Squirrel 5,180 Posted January 23, 2015 Share Posted January 23, 2015 Another unique capture concept. Instead of being a head to head shooting contest this is actually a head to head racing mission. Both teams start at the mouth of the river and both have to race upstream to the finishing point. One team is on Speedophiles, the other in Rusty Rebels. Which is the faster method of getting to the finish? In testing both were arriving at around the same time, each route has it's own obstacles to overcome. Works best at night, multiple rounds recommended to give teams a go on both sets of vehicles. Set rounds to 5 minutes each too. 1st team to get all 5 vehicles back is the winner. Due to it being a GTA event only 10 capture vehicles can be placed. I can set it so more players can take part but will need to think up a role for the additional players. http://socialclub.rockstargames.com/games/gtav/jobs/job/KMd1hV3lfUSukymOfkj06A Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/4194-moonshine-river/ Share on other sites More sharing options...
JustHatched 12,123 Posted May 24, 2015 Share Posted May 24, 2015 It's an interesting idea but I think it needs some tweaks Are the buses in the road there to slow down the Rebel intentionally? The distance from start to finish is to far that if your vehicle gets destroyed to recover another one to make another go at it. Add some ramps so the Rebels can jump onto the island as there are several places to deep for them to cross. Quote The funniest thing about this particular signature is that by the time you realise it doesn't say anything it's to late to stop reading it. Link to comment https://www.rockstarsocialclub.net/forums/topic/4194-moonshine-river/#findComment-89782 Share on other sites More sharing options...
Squirrel 5,180 Posted May 24, 2015 Author Share Posted May 24, 2015 I noticed a few issues the other night when I played in a large group. The buses are there to stop you racing away to the finish so you should arrive at the goal at a similar time to the jet ski's. They act like speed bumps in a similar way to the rapids on the river. I think I need to change the respawn area after you get killed. The biggest problem I noticed is if one team has 5 players but the other has 4 then theoretically the first team can get all their vehicles home in a single trip while the other team has to make two trips. I made this before the heist updates so I was thinking would technicals work instead of rebels but then the boat team would be at a disadvantage. The concept is sound but I just need to tweak it to get it working properly. I was considering changing it so each team has two road vehicles and two sea vehicles in order to keep it even. 1 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/4194-moonshine-river/#findComment-89802 Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.