Lann 10,846 Posted March 3, 2019 Share Posted March 3, 2019 Does starting a playlist from a invite only lobby makes it harder to rejoin the playlist if disconnected? And, can someone invited, once in the freeroam lobby, invite others to the lobby (not playlist)? Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/16934-invite-only-lobby-effect-on-playlist/ Share on other sites More sharing options...
omarcomin71 3,899 Posted March 3, 2019 Share Posted March 3, 2019 Paste and copy from the shout box: In that case I believe you would need an invite if kicked. A crew lobby I think is different but only accommodates up to four crews. Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/16934-invite-only-lobby-effect-on-playlist/#findComment-202296 Share on other sites More sharing options...
JustHatched 12,123 Posted March 3, 2019 Share Posted March 3, 2019 Wish I had an answer. I havent hosted an invite only lobby in years, cant remember Quote The funniest thing about this particular signature is that by the time you realise it doesn't say anything it's to late to stop reading it. Link to comment https://www.rockstarsocialclub.net/forums/topic/16934-invite-only-lobby-effect-on-playlist/#findComment-202298 Share on other sites More sharing options...
JuniorChubb 3,360 Posted March 3, 2019 Share Posted March 3, 2019 (edited) If players are disconnected from an Invite only lobby then they will need a new invite to rejoin, this is the only negative of invite lobbies. Launching from an Invite lobby also stops anyone who is not invited from joining jobs/playlists too, which is a big plus IMO. I also use Matchmaking <closed> in job settings. You can also set Client Invites to 'Off' and this will stop joined players inviting their friends to join too. I do not know if launching from an Invite only lobby decreases disconnections though. Edited March 3, 2019 by JuniorChubb 1 Quote Can you smell what the Stone is cooking? Link to comment https://www.rockstarsocialclub.net/forums/topic/16934-invite-only-lobby-effect-on-playlist/#findComment-202304 Share on other sites More sharing options...
The_Lady_A 1,280 Posted March 3, 2019 Share Posted March 3, 2019 A crew lobby would be much easier for disconnects, but with such a spread of us coming out tonight I don't think it would work. An invite lobby needs to be actively managed to make sure everyone is in and that disconnects can get back in during the tiny time window between jobs. If client invites is set to open presumably this means the crewmates of anyone disconnected could invite them back? That would be much simpler to manage so long as no-one abused it. 1 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/16934-invite-only-lobby-effect-on-playlist/#findComment-202309 Share on other sites More sharing options...
JuniorChubb 3,360 Posted March 3, 2019 Share Posted March 3, 2019 48 minutes ago, The_Lady_A said: If client invites is set to open presumably this means the crewmates of anyone disconnected could invite them back? That would be much simpler to manage so long as no-one abused it. Yes, that’s exactly how it would work and as you said simpler as long as it’s not abused. Quote Can you smell what the Stone is cooking? Link to comment https://www.rockstarsocialclub.net/forums/topic/16934-invite-only-lobby-effect-on-playlist/#findComment-202313 Share on other sites More sharing options...
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