Lann 10,846 Posted March 1, 2015 Share Posted March 1, 2015 AP Pistols forced, and Combat MG pickups.RSC Link Map: https://www.youtube.com/watch?v=knmEhTb00HE Gameplay: Will be a part of A Domestic Tour of Los Santos: Elysian Island Any feedback much appreciated. Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/4665-merryweather-imports/ Share on other sites More sharing options...
Jaggy 2,811 Posted March 26, 2015 Share Posted March 26, 2015 This TDM needs a little bit of editing. Nothing too major. On Tuesday, I started on the side with all of the cars/outside of the building. It was fairly easy for me to grab ammo and anything I needed. It was all easily accessible. There were a few times I noticed I was spawn killing the other team. Once I noticed this, I tried to back off from their area and let them come to me as I could tell some people were getting frustrated. It was totally not my intentions to spawn kill anyone. We played this again last night and I started inside the building. It seemed the weapons were sparse and it was easy for the other team to get spawn kills on us. I don't think they were aware that they were spawn killing us. I could barely make it out of the building without being shot in the face. I'd suggest editing some of the spawn points for the side that starts inside the building. We never spawned at the other points because we couldn't make much ground on this map. Also, maybe add some more weapons for the team inside the building. Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/4665-merryweather-imports/#findComment-79753 Share on other sites More sharing options...
Lann 10,846 Posted March 26, 2015 Author Share Posted March 26, 2015 Thanks. I noticed these problems as well when we played. It didn't work as intended at all. Maybe less powerful weapons as well. 1 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/4665-merryweather-imports/#findComment-79758 Share on other sites More sharing options...
G37 3,445 Posted March 26, 2015 Share Posted March 26, 2015 (edited) Yeah there was definitely some spawn trapping going on unfortunately. That's a mostly easy fix. You have a lot of spawns in like the exact vicinity of another one without really any cover to differentiate them. Combine that with overlooking containers and well, spawn trap. Quick fix is to widen the spawn zones and branch out some. If I'm looking at that exact pic from RSC you posted, take a portion of the already existing spawn locations and dot them across that upper area. It'll mean more cover as well. Those are all Schafters as well, not really a good amount of cover. Add some variety in there, throw some SUVs in the mix. I might even adjust the weapons a bit too. Some pretty powerful and long reaching weaponry in this map, I think I'd tone it down. AP Pistol has HUGE range and boasts the highest fire rate in the game. It's insanely good for medium range combat and as you know, the map isn't very large for up to 30 people (which I might also shrink down to maybe 16-20 unless you include significantly more of the surrounding area - also deals with spawn trapping so spawning feels less cluttered). Edited March 26, 2015 by G37 Quote "If you ride like lightning, you're gonna crash like thunder." - The Place Between The Pines Link to comment https://www.rockstarsocialclub.net/forums/topic/4665-merryweather-imports/#findComment-79774 Share on other sites More sharing options...
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