ScottyB 2,086 Posted February 27, 2015 Share Posted February 27, 2015 http://socialclub.rockstargames.com/games/gtav/jobs/job/9cRfbubHakGOgTvfpM8KGg This TDM supports up to 4 teams with enough players. You all start at a nearby building where you have access to a buzzard. Teams are meant to work there way to the centre for close and mid range combat or can hang back at the sniper points. It has a maze in the centre where it contains shotguns and grenades for close range combat and the prized RPGs. As you move out to the immediate surroundings, there are carbine rifles and then a bit further out are MGs. Around the outskirts are heavy snipers. You need to be careful to select the correct weapon for the range your at. Good for team training to make sure you cover all grounds (sniper, mid range combat and close quarters) I played with 4 teams and 2 on each team and it played out ok although i felt something was wrong. Possibly the spawn points (spawns to the outskirts of the maze and though you have cover you still can be easily taken out by a sniper when you move.) I guess its rather important to take out the snipers to protect your team but as most people wont do that it may be a bit frustrating but i would like to hear what you guys think and get some feed back. Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/4640-all-out-war/ Share on other sites More sharing options...
SeymorScagneti 1,274 Posted March 18, 2015 Share Posted March 18, 2015 (edited) Ran this last week...didn't get to finish because of R*s elite servers...started off in a Buzzard with DC...he must've got 7+ kills before he died and Dani sniped me from North Yankton. I ended up near a heavy sniper spawn on Sandy Shores airfield...I was able to easily pick people off from there. Downside for the other team is the tower on the airfield has clear line of sights into the enemy spawning points. I might add some of those construction shuttering things, or blue construction barriers in front of those spawn points to give them some cover from snipers as they respawn. While I could play it, I enjoyed it a lot. I like these all out war bigger scale TDMs. It's a good TDM to play after running the standard pistol/SMG/AK 47 TDMs. Edited March 18, 2015 by SeymorScagneti 1 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/4640-all-out-war/#findComment-78548 Share on other sites More sharing options...
ScottyB 2,086 Posted March 19, 2015 Author Share Posted March 19, 2015 Ran this last week...didn't get to finish because of R*s elite servers...started off in a Buzzard with DC...he must've got 7+ kills before he died and Dani sniped me from North Yankton. I ended up near a heavy sniper spawn on Sandy Shores airfield...I was able to easily pick people off from there. Downside for the other team is the tower on the airfield has clear line of sights into the enemy spawning points. I might add some of those construction shuttering things, or blue construction barriers in front of those spawn points to give them some cover from snipers as they respawn. While I could play it, I enjoyed it a lot. I like these all out war bigger scale TDMs. It's a good TDM to play after running the standard pistol/SMG/AK 47 TDMs. Thanks for the feed back. Since they have changed the way people appear on the radar it's will probably be extremely hard to as pot people now. If you imagine a cross and 4 teams at each end, the idea was to have your team spawn near your team mates. There is cover near every spawn point but depending where you spawn and where the opponents are can cause some issues that you mentioned. I have also used all the props so will need to re arrange. I'm not very happy at how this plays out at the moment so I will need to go through it again and change it up. Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/4640-all-out-war/#findComment-78654 Share on other sites More sharing options...
zztop911 1,609 Posted March 19, 2015 Share Posted March 19, 2015 Looks and sounds interesting. Quote I only grow in living soil! Because Fat Buds Matter! Link to comment https://www.rockstarsocialclub.net/forums/topic/4640-all-out-war/#findComment-78656 Share on other sites More sharing options...
DavidCore89 7,404 Posted March 24, 2015 Share Posted March 24, 2015 (edited) I like this one, the maze area is pretty cool when you're running around with an RPG. Only ever tried with 2 teams, but played it 3 times. The Buzzard is usually taken out within the first few minutes (which is good), I guess you wanted it to go down quite early? Quite a cool map when played with more than 12... Maybe a few larger props around the outside of the maze and around the spawns to reduce the sniping opportunities or even lower it to the normal sniper? Edited March 24, 2015 by DavidCore89 1 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/4640-all-out-war/#findComment-79339 Share on other sites More sharing options...
ScottyB 2,086 Posted March 27, 2015 Author Share Posted March 27, 2015 I have now fixed this up a little bit. I have changed the snipers to standard snipers, and I have also removed one rpg so there is only one in the middle now. I have changed all the barriers to open containers so I hope that helps with the spawn killing issue. I also changed the merry weather jeeps insurgent pickups, because I can and the buzzards are still there. Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/4640-all-out-war/#findComment-79871 Share on other sites More sharing options...
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