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I have also noticed that different footwear reduces noise when you're running at full speed, shoes and boots make more noise than trainers.

 

I didn't know this. Another thing for women is heels make your head stick out if your crouching behind something, I never wear them now :lol:

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  • G37

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I was gonna post this as for me it's a huge mistake people make in PvP situations, stealth is useless but I always see people using it to no avail.

 

Noises are the biggest giveaway - climbing, jumping, running, running through grass, shooting without a suppressor, everything makes noises, if you want to be a ninja (like G) in a DM you gotta keep unnecessary noises at a minimum.

 

You'll see the circle around your blip go bigger when you sprint or run instead of jog, or when you climb on a chain fence for example, this means you are visible to all.

 

I have also noticed that different footwear reduces noise when you're running at full speed, shoes and boots make more noise than trainers.

 

As G said, line of sight is also a big factor but that will only make you visible to a few players at a time, it's not something which can be helped too much except from avoiding running in the open as often, noises are a bigger issue and will make you visible to all.

 

I suggest when your're moving around in the next DM, check out your blip and see what is causing the most noise (except for your guns), for me it was running too often and at the wrong times, I've picked up a hell of a lot just from watching better players when we're on the same teams.

 

Another thing which some do not know - if you are in close proximity to your enemy (both taking cover around the same container) - you can hear each other on the mic, this is a dead giveaway that an enemy is very close by, if you were not close then you wouldn't hear each other until a kill is made by either player.

I'm learning a lot here , there's some really good tips .

But what's this " line of sight" business ?

I'm learning a lot here , there's some really good tips .

But what's this " line of sight" business ?

If a player moves into you line of sight then they will flash on the mini-map.

 

Line of sight means there is a clear line of vision between you and your enemy, you may not be able to pick them off but you can both see each other.

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I don't think I have lived long enough in a DM to consider using stealth anyway.

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The funniest thing about this particular signature is that by the time you realise it doesn't say anything it's to late to stop reading it.

:default_sign0081:

If a player moves into you line of sight then they will flash on the mini-map.

 

Line of sight means there is a clear line of vision between you and your enemy, you may not be able to pick them off but you can both see each other.

Aha, I didn't know this , thanks . Well u learn something new everyday :)

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DC explained it well. I never bothered to experiment with different shoe types, always seemed like an Urban Legend similar to Helmets. It can all easily be tested though and it makes sense.

 

But the "line of sight" system is bullshit. It's basically a system that showcases your location on the mini-map to anyone whose screen is in YOUR direction if even the SMALLEST portion of you is not behind cover. Like, your foot could be hanging out from a corner and there's a damn good chance it's gonna be revealed to any player who is looking in the direction you're in. The players may not recognize that they're "in sight" of one another, but the game does. Hate it.

 

Headsets are also a BIG thing. The noises you can pick up are huge. You may not hear people running or climbing a ladder without one, or even suppressed fire otherwise. List goes on.

 

One thing I really wanted to include .. shit, I forgot. Oh. It's in regards to the "line of sight", sort of. Your position is ALSO IMMEDIATELY given away to any person who is directly above or below you in level. Say I'm on the 2nd floor of the Derelict Motel and DC comes running and stops for cover on the 1st floor below me. We should both be revealed to one another. I'm not sure if there's a height limitation though.

Edited by G37
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: FIRE :

 

"If you ride like lightning, you're gonna crash like thunder." - The Place Between The Pines

 

DC explained it well. I never bothered to experiment with different shoe types, always seemed like an Urban Legend similar to Helmets. It can all easily be tested though and it makes sense.

 

But the "line of sight" system is bullshit. It's basically a system that showcases your location on the mini-map to anyone whose screen is in YOUR direction if even the SMALLEST portion of you is not behind cover. Like, your foot could be hanging out from a corner and there's a damn good chance it's gonna be revealed to any player who is looking in the direction you're in. The players may not recognize that they're "in sight" of one another, but the game does. Hate it.

 

Headsets are also a BIG thing. The noises you can pick up are huge. You may not hear people running or climbing a ladder without one, or even suppressed fire otherwise. List goes on.

 

One thing I really wanted to include .. shit, I forgot. Oh. It's in regards to the "line of sight", sort of. Your position is ALSO IMMEDIATELY given away to any person who is directly above or below you in level. Say I'm on the 2nd floor of the Derelict Motel and DC comes running and stops for cover on the 1st floor below me. We should both be revealed to one another. I'm not sure if there's a height limitation though.

Wow I didn't know any of these things. So I guess u gotta make sure no part of u is sticking out behind ur cover right? And when this line of sight comes into play will u see the other player's blip on ur map?

Also I was thinking that line of sight is when there's nothing in the way and both players are facing each other but from a distance, but so does it still come into play if one of u is behind cover?

Btw , sorry for the bombardment of questions : o

It's a tricky answer to the first one. Perspective is anything. I'm mostly joking that your shoe could be hanging out and you'd be detected, but I'm sort of not lol. It is flawed IMO. It's gonna depend. If YOUR screen is focused on THEIR location and something is hanging out, it will detect them for you too. But if it's not and they're looking at you from a different vantage point, ONLY you will be revealed to them. I believe your mini map blip also turns .. purple or something when your position is revealed to someone. I've never paid attention to this.

 

Yeah like I said, if part of you is hanging out of cover and their screen is focused in your direction, you'll be revealed but their position may not necessarily be revealed to you - depends where you're looking, which is why I generally make a lot of use of the right analog stick in DMs to get a wider scope of things. I of course have run into people and gotten shit blasted because I wasn't paying attention.

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: FIRE :

 

"If you ride like lightning, you're gonna crash like thunder." - The Place Between The Pines

 

It's a tricky answer to the first one. Perspective is anything. I'm mostly joking that your shoe could be hanging out and you'd be detected, but I'm sort of not lol. It is flawed IMO. It's gonna depend. If YOUR screen is focused on THEIR location and something is hanging out, it will detect them for you too. But if it's not and they're looking at you from a different vantage point, ONLY you will be revealed to them. I believe your mini map blip also turns .. purple or something when your position is revealed to someone. I've never paid attention to this.

 

Yeah like I said, if part of you is hanging out of cover and their screen is focused in your direction, you'll be revealed but their position may not necessarily be revealed to you - depends where you're looking, which is why I generally make a lot of use of the right analog stick in DMs to get a wider scope of things. I of course have run into people and gotten shit blasted because I wasn't paying attention.

Cheers buddy , that's really useful & I understand it better now :-)

Definitely, Onrefne. Some of these things I was unaware of or didn't consider.....I never really knew how much care R* put into the system and have never had the time to test things. Cheers guys! Good stuff DC and G37.

 

I always forget about the kill streak options. I got so used to simply hitting square for quad damage and respawning quickly that I never thought about the other options and their usefulness.

 

Experienced DM players, granted you are probably good and likely don't come across these options, but what options are best? I just realized I'm pretty good with headshots to where quad might be useless and maybe a hidden blip would be ideal.

alchemist3321.jpg

I usually opt Quad because I'm not ALWAYS able to get a headshot, so this really really helps with the body shots. It's also very noticeable in melee DMs as with one swing you can take out an entire gang in your sweep.

 

I honestly hardly ever use the other two. I'm not sure if you Reveal players if there's a notice in game that lets everyone know you did that or not. Hiding your blip would probably be the one I'd use the least though because knowing where everyone is for a bit seems more helpful to me.

: FIRE :

 

"If you ride like lightning, you're gonna crash like thunder." - The Place Between The Pines

 

So.. i see you in the DM and I autoaim and press the firebutton.

I see you getting hit.

Now, either i keep fireing or i take cover to reload or to hide.

Either way, next time i got you in my scope i repeat the steps, aim and fire.

Usually this ends with me falling to the ground and i get a message that you are dominating me (good news for you).

 

I figure I either have a less efficient gun, that might be the case sometimes, or I am missing something in the aiming part or the fire part.

 

Autoaim seems to aim on the chest/body where the armor is fitted. This makes me wonder if the autoaim is to be followed by a tap upwards to the head. This could be something that would explain how my 12 shots isnt enough against your few but well placed?

 

Bursts of a few bullets and then aim again, so that recoil does not make my bullets go all over the place, is that something usefull?

 

Or do you just take your time and aim for my head before even fireing? This seems hard to do if we just run into eachother turning a corner, but maybe you are just a terminator and ends me before i can even remember how to punch you in the face.

 

 

Any tips or ideas about this would be much appreciated, and i promise i will try my best to use it againts you the next time we play!

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Fire Rate, Damage, Range and Accuracy are important in weapons. In some cases the next weapon is grossly better than it's underling. Other times, there's no real difference IMO.

 

Combat Pistol VS AP Pistol for instance. The Fire Rate of the AP Pistol is unmatched and obviously more bullets per second = more damage.

 

Assault Rifle vs all others for example. As long as it's not the Assault Rifle, all of these other rifles seem almost identical in comparison to one another and all are better than the Assault. I personally prefer the Carbine or Advanced.

 

Auto Aim has the lock focused on someone's chest, yes, so it really is all about aiming for the headshot as best as possible and/or trying to stay slightly ahead of a moving target. The thing with Auto Aim which is really more accurately known as Assisted Aim is that the reticle  is always present. Meaning you can always see your cross-hairs (I also prefer Complex here because Simple is just too small for me to see).

 

The thing I don't like about GTA 5 is that they really got rid of two awesome features from GTA 4 to probably make it more .. accessible to people.

1) There is NO recoil in GTA 5 (shots are no less accurate if the trigger is held) and there is no sway when holding a sniper rifle. Burst firing was the goal here, now you merely hold the trigger till your clip is empty.

2) While the "cover system" is cool in GTA 5, they didn't implement the "crouch system" from GTA 4 which reduces sway with sniper rifles and allows gunshots to be a bit more accurate.

 

The "combat roll" is kind of .. cheap. This one's all about timing. It breaks a lock onto you for a second but if your opponent knows when one is coming, they too can time the roll and lock onto you when you're on the ground. Practice and intuition help here. Sometimes you just have to keep holding the trigger and aiming at the head instead of breaking to use a roll.

 

So I guess in summary:

 

1) No recoil in GTA 5, hold that trigger.

2) Aim for the head as much as possible.

3) Time your rolls/utilize cover.

 

There really are no secrets in GTA combat as it's more so a "twitch shooter" than anything else and honestly, a lot of it is pure luck.

Edited by G37
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: FIRE :

 

"If you ride like lightning, you're gonna crash like thunder." - The Place Between The Pines

 

 

The "combat roll" is kind of .. cheap. This one's all about timing. It breaks a lock onto you for a second but if your opponent knows when one is coming, they too can time the roll and lock onto you when you're on the ground. Practice and intuition help here. Sometimes you just have to keep holding the trigger and aiming at the head instead of breaking to use a roll.

 

 

There was a moment yesterday where I felt like we were doing gymnastics :lol:

 

Yeah it's all about the headshots, if we run into each other on a corner and we both have a regular pistol it's only going to take one headshot to kill you. So if you are just shooting my body it's worth me taking the time to aim for your head. G has pretty much covered everything you just need to practice a lot - using the police / testers in the creator can be a good way to learn how to headshot. 

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I die often too, practice makes perfect.. and they are right.. head shots.

If dying wasn't a common issue, they would be called "stayalive matches"

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"You have enemies? good, that means you stood up for something in your life"

newyorknightmar3.jpg

I think G has covered it all.

 

It sounds as though you are getting the killing opportunities but the enemies are getting away from you or killing you instead.

 

Auto aim will always lock onto the enemies chest, most of the time this is protected by armor, try to become familiar with raising your aim very slightly but very quickly towards the head every time you lock on to an enemy.

 

10-15 shots in the chest or as little as 1 in the head, you do the math  :D.

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but very quickly towards the head every time you lock on to an enemy.

This is 75% of my issue, my reflex time is so much slower than most. By the time I get it there I am down.

The funniest thing about this particular signature is that by the time you realise it doesn't say anything it's to late to stop reading it.

:default_sign0081:

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