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  • 4 weeks later...

This TDM needs a little bit of editing.  Nothing too major.

 

On Tuesday, I started on the side with all of the cars/outside of the building.  It was fairly easy for me to grab ammo and anything I needed.  It was all easily accessible.  There were a few times I noticed I was spawn killing the other team.  Once I noticed this, I tried to back off from their area and let them come to me as I could tell some people were getting frustrated.  It was totally not my intentions to spawn kill anyone.

 

We played this again last night and I started inside the building.  It seemed the weapons were sparse and it was easy for the other team to get spawn kills on us.  I don't think they were aware that they were spawn killing us.  I could barely make it out of the building without being shot in the face.

 

I'd suggest editing some of the spawn points for the side that starts inside the building.  We never spawned at the other points because we couldn't make much ground on this map.  Also, maybe add some more weapons for the team inside the building.

Yeah there was definitely some spawn trapping going on unfortunately. That's a mostly easy fix. You have a lot of spawns in like the exact vicinity of another one without really any cover to differentiate them. Combine that with overlooking containers and well, spawn trap. Quick fix is to widen the spawn zones and branch out some. If I'm looking at that exact pic from RSC you posted, take a portion of the already existing spawn locations and dot them across that upper area. It'll mean more cover as well.

 

Those are all Schafters as well, not really a good amount of cover. Add some variety in there, throw some SUVs in the mix. I might even adjust the weapons a bit too. Some pretty powerful and long reaching weaponry in this map, I think I'd tone it down.

 

AP Pistol has HUGE range and boasts the highest fire rate in the game. It's insanely good for medium range combat and as you know, the map isn't very large for up to 30 people (which I might also shrink down to maybe 16-20 unless you include significantly more of the surrounding area - also deals with spawn trapping so spawning feels less cluttered).

Edited by G37

: FIRE :

 

"If you ride like lightning, you're gonna crash like thunder." - The Place Between The Pines

 

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