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PLAYERS

1 to 16

GAME MODE

Land Race

ROUTE TYPE

Laps

ROUTE LENGTH

1.08 miles

VEHICLE CLASSES

Compacts, Coupes, Motorcycles, Muscle, Off-Road, Sedans, Sports, Sports Classics, Super

DESCRIPTION

Take a test drive of the Innovation, one of WCC's choppers, on a cruise around their symbol. Or enjoy the coarse with your own 4 wheeled box of joy.

Edited by Onrefne
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https://www.rockstarsocialclub.net/forums/topic/4652-west-coast-choppers/
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We tried this tonight and from what I heard in the lobby, the CP you re-spawn at if you don't make the 2nd jump is right on the ramp, which makes it impossible to make that jump unless you go back quite a bit. Not sure what you can do about this.

It was fun. The jumps worked well, but yeah, the checkpoint before the jump needs to be moved back. If possible. Also, maybe move the start/finish line CP a bit forward as you will go right past it if you follow the optimal line through the corner as it is now. 

Edited by Banketelli

As mentioned, the CP on the second ramp is only a problem if you don't make the jump, or at the very least, make it far enough to hit the following CP. Given the layout, I'm not sure anything can be done about it without making things confusing.

Aside from that, it's a really fun track.

not sure what to do to fix any of these issues, so i'll try to explain y things r the way they are and if u can think of something then let me know.

 

1. the start/finish line is unable to be moved any closer into the corner as it keeps telling me it needs a flat area... i literally inched it forward to the very point i could, and i cant find a single other spot on the track that i can fit the starting grid :(

 

2. CP 6 b4 the first jump respawns u backwards incase u miss the jump so u only have to make 1 U-turn but it might be confusing if u dunno ur facing backwards...

 

3. i feel i need a CP right b4 the jump to show ppl to go up the ramp since the first time you hit that corner ur not supposed to. and i put the next CP right against the railing where u land to hopefully catch u if u missed. i'v tested it so much, i cant even hit the ramp wrong if i try to... but the problem i can think of is if u miss the ramp and hit the ledge, then ur respawned on the ramp which is no good.

 

i wish u could place 'waypoints' that act as a CP but u don't respawn at them, would make everything easier

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