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Great concept but needs a little work.

 

If you can add another 3 checkpoints on the bridges it should help with the distances that you need to travel in one go. You may pass under them but should still count as hitting the point.

 

Another thing that might help but could also hinder is if you place buoys (thats pronounced boys not bu-ees :D) to mark the deepest part of the channels.

 

I liked it, managed to finish 2nd out of 12 

Edited by Squirrel_Army
  • Like 1

I have been adding CP´s and a few buoys to help stay away from the deep parts. Also moved the starting CP to ensure a good finish. 

Added torpedoes for the gta races, will be interesting to see how they work in the water. Also changed to night time, monsters do come out at night, right?!

Edited by Lann3

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