ScottyB 2,086 Posted December 9, 2014 Share Posted December 9, 2014 (edited) http://rsg.ms/9eabaf4 DESCRIPTION Take your monster truck to the redwood lights track and show off your style by jumping over cars, buses and petrol tankers. Take it easy on the accelerator to avoid spinning out. Best as non contact. Lap race around redwood lights track locked to the liberater monster truck. The description pretty much says it all. Once you get a good rhythm on the track it's quiet fun but might be a bit painful if you keep going off the track. Let me know if you think anything needs to be changed or added. Thanks Edited July 11, 2015 by ScottyB88 2 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/3584-monster-jam/ Share on other sites More sharing options...
ScottyB 2,086 Posted December 9, 2014 Author Share Posted December 9, 2014 As a funny side note, when I was trying to put the search tags in, it wouldn't allow the word "jam" Don't understand why, yet it still lets me use it in the title.. Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/3584-monster-jam/#findComment-59320 Share on other sites More sharing options...
zmurko 7,622 Posted December 9, 2014 Share Posted December 9, 2014 Really liked the jumps, especially the one over the tankers, where I was just hoping I'm gonna make the jump without landing on top of the last one and explode. However, I think something needs to be done around CP 20-21 as most of us kept missing the route there and got kind of lost, not really sure why, perhaps we didnt really see the CP (20) until we already "checked" it, that half wrecked bus that is blocking the wrong way could also perhaps be switched with a full one if possible. It's just a bit disorientating there and I'm not sure if that CP (20) is telling you exactly where to go. Also can't remember if it's a 2 or 3 chevron one, as I think it kind of needs to be a 3 chevron CP to guide you in the right direction. I hope I made any sense and that this helps you in any way. 1 Quote S U N D A Y R A C I N G L E A G U E Link to comment https://www.rockstarsocialclub.net/forums/topic/3584-monster-jam/#findComment-59403 Share on other sites More sharing options...
ScottyB 2,086 Posted December 10, 2014 Author Share Posted December 10, 2014 Thanks! I Think I know what you mean but not 100% sure. What did you mean by the chevron? I went over it again and I think I noticed where people are getting lost at. Not sure how I missed it haha. I have put a bus after cp 20 and changed he other bus next to it to a full one. It should be s but easier to follow now hopefully . You get heaps of air over the petrol tankers. Originally I had them over the 2nd big inserted jump where the buses are, and if you didn't hit it right and at full speed you would blow up so I had to change it Thanks heaps for taking the time to give feedback Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/3584-monster-jam/#findComment-59423 Share on other sites More sharing options...
zmurko 7,622 Posted December 10, 2014 Share Posted December 10, 2014 Anytime, always glad to try out new crew content. I'll try the updated version tonight. Every CP has either 1,2,3 or 4 chevrons (arrows), depending how sharp the turn is. I think 1 chevron indicates any change of direction up to 45 degrees. 2 chevrons indicate a direction change from 45+ to 90 degrees 3 chevrons indicate a direction change from 90+ to around 135 degrees and 4 chevron CP usually indicates a direction change from 135+ to 180 degrees (a hairpin for example). Probably not exact numbers, but you get the picture, 2 chevrons is usually a classic 90 degree turn anyway. 1 Quote S U N D A Y R A C I N G L E A G U E Link to comment https://www.rockstarsocialclub.net/forums/topic/3584-monster-jam/#findComment-59425 Share on other sites More sharing options...
ScottyB 2,086 Posted December 10, 2014 Author Share Posted December 10, 2014 Cool, I usually follow the arrows but never really payed attention to the chevrons but they must have been helping either way. I just checked again and it is a 3 chevron CP. The bus blocking that path along with the CP should make it easier to follow. The bus may be a little far away but I think you need the room to turn. Good luck and have fun Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/3584-monster-jam/#findComment-59426 Share on other sites More sharing options...
Beez 5,091 Posted December 12, 2014 Share Posted December 12, 2014 Really fun race. Ran it 2 laps, non-contact last night. I like how you leave the main track to make the laps longer. 1 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/3584-monster-jam/#findComment-59815 Share on other sites More sharing options...
Protocawl 2,971 Posted May 30, 2015 Share Posted May 30, 2015 This is definitely my go-to Liberator race from now on. Didn't have any problems navigating my way round the track. Well done! 1 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/3584-monster-jam/#findComment-90933 Share on other sites More sharing options...
Banketelli 3,655 Posted July 4, 2015 Share Posted July 4, 2015 (edited) The perfect Liberator track. Nothing else to say. Well done, Sir! Edited July 4, 2015 by Banketelli 2 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/3584-monster-jam/#findComment-97344 Share on other sites More sharing options...
ScottyB 2,086 Posted July 5, 2015 Author Share Posted July 5, 2015 Thanks! This is one of my favourite races that I've made still. It's unique and fun, yet still offers a decent challenge for anyone trying to push it. 1 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/3584-monster-jam/#findComment-97345 Share on other sites More sharing options...
D-Rocks 284 Posted July 18, 2015 Share Posted July 18, 2015 This is right up my alley. " I like big trucks and I cannot lie" Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/3584-monster-jam/#findComment-100449 Share on other sites More sharing options...
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