kernalhogan 669 Posted August 31 Share Posted August 31 We played Ally's Issianapolis 500 at Two Bros. and were discussing how to force players to take the jump(s). I hopped into the creator and may have found the solution. Place any large flat prop down for the "elevated" checkpoints. It can be multiple or just a massive one. Place a primary and secondary checkpoint on the elevated prop(s). This will allow players to choose any ramp and still activate the checkpoint. Make sure your elevated checkpoints are the correct size, type, and placement. They won't be editable after the next step. Don't delete, just edit the placement of the elevated prop(s). Place it off to the side, far from any checkpoints. You can now delete the prop(s), and the elevated checkpoints will remain. Rockstar's added a "display" ability for checkpoints in the creator, but it's inaccurate. It shows as a ball shape, but is only a dome. The bottom half will not register the checkpoint. In testing, being even a pixel below where the checkpoint was placed will make it not register. No pressure to update Ally. We already enjoy it. Just wanted to share the idea for this or any race. I'll try to tag all the interested players here. @omarcomin71 @Skorpion @Crawford1872 4 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/33248-issianapolis-500-idea-checkpoint-placement-tip/ Share on other sites More sharing options...
Skorpion 2,529 Posted September 1 Share Posted September 1 Excellent to know, thank you. I had a few job ideas during TwoBros today, so may make use of this trick if I get around to making anything. 2 Quote THE SKORPION PITMy Created Content Link to comment https://www.rockstarsocialclub.net/forums/topic/33248-issianapolis-500-idea-checkpoint-placement-tip/#findComment-253058 Share on other sites More sharing options...
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