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  • 2 weeks later...

Really enjoyed this one too Seymor.  :)

The curved roof could be used as a tactical element.  Don't know if that was intentional or not, but it worked well.

It allowed you to sneak up on the enemy without having to use traditional cover. 

The rush for the rifles was interesting too.  As soon as someone got there, they had a weapon advantage but they were also trapped because the enemy was now surrounding them.

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This was a really fun TDM.  I was able to get a carbine rifle one time.  The battle to get to the middle is intense, but it pays off if you're lucky.

Thanks for including it, and thanks for the feedback. Do you think the 2 carbines is too much?

i enjoyed this very much i like close quarters combat and the 2 rifles were nice but not to much of a advantage if you didnt have one.

 

Do you think I should edit it so there's only 1 carbine, and take out that box in the middle?

Thanks for the feedback.

Really enjoyed this one too Seymor.  :)

The curved roof could be used as a tactical element.  Don't know if that was intentional or not, but it worked well.

It allowed you to sneak up on the enemy without having to use traditional cover. 

The rush for the rifles was interesting too.  As soon as someone got there, they had a weapon advantage but they were also trapped because the enemy was now surrounding them.

The curved part wasn't intentional. I think it could be disadvantage too. I found when I was on the curved parts, the camera angle would change and it would be harder to stay in cover while getting shot at for some reason.

I might need to replace some of the props for those that provide more consistent cover.

Do you think the 2 carbines is too much?

Thanks for the feedback.

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Had to edit this since the 20 dynamic Merryweather crates disappeared.

Removed the 2 sand block forts, put some space in between the 2 carbine spawns, added a couple more generator lamp props, removed the cement bag props, and added some more AP pistol spawns.

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