ronin 596 Posted December 17, 2014 Share Posted December 17, 2014 (edited) Trucker's Delight RSC Link: click Description: Old Mr. Clinton's scrapyard has gone bankrupt. Rivalling trucking companies Earl Cleatus 'n Sons and Billy-Bob Mae 'n Brothers have both set their sights on a few shiny trucks that were left there. Help the truckers to get the goodies before the others do! The map: The battlefield: Details: GTA Capture 28 players 2 teams Combat Pistol as main weapon + 2 shotguns + 1 sniper rifle Few health packs, no armor NPC's guarding the premises: defensive, accurate with pistol and respawning No wanted levels or emergency services Team vehicles: Hexer and Daemon Capture vehicles: 5 trucks Target: 10 min or first team to get 3 trucks 1 round Feedback would be much appreciated ! Edited December 30, 2014 by ronin Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/3660-truckers-delight/ Share on other sites More sharing options...
DavidCore89 7,404 Posted December 24, 2014 Share Posted December 24, 2014 I've played this twice now, both times had 10-14 players. I think the delivery count should be increased to at least 5. I'd also move the weapons, spread them out so they aren't near the trucks and it increases the chances of players being low on ammo. Just my opinion but I'd tone down the AP pistol to a combat pistol, it makes kills less frequent and possibly a closer battle. It's currently easy to camp near a truck and weapon spawn and just kill the enemies while your teammates deliver some trucks, maybe respawning actors to defend the trucks would work here. It has potential, but I like to see captures either go the full 10 minutes or allow a very close battle for the win. 1 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/3660-truckers-delight/#findComment-62233 Share on other sites More sharing options...
ronin 596 Posted December 24, 2014 Author Share Posted December 24, 2014 Thanks for the feedback DC, much appreciated !!! I only played this for the first time yesterday and I completely agree with your comments. The AP is far too overpowered for this small area, so that will be changed to the combat pistol and I'll remove/replace some of the ammo. Number of captured trucks need to be upped indeed, as the capture was over way too soon. I was a bit reluctant to use actors as I had no idea how that would work out in such a small area, but it looks like some could be useful to slow things down a bit. Something I have also noticed is that the team I was in had troubles getting to the hot zone in time. I've tested it numerous times and the time to get to the hot zone from either starting point should be the same, provided certain routes are followed. Think I'm going to add some barriers and what not to sort of 'guide' the team to the hot zone. Not sure how it was like on 'the other side'. I had also included a sniper point in an elevated area on the side of the hot zone. Not sure if I'm going to leave that in or not. Don't think it was used at all, but maybe that was because the capture was over too soon. Got some work to do Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/3660-truckers-delight/#findComment-62239 Share on other sites More sharing options...
ronin 596 Posted December 30, 2014 Author Share Posted December 30, 2014 Edit: AP pistol replaced by Combat Pistol Less ammo available and in more open spots NPC's guarding the facility now Some extra props to guide red team to hot zone Some extra props to force manoeuvres with one of the trucks. Previously it was possible to drive it out of the hot zone in one go 5 trucks to be captured instead of 3 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/3660-truckers-delight/#findComment-63279 Share on other sites More sharing options...
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