Forced weapon: Mini SMG Time limit: 10 minutes Intended as a TDM style capture, 3 cases each, grab all 6 to win. Bases on each side of the bridge, two levels of the bridge, some cover in place and alot of pickups (all Mini SMG). http://rsg.ms/9771134 Edited December 2, 2017 by Lann Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/13848-the-smg-bridge/ Share on other sites More sharing options...
Lann 10,846 Posted November 30, 2017 Author Share Posted November 30, 2017 Updated after we played it in WoW yesterday: added a 10 min time limit and some minor changes in props and weapon placement. Thanks for the feedback! 1 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/13848-the-smg-bridge/#findComment-182886 Share on other sites More sharing options...
djw180 7,005 Posted November 30, 2017 Share Posted November 30, 2017 Very good job Lann. Simple but effective. 1 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/13848-the-smg-bridge/#findComment-182914 Share on other sites More sharing options...
DavidCore89 7,404 Posted December 2, 2017 Share Posted December 2, 2017 This has potential. Wanna see how it goes with more players. I have doubts about the marksman, I can see easy spawn-sniping opportunities from one end of the map to the other. Removing the prop at the top of each ramp is a good change to reduce camping and getting easy kills. 1 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/13848-the-smg-bridge/#findComment-183143 Share on other sites More sharing options...
Lann 10,846 Posted December 2, 2017 Author Share Posted December 2, 2017 1 hour ago, DavidCore89 said: This has potential. Wanna see how it goes with more players. I have doubts about the marksman, I can see easy spawn-sniping opportunities from one end of the map to the other. Removing the prop at the top of each ramp is a good change to reduce camping and getting easy kills. I agree, have been thinking about the advantage on top, and with two more vans to hide behind on the bottom, extra SMG placed, and the removed prop up on top, the added Marksman and gasgrenade will probably not be needed. Yea, would hate it being used to camp and snipe. Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/13848-the-smg-bridge/#findComment-183148 Share on other sites More sharing options...
Lann 10,846 Posted December 2, 2017 Author Share Posted December 2, 2017 Updated and ready to go. Only Mini SMG. A few more cover and weapons added at each respawn areas. No marksman or grenades. 1 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/13848-the-smg-bridge/#findComment-183149 Share on other sites More sharing options...
The_Lady_A 1,280 Posted December 2, 2017 Share Posted December 2, 2017 I look forward to trying this again. It reminds me of an old Unreal Tornament CTF map which was similarly bottlenecked and brutal. Less gibs in GTA though... 1 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/13848-the-smg-bridge/#findComment-183150 Share on other sites More sharing options...
pete_95973 4,386 Posted December 2, 2017 Share Posted December 2, 2017 Will be in Two Bros today 1 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/13848-the-smg-bridge/#findComment-183151 Share on other sites More sharing options...
Banketelli 3,655 Posted December 3, 2017 Share Posted December 3, 2017 (edited) This was cool, Lann. Liked the different ways to attack. And didn't think I'd come across a job that suited the Mini SMG but this was perfect for it. I have a few thought, though. As the score showed it was very tough to grab a bag with a full lobby. I know it's called SMG Bridge, but I think some grenades would help. Especially on the lowest level where there's a lot of cover. Maybe just some molotovs so it doesn't turn into one big BOOM! Just so people can't hug the cover. I'm not sure if you intended people to take advantage of the water but as it is now, one side has an advantage as there is a ladder much closer to the enemy's end that their own. I'd say either make some entry points via props or block the ladders off completely and let it be known in the description that the water is of no good. But all in all, a very good job! Edited December 3, 2017 by Banketelli 1 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/13848-the-smg-bridge/#findComment-183174 Share on other sites More sharing options...
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