Pb76 3,952 Posted December 16, 2014 Share Posted December 16, 2014 click here to add to game First attempt at a 30-player DM, which is a (slightly lazy) extension of headache II All feedback welcome 2 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/3641-antisocial-network-aka-headache-iii/ Share on other sites More sharing options...
Jesse 867 Posted January 21, 2015 Share Posted January 21, 2015 I like this, love pistol only DM's. Just think you need 20+ players for this to keep it going fast. I'll upload a vid later (mostly played in FPV) 1 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/3641-antisocial-network-aka-headache-iii/#findComment-67633 Share on other sites More sharing options...
Pb76 3,952 Posted January 21, 2015 Author Share Posted January 21, 2015 I honestly can't remember making this one....... Anyone else agree with Ronny's plea to remove grenades? Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/3641-antisocial-network-aka-headache-iii/#findComment-67634 Share on other sites More sharing options...
Jesse 867 Posted January 21, 2015 Share Posted January 21, 2015 I honestly can't remember making this one....... Anyone else agree with Ronny's plea to remove grenades? Yup +1 1 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/3641-antisocial-network-aka-headache-iii/#findComment-67635 Share on other sites More sharing options...
SeymorScagneti 1,274 Posted January 21, 2015 Share Posted January 21, 2015 This was fun. Agree on the grenade removal. Maybe add another pistol type in place of the grenade. 1 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/3641-antisocial-network-aka-headache-iii/#findComment-67683 Share on other sites More sharing options...
Squirrel 5,180 Posted January 22, 2015 Share Posted January 22, 2015 The grenades added an extra dimension but the problem was that there was too many, at points in the round they were going off every second. It was very hard to try and get headshots while they were going off. Maybe change them for molotovs. Can still kill and wound the players who are behind containers but should stop the constant screen shaking. 1 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/3641-antisocial-network-aka-headache-iii/#findComment-67792 Share on other sites More sharing options...
Jesse 867 Posted January 22, 2015 Share Posted January 22, 2015 The grenades added an extra dimension but the problem was that there was too many, at points in the round they were going off every second. It was very hard to try and get headshots while they were going off. Maybe change them for molotovs. Can still kill and wound the players who are behind containers but should stop the constant screen shaking. Problem with molotov is that the fire spreads like crazy.. I would just keep it to the pistols Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/3641-antisocial-network-aka-headache-iii/#findComment-67793 Share on other sites More sharing options...
Squirrel 5,180 Posted January 22, 2015 Share Posted January 22, 2015 It's not an instant kill like a grenade though. Good for moving campers/snipers although the campers I did spot were easily dispatched with a pistol whip to the head! Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/3641-antisocial-network-aka-headache-iii/#findComment-67794 Share on other sites More sharing options...
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