no_snacks 3,345 Posted March 14, 2015 Share Posted March 14, 2015 (edited) Serrano SUV race created for the Domestic Tour of Los Santos: Elysian Island A not-so-serious race around the docks on Elysian Island. Locked to the Benefactor Serrano. Hosts should use the default settings as the race is supposed to have contact. Although contact is on, you should still use proper racing etiquette. If it's not taken too seriously, it should be quite a fun little race. Perfect for slipping into the middle of a PL to lighten the mood. Average lap time is about 50 seconds to just over 1 minute, depending the carnage. RSC link http://socialclub.rockstargames.com/games/gtav/jobs/job/Tr8UNVc1l0-7qHWVmE86kA Edited April 15, 2015 by DavidCore89 1 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/4836-contain-yourself/ Share on other sites More sharing options...
SeymorScagneti 1,274 Posted March 17, 2015 Share Posted March 17, 2015 When I saw the Serrano...I said to myself, "self, this race is gonna suck!" I was wrong. This race was fun as hell! Very well done snacks. I remember talking to you about this and you seemed a little worried, maybe even a little stressed about it. My only piece of constructive feedback would be to include a large ramp to bypass the gate. However, I think the gate works well and adds a good annoyance factor. 2 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/4836-contain-yourself/#findComment-78340 Share on other sites More sharing options...
Jaggy 2,811 Posted March 17, 2015 Share Posted March 17, 2015 Loved this race. It was so fun being in first place for so long... until I rammed into Seymor at one of the crossing intersections. The gate is hilarious. It was kind of fun to yell at it to open while trying to hold position. 1 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/4836-contain-yourself/#findComment-78402 Share on other sites More sharing options...
no_snacks 3,345 Posted March 18, 2015 Author Share Posted March 18, 2015 Thanks for the feedback Seymor & Lady Jag. Well, well, well. What a coincidence. You two are the reason I had to create the race where it is. You guys used most of all of the good roads for your races. Yeah Seymor, I started off frustrated when I couldn't get my original races to work properly. Spent several hours on them but had nothing to show for it. Then heists came out & I didn't have the motivation to get back into the creator. I got a little stressed because time was running out & I didn't want to hold up the project for everyone else, but once I accepted the limitations of the area, I just forced myself to get stuck into it & things just fell into place. In a way, that's the whole point of doing the Domestic Tour Of Los Santos project. It forces you to think outside the box & work with the environment you've been given. I spent a bit of time playing around with ramps & alternative routes in the security gate area. In the end I decided that waiting for the gates to open might be a funny feature. Judging by the laughter during the race, I suppose it got the desired affect. The GTA races we sometimes do during playlists always seem to lighten the mood & provide a break from the serious jobs. This race was designed to do the same thing, just without the rockets. Glad you guys liked it. Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/4836-contain-yourself/#findComment-78519 Share on other sites More sharing options...
G37 3,445 Posted March 26, 2015 Share Posted March 26, 2015 Really enjoyed this race. I'm a sucker for well made tracks that fold in on themselves at some point with cross overs or going back the way you came. It's a delicate thing to do right and I think you it nailed here. There's some minor things like some props that aren't aligned very well or that there's some gaps between them that just don't look right, but all in all it's pretty fantastic. A little bit of polish in the form of prop consistency is really all this track needs, mechanically it's quite nice and a lot of fun. One thing I might suggest is at the gate, while it's an interesting element obviously what someone sees on their own screen is not necessarily a truth for someone else. The gate could be closed for you and while you have to wait, others pass right through it. You could use a few large ramps to hurdle yourself over it and considering it's stock it should be able to make it over and you shouldn't have to worry about really any overshot. Just an idea. 1 Quote "If you ride like lightning, you're gonna crash like thunder." - The Place Between The Pines Link to comment https://www.rockstarsocialclub.net/forums/topic/4836-contain-yourself/#findComment-79637 Share on other sites More sharing options...
ScottyB 2,086 Posted March 26, 2015 Share Posted March 26, 2015 This was perfectly suited to the Serrano as well. Like the others said, the gate could cause problems for some. I didn't experience it as I always went through at the right time but others did have to wait. With only a few people, they would most likely always be having to wait at each lap 1 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/4836-contain-yourself/#findComment-79643 Share on other sites More sharing options...
no_snacks 3,345 Posted March 26, 2015 Author Share Posted March 26, 2015 (edited) Thanks for the feedback guys. Yeah, that gate. Didn't notice any issues with people seeing different things with the gate, G. If you're stopped & waiting for the left gate to open, the right side will open at the same time. If timed right, some people wont have to wait at all & it may appear that they had something different on their screen. Can't be sure though. I toyed around with other ways around it or over it, but decided to leave it the way it is now. The race is designed to be a light-hearted, not so serious race. That's why the track doubles back on itself & crosses paths a couple times. I wanted to re-create the uncertainty & mayhem of a GTA race, just without the rockets, so i'll probably leave the gate the way it is, but will definitely have a look at the prop placement & alignment. There were several concrete barriers, containers & truck trailers that are part of the game, ie not my props. They obviously can't be moved, so I had to work around/with some of them. Wish we could "remove" some features like light poles & existing props. Would make creator life so much easier. Yeah Scotty, with just a few people, the race would suck. It would just be annoying rather than funny. I don't recommend anyone including it into a small PL. Edited March 26, 2015 by no_snacks 1 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/4836-contain-yourself/#findComment-79662 Share on other sites More sharing options...
Squirrel 5,180 Posted March 26, 2015 Share Posted March 26, 2015 That gate gave me the win! I'm happy with how it worked out. The crossovers worked well too especially when the backmarkers filtered in along side the leaders. Lots of confusion. I'd leave it as it is. 1 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/4836-contain-yourself/#findComment-79676 Share on other sites More sharing options...
DavidCore89 7,404 Posted March 26, 2015 Share Posted March 26, 2015 (edited) Very enjoyable race. Wheel-to-wheel racing...Most of it pretty clean and that's quite surprising given the amount of players on track, lag and the lack of space . I'm staring to enjoy collision intended races a lot more lately, not knowing what or who's around the next corner and the unpredictable results on this track ensures that it's got great replay value. Bonus points for not adding rockets and making it a GTA race... That would be way too stressful. Edited March 26, 2015 by DavidCore89 1 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/4836-contain-yourself/#findComment-79678 Share on other sites More sharing options...
Lann 10,846 Posted March 26, 2015 Share Posted March 26, 2015 I can only add to comments already made, simple and alot of fun, suits the lovely Serrano! 1 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/4836-contain-yourself/#findComment-79739 Share on other sites More sharing options...
no_snacks 3,345 Posted April 4, 2015 Author Share Posted April 4, 2015 There's some minor things like some props that aren't aligned very well or that there's some gaps between them that just don't look right, but all in all it's pretty fantastic. A little bit of polish in the form of prop consistency is really all this track needs, mechanically it's quite nice and a lot of fun. Went back in & fixed up some of the props, G. Used the footage of a recorded race to see where the trouble spots were & have tried to reduce the chances of cars getting stuck or clipping a protruding obstacle. There are still a few areas that I can't alter too much because they're a mixture of my props & in-game props. I've just had to work with what's there. Made sure there are no major leading edges sticking out as best I can though. Wish the creator had a "snap to" feature. Would make things a helluva lot easier. 1 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/4836-contain-yourself/#findComment-81268 Share on other sites More sharing options...
G37 3,445 Posted April 9, 2015 Share Posted April 9, 2015 Quote "If you ride like lightning, you're gonna crash like thunder." - The Place Between The Pines Link to comment https://www.rockstarsocialclub.net/forums/topic/4836-contain-yourself/#findComment-81889 Share on other sites More sharing options...
DavidCore89 7,404 Posted April 15, 2015 Share Posted April 15, 2015 Added search tags. Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/4836-contain-yourself/#findComment-83073 Share on other sites More sharing options...
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