rumdig 957 Posted August 6, 2014 Share Posted August 6, 2014 (edited) Name: Railyard Shuffle Category: Crew Created TDM Date Added: 08/05/2014 Submitter: rumdig Short Description: At this late of night...any engineer will do. Watch the track carefully and be careful of how you toot that horn Created by rumdig Link to add to game: http://socialclub.rockstargames.com/games/gtav/jobs/job/7B9xd5CjbUCm38hkXhq9gA?platformId=2 Let me know what you think. Suggestions are always welcome Edited November 1, 2014 by Casey Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/2410-railyard-shuffle/ Share on other sites More sharing options...
G37 3,445 Posted August 7, 2014 Share Posted August 7, 2014 (edited) We had this in a PL recently. It's a really neat area and I think you did a good job with it. For me at least at start I had a hard time telling the "main areas" of this map because there's so many different little avenues and crevices you can explore here that it's pretty easy to wander outside of the intended map. Not sure if you can maybe add some props here and there to help "contain" the map, but not in a way that makes it feel "closed in". People may very well not have an issue with that at all and it could very well just be me, I'm just adding my 2 cents. It's good overall though. Edited August 7, 2014 by G37 1 Quote "If you ride like lightning, you're gonna crash like thunder." - The Place Between The Pines Link to comment https://www.rockstarsocialclub.net/forums/topic/2410-railyard-shuffle/#findComment-38683 Share on other sites More sharing options...
rumdig 957 Posted August 7, 2014 Author Share Posted August 7, 2014 We had this in a PL recently. It's a really neat area and I think you did a good job with it. For me at least at start I had a hard time telling the "main areas" of this map because there's so many different little avenues and crevices you can explore here that it's pretty easy to wander outside of the intended map. Not sure if you can maybe add some props here and there to help "contain" the map, but not in a way that makes it feel "closed in". People may very well not have an issue with that at all and it could very well just be me, I'm just adding my 2 cents. It's good overall though. I thought it had the same feel, too. I'll look into possibly quarantining the players 1 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/2410-railyard-shuffle/#findComment-38684 Share on other sites More sharing options...
handcuff_charlie 801 Posted August 7, 2014 Share Posted August 7, 2014 (edited) I had the same ambiguity playing this, were people wandering or spawning out in the bus station area? The setting is good, the pickups and spawn points didn't seem to focus the intended play area though from what I could only guess was the play area. I would say pick your area and distribute the spawn points and pickups evenly throughout that area, as symmetrically as possible in all directions although the area itself may not be symmetrical just keep them distributed logically to focus people in the intended area....then use the pickups to draw people into the desired area even more. No need to "fence in" the entire area, if it is even possible, although if you can do it, then it will get the job done for sure. Edited August 7, 2014 by handcuff_charlie 2 Quote "handcuff, should I join XDBX?" Link to comment https://www.rockstarsocialclub.net/forums/topic/2410-railyard-shuffle/#findComment-38685 Share on other sites More sharing options...
rumdig 957 Posted August 7, 2014 Author Share Posted August 7, 2014 Sweet deal HC. I think I was a little territory "greedy" when making this one. Just too much cool terrain that it could cover and I wanted to monopolize on that. I'll give it a redo it see how it works out. Thanks again Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/2410-railyard-shuffle/#findComment-38692 Share on other sites More sharing options...
handcuff_charlie 801 Posted August 7, 2014 Share Posted August 7, 2014 (edited) I'm jealous I never thought to make one here first Instead I made a pretty sucky small one on the Rooftop Rumble roof down the street. Industrial areas are super fertile for DM's Edited August 7, 2014 by handcuff_charlie Quote "handcuff, should I join XDBX?" Link to comment https://www.rockstarsocialclub.net/forums/topic/2410-railyard-shuffle/#findComment-38694 Share on other sites More sharing options...
rumdig 957 Posted August 7, 2014 Author Share Posted August 7, 2014 Industrial areas are super fertile for DM's Hell yeah Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/2410-railyard-shuffle/#findComment-38704 Share on other sites More sharing options...
rumdig 957 Posted August 8, 2014 Author Share Posted August 8, 2014 (edited) Update: Moved numerous spawn points, weapon pickups, and team start points in an effort to "contain" the fun. The area is much more defined now. Thanks HC & G, again, for the great advice Edited August 8, 2014 by rumdig Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/2410-railyard-shuffle/#findComment-38916 Share on other sites More sharing options...
JusTokenII 160 Posted August 8, 2014 Share Posted August 8, 2014 Awesome that another crew member made a TDM here too there are alot of good spots, especially the construction areas too. I made one as well on the rooftop under construction. Can't wait to get back on GTA to utilize some of the other construction areas 1 Quote My Creations!----> http://www.domesticbatterygta.com/topic/4509-justokeniis-created-jobs/#entry61976 Alternate PSN-chiarizzio Link to comment https://www.rockstarsocialclub.net/forums/topic/2410-railyard-shuffle/#findComment-38919 Share on other sites More sharing options...
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