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I'm sure you've all seen those $1,000,000 races. Well, that's exactly what this one isn't. I've been wanting to make a race with this title, just to see if randoms would join simply because they saw a bunch of zeros at a glance. So I threw something together really quick, and it actually turned out to be a decent track. Give it a go, and earn you some pocket change.

http://socialclub.rockstargames.com/member/DeaD_GooN/games/gtav/jobs/job/V-dIqwqfBk2QBUdPvCAtWQ?platformId=2

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Well, all I can tell is, it's the best job on that playlist by a mile and I haven't even tried it yet. Love the description though.

It's a good race, I enjoyed it.

 

One thing I will say, the concrete barriers caught me by surprise as I'm not used to seeing them on PS4, not many people use them.

 

The jagged edges always caused me issues back on PS3 as they're impossible to line up correctly, uneven ground is another thing that messes with them, at least I can see them approaching before it's too late  :lol:.

 

Honestly, if this had the PS4 tyre walls instead of concrete barriers then it would be excellent, I'm sure Goon will make updates if or when he switches to PS4 though.

Edited by DavidCore89
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The DARK crew have it in their PL for tonight http://socialclub.rockstargames.com/games/gtav/playlists/playlist/ZgR_7XDAQEymXqw1wtZU7A

 

I wonder if they have misread the title and expect to win $1,000,000  :D.

 

I am so .. so sorry.

 

You have to do an Inside the FIB map.

 

My thoughts and prayers go out to you.

: FIRE :

 

"If you ride like lightning, you're gonna crash like thunder." - The Place Between The Pines

 

I loved this track, and the description Haha.

A few things that I think need to change, there is a checkpoint, I think 26 after the long straight that is too close to the turn, 3 of us almost missed it. Also, the CP 2 or 3 after it (I think 29) that does the u turn is a bit hard to see so if you pull it back a little bit that would be good.

At the top of the ramp near the free way, you can't see the concrete block at all so you end up cutting the corner and hitting it. If you could block it off some other way so that it is visible that would help

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scottyb1988.jpg

I loved this track, and the description Haha.

A few things that I think need to change, there is a checkpoint, I think 26 after the long straight that is too close to the turn, 3 of us almost missed it. Also, the CP 2 or 3 after it (I think 29) that does the u turn is a bit hard to see so if you pull it back a little bit that would be good.

At the top of the ramp near the free way, you can't see the concrete block at all so you end up cutting the corner and hitting it. If you could block it off some other way so that it is visible that would help

I'll look at those areas. The first turn you mentioned, I've actually missed it myself. And for the barrier at the top of the hill, I had considered taking it out completely and adjusting the CPs to allow for a natural jump. Thanks for the feedback.

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