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Anniversary - Cops & Criminals (Free Roam Event) (Protocawl)


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Event Title: Anniversary - Cops & Criminals (Free Roam Event) (Protocawl)
Event Author: omarcomin71
Calendar: Crew Events Calender

 

Date of Event: Saturday, January 27th

Time of Event in UTC: 15:00 (10:00 EST)

Does Event Repeat: No

Event Host: @Protocawl

Amount of Players Allowed: 30

Special Rules for Event: Dress code: depending on role, any criminal outfit/gang outfit/law enforcement resembling outfit (undercover/agency/patrol/SWAT/etc.)

Description of Event: 

General idea of the free roam minigame: 2-4 of us will be criminals and the rest will be cops, chasing the criminals down after they commit a proper crime from a predetermined selection of crimes (bank robbery/player murder/tanker hijacking/store robbery/arson/etc.) until either the cops arrest/kill the criminals or the criminals escape. 1 player might have to briefly play a victim of the crime and then become a cop. The criminals will only be able to use vehicles stolen off the streets + a few specific Pegasus vehicles, while cops will have to use one of the police vehicles available in the game (sheriff's car/park ranger Granger/police cruiser/FIB Granger/Buffalo/riot vans/police heli/MC Buzzard/Doomsday Heist riot control truck + any I might have forgot about).

Minimaps will be turned off, the criminals will be in a party chat, cops in the game chat. City limits are also the minigame area limits; chases will happen only in the city (unless we have many players, in which case we'll have at least one chase outside the city as well). To stop the criminals, cops will have to get them out of their vehicles and apprehend/arrest them or use lethal force if necessary. The cops will have access to Pistols, Combat Pistols and Pump Shotguns; criminals will have access to all firearms, melee weapons, molotovs and jerry cans, but no explosives, unless they deem it necessary or decide to go rogue (Note: IF the criminals start using explosives, though, the cops will be granted permission to bring in military vehicles, potentially including personal military aircraft and Rhino tanks). Cops can only start shooting if provoked or once the chase has been active for at least 10mins to shoot the tires. Criminals can start using the guns when they want, but once they do, the cops will be allowed to shoot back as well. Everyone is allowed to call Lester at any time to lose the NPC cops. Personal vehicles of any kind are not allowed to be used during the minigame (with a few potential exceptions). A SWAT team can be called to action by the cops if the criminals decide to put up a serious fight (start using firearms). Roadblocks can be set up by the cops at any time after a chase has lasted for at least 5 mins. One chase can last for up to 30-40mins; we'll have as many chases as we wish to do in the 2-3-hour window, with small breaks in between. The criminals win if they manage to hide and are not found or stay on the run for the entire 30-40mins; cops win if they catch the criminals or stop and kill them before the time runs out.

More details: Roles switch after each round. Vehicles will be obtained well before the event starts. At least 1 cop will have to be in a helicopter at all times as the eyes in the sky and he/she is allowed to check the map from the menu once per round if the criminals disappear from sight of all units to have one last chance to catch them. Criminals are allowed to go off radar once per round. To navigate the map, cops will use well-known landmarks and knowledge of the map will be very helpful as a cop as well.

 


Anniversary - Cops & Criminals (Free Roam Event) (Protocawl)

 

 

 

Edited by omarcomin71
26 minutes ago, Spinnaker1981 said:

I would presume that minimap and HUD off is a must for this challenge, otherwise there is no way to hide from the police...

Correct. Getting around without them is.....interesting.

6 hours ago, Spinnaker1981 said:

with HUD off do the names of the players still show up above them?

Is there a way to hide that?

Absolutely no need to hide the names, since they only show when the players are within a very short distance. With the names off, it would be almost impossible for the cops to track the criminals.

  • Like 1
20 minutes ago, Protocawl said:

Absolutely no need to hide the names, since they only show when the players are within a very short distance. With the names off, it would be almost impossible for the cops to track the criminals.

@Spinnaker1981 Yes. It was tough with the names above their heads. Trust us without the names, it would make it double-hard. The criminals have the advantage, until they are spotted and even then, there are so many places to hide. Remember, you aren't supposed to look at the map. 

Proto.....did you apply that change we discussed regarding being able to give the cops a chance to open the menu map every 15 minutes or when the criminals go underground?

7 hours ago, LimeGreenLegend said:

@Con had some footage from the police side of things.

 

  • Like 2

Here's the footage from last time (start watching from around 0:30:00 and until the 1-hour mark 1:00:00 for the most action; the first 30mins is prep work and the last 30mins is just me chasing but never seeing the criminals in a rather long round):

 

3 hours ago, Con said:

Proto.....did you apply that change we discussed regarding being able to give the cops a chance to open the menu map every 15 minutes or when the criminals go underground?

Every 15mins would've meant neverending chases - I set it so the heli pilot can check the map once per round, when he/she deems it necessary. Also gave the criminals a green light to go off radar once per round, so that they could potentially time it perfectly (need quite bit of luck for that) to counter the map check by the heli pilot and escape.

  • Like 1

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