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What T/DM weapon settings do you prefer and why? I would like to hear people's thoughts on both owned weapons vs forced and pickups.

Before this crew, I never played deathmatches. Firstly I wasn't really any good, and also being a low rank I couldn't compete anyway with owned weapons. Even after I leveled up I was happy enough in free roam (don't know how now) so I never got into it.

After joining the crew and only playing forced tdms, I have gotten a lot better and really enjoy it.

Its no surpirse that the majority of players like to play with owned weapons. This is also shown by rockstars new maps that shove every weapon they can in it.

Personally, I prefer forced and picks ups and here are my thoughts on them.

Makes people move around and keeps things balanced:

The creator should have thought about weapon placement so that it is an even fight. They lead people to certain locations that provide cover or good sniping positions and also force players into the open for the more powerful weapons. A lot of rockstar maps aren't done too well which is probably off putting for some people, and most created stuff is rubbish..

You don't need to know the map as much as owned weapons:

On forced weapons, you have to be tactical and think about your movements. While it offers a slight advantage to know the map, the weapons locations will show you the way and point to where players might be heading.

It takes more skill to kill people:

Using lower powered weapons (in most good maps) allows people to have more time to counter and react to attacks. You are able to take a few more hits before you die which forces you to go for the head. This takes a lot more skill than firing a high powered weapon a few times in the body to kill them.

You can use explosives:

Grenades may be a little over powered, but they serve a purpose and can give a tactical advantage to take out people camping. This is more related to not being able to use them in most H2Hs and why forced and pickup is better.

For owned weapons, these are why I dislike them;

People camp:

There is no need to get ammo or weapons so you can camp or stay in a superior spot never need to move.

Must know the map:

Because you own all the guns, you have no need to find any weapons or move. If you know and can get to a superior position, you can camp there and others don't stand a chance.

It doesn't take much skill to kill people:

While it still takes skill, it isn't as much and it only takes a few hits in the chest of a high powered weapon to die.

You might as well be in free roam:

Your not utilising the creators map, instead you are running around and open world doing what you want. For example, in Vespucci shores TDM, everyone just stays back and snipes each other.. Very different feel but it doesn't allow for the map to be used properly.

It's expensive!

Even in free roam, I would rarely shoot rockets cause it costs too much! Haha I'm not so cheap now but there are people without much money who can't use them cause it costs too much.

So what are your thoughts?

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As Drew said, it's expensive and it will often undermine the map in terms of strategy and gameplay.

 

I think using powerful weapons to get easier kills such as auto shotties, RPG's etc with full ammo is not gonna help improve skill at all, you'll be constantly relying on those weapons and proof that is seen when those types of players will automatically go for the over-powered guns when owned weapons are in use.

 

Take that player away from owned weapons and they suck, I've seen it so many times during H2H's.

 

Forced and pickups is balanced, fair, free and it improves skill on a range of different guns. It also improves teamwork, thought and strategy IMO as you can't go in 'all guns blazing' so-to-speak.

 

I played mostly owned weapons before I joined this crew and I wasn't comfortable with the less powerful weapons as I was so used to matching randoms and their auto shotties, now I'll go for a rifle in most situations when I have my own weapons and I'm also OK with all other weapons after having a lot of practice through forced and pickup DM's.

Edited by DavidCore89
  • Like 1

Don't like owned weapons. 2 reasons:

 

1. Nearly endless ammo turns the situation into a stand still or never being able to walk in a straight line.

2. People hardly ever, ever follow their own rules.

 

Maps become no fun when you don't have another thing to worry about: rounds left in your clip or magazine. It's another aspect of dynamic game play, something to think about which layers in wonderfully with team strategies.

 

Owned weapons means the map doesn't dictate game play. You will always have the right tool necessary and available. Forced + Pick-ups are generally more thoughtful. There's a game mode for owned weapons. I call it "Free Roam". If I want a mind numbing experience that's where I'll go. I like a challenge and I like one where everyone is on the same even playing field, a fair one.

Edited by G37
  • Like 1

: FIRE :

 

"If you ride like lightning, you're gonna crash like thunder." - The Place Between The Pines

 

If the .50 cal pistol, vintage pistol, assault SMG, gusenberg sweeper, musket, special carbine, bullpup rifle, and any other special or DLC weapon was in the creator, this wouldn't be an issue.

Sometimes it's nice to break up the monotony of forced/pickups and use owned so we can use weapons we rarely use other than in free roam or H2Hs.

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If the .50 cal pistol, vintage pistol, assault SMG, gusenberg sweeper, musket, special carbine, bullpup rifle, and any other special or DLC weapon was in the creator, this wouldn't be an issue.

Sometimes it's nice to break up the monotony of forced/pickups and use owned so we can use weapons we rarely use other than in free roam or H2Hs.

I had an idea to use the musket in a DM but I guess that's out.. It's a shame they haven't added the DLC weapons yet.

  • Like 1

scottyb1988.jpg

The only time I ever use owned is in H2Hs when there are set rules. All the bad points have pretty much been said - it's expensive, explosive spamming etc. & I do enough freeroam fighting as it is.

 

Forced & pickups is fair, everyone has the same weapons and you're forced to learn to use weapons you wouldn't pick otherwise. I like to "run and gun" as much as possible and you can only do that with forced and pickups. Forced only is also very good. Say the forced weapon was the assault rifle, all the pickups would switch to assault rifles. Good idea for R* maps with unbalanced weapons.

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I agree with everything that has been said. Forced and pickup makes it a lot more interesting. You need to think tactical and use the map to your advantage, it levels the playing field, emphasizes skill and it comes at no cost. I do like an owned DM from time to time though, just for fun and to jump in feet forward without putting in too much thought.

 

Forced and pickup is also how I am used to playing (T)DM's. I barely played any DM's before joining this crew. Nowadays I do venture out on the odd occasion and if it is owned weapons, I will not hold back on the HP weapons. 

 

This is how I set my weapon wheel at the start: Advanced Rifle or Special Carbine/Assault Shotty/Sniper Rifle/Grenade Launcher/AP Pistol. No BPH's unless everyone else is wearing one. I stopped using the Combat MG. The recoil has become huge on the PS4. Preferred weapon of choice: assault rifles.

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The only time I ever use owned is in H2Hs when there are set rules. All the bad points have pretty much been said - it's expensive, explosive spamming etc. & I do enough freeroam fighting as it is.

 

Forced & pickups is fair, everyone has the same weapons and you're forced to learn to use weapons you wouldn't pick otherwise. I like to "run and gun" as much as possible and you can only do that with forced and pickups. Forced only is also very good. Say the forced weapon was the assault rifle, all the pickups would switch to assault rifles. Good idea for R* maps with unbalanced weapons.

That's a good idea to run some rockstar maps with forced only. I done it once by accident but never thought of when it would be useful.

I agree with everything that has been said. Forced and pickup makes it a lot more interesting. You need to think tactical and use the map to your advantage, it levels the playing field, emphasizes skill and it comes at no cost. I do like an owned DM from time to time though, just for fun and to jump in feet forward without putting in too much thought.

 

Forced and pickup is also how I am used to playing (T)DM's. I barely played any DM's before joining this crew. Nowadays I do venture out on the odd occasion and if it is owned weapons, I will not hold back on the HP weapons. 

 

This is how I set my weapon wheel at the start: Advanced Rifle or Special Carbine/Assault Shotty/Sniper Rifle/Grenade Launcher/AP Pistol. No BPH's unless everyone else is wearing one. I stopped using the Combat MG. The recoil has become huge on the PS4. Preferred weapon of choice: assault rifles.

I have it set the same too. I have noticed that the combat mg is very difficult to hit a target with. So annoying but I guess it's more realistic now.

I guess it makes sense why eveyrone wants owned weapons though, mostly because they aren't very good with anything else. I guess that's part of being "mature", to enjoy the extra layers of gameplay like tactics and utilising the maps and working as a team.

With that said, I still want to be able to improve with owned weapons so it will make me a better all round player.

scottyb1988.jpg

Agree with what others have said i like forced and pick ups to many times i joined a random tdm that started as owned weapons. I had lower level character so all weapons werent unlocked. The high level guys are destroying us using rpgs grenade launcher ect. I feel you put them type players on level playing field and they will strugle. Forced and pick ups just puts all players on same playing field which is good

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