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Serrano SUV race created for the Domestic Tour of Los Santos: Elysian Island

 

bnOCjTS.png

 

A not-so-serious race around the docks on Elysian Island.  Locked to the Benefactor Serrano.

 

Hosts should use the default settings as the race is supposed to have contact.  

Although contact is on, you should still use proper racing etiquette.  

If it's not taken too seriously, it should be quite a fun little race.  Perfect for slipping into the middle of a PL to lighten the mood.

Average lap time is about 50 seconds to just over 1 minute, depending the carnage.  :)

 

RSC link http://socialclub.rockstargames.com/games/gtav/jobs/job/Tr8UNVc1l0-7qHWVmE86kA

Edited by DavidCore89
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When I saw the Serrano...I said to myself, "self, this race is gonna suck!"

I was wrong. This race was fun as hell! Very well done snacks.

I remember talking to you about this and you seemed a little worried, maybe even a little stressed about it.

My only piece of constructive feedback would be to include a large ramp to bypass the gate. However, I think the gate works well and adds a good annoyance factor.

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Thanks for the feedback Seymor & Lady Jag.  

Well, well, well.  What a coincidence.  You two are the reason I had to create the race where it is.  

You guys used most of all of the good roads for your races.  :lol:

 

Yeah Seymor, I started off frustrated when I couldn't get my original races to work properly.  Spent several hours on them but had nothing to show for it.

Then heists came out & I didn't have the motivation to get back into the creator.  :(

I got a little stressed because time was running out & I didn't want to hold up the project for everyone else, but once I accepted the limitations of the area, I just forced myself to get stuck into it & things just fell into place.

In a way, that's the whole point of doing the Domestic Tour Of Los Santos project.  It forces you to think outside the box & work with the environment you've been given.

 

I spent a bit of time playing around with ramps & alternative routes in the security gate area.  In the end I decided that waiting for the gates to open might be a funny feature.  

Judging by the laughter during the race, I suppose it got the desired affect.  :)

 

The GTA races we sometimes do during playlists always seem to lighten the mood & provide a break from the serious jobs.  This race was designed to do the same thing, just without the rockets.

 

Glad you guys liked it.  :)

Really enjoyed this race. I'm a sucker for well made tracks that fold in on themselves at some point with cross overs or going back the way you came. It's a delicate thing to do right and I think you it nailed here.

 

There's some minor things like some props that aren't aligned very well or that there's some gaps between them that just don't look right, but all in all it's pretty fantastic. A little bit of polish in the form of prop consistency is really all this track needs, mechanically it's quite nice and a lot of fun.

 

One thing I might suggest is at the gate, while it's an interesting element obviously what someone sees on their own screen is not necessarily a truth for someone else. The gate could be closed for you and while you have to wait, others pass right through it. You could use a few large ramps to hurdle yourself over it and considering it's stock it should be able to make it over and you shouldn't have to worry about really any overshot. Just an idea.

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: FIRE :

 

"If you ride like lightning, you're gonna crash like thunder." - The Place Between The Pines

 

This was perfectly suited to the Serrano as well. Like the others said, the gate could cause problems for some. I didn't experience it as I always went through at the right time but others did have to wait. With only a few people, they would most likely always be having to wait at each lap

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scottyb1988.jpg

Thanks for the feedback guys.  Yeah, that gate.  :lol:

 

Didn't notice any issues with people seeing different things with the gate, G.

If you're stopped & waiting for the left gate to open, the right side will open at the same time.  

If timed right, some people wont have to wait at all & it may appear that they had something different on their screen.  Can't be sure though.

 

I toyed around with other ways around it or over it, but decided to leave it the way it is now.

The race is designed to be a light-hearted, not so serious race.  That's why the track doubles back on itself & crosses paths a couple times.

I wanted to re-create the uncertainty & mayhem of a GTA race, just without the rockets, so i'll probably leave the gate the way it is, but will definitely have a look at the prop placement & alignment.

 

There were several concrete barriers, containers & truck trailers that are part of the game, ie not my props.  They obviously can't be moved, so I had to work around/with some of them.

Wish we could "remove" some features like light poles & existing props.  Would make creator life so much easier.

 

Yeah Scotty, with just a few people, the race would suck.  It would just be annoying rather than funny. 

I don't recommend anyone including it into a small PL.  :lol:

Edited by no_snacks
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Very enjoyable race.

 

Wheel-to-wheel racing...Most of it pretty clean and that's quite surprising given the amount of players on track, lag and the lack of space  :).

 

I'm staring to enjoy collision intended races a lot more lately, not knowing what or who's around the next corner and the unpredictable results on this track ensures that it's got great replay value. 

 

Bonus points for not adding rockets and making it a GTA race... That would be way too stressful.

Edited by DavidCore89
  • Like 1
  • 2 weeks later...

 

There's some minor things like some props that aren't aligned very well or that there's some gaps between them that just don't look right, but all in all it's pretty fantastic. A little bit of polish in the form of prop consistency is really all this track needs, mechanically it's quite nice and a lot of fun.

Went back in & fixed up some of the props, G.

 

Used the footage of a recorded race to see where the trouble spots were & have tried to reduce the chances of cars getting stuck or clipping a protruding obstacle.

There are still a few areas that I can't alter too much because they're a mixture of my props & in-game props.  I've just had to work with what's there.

Made sure there are no major leading edges sticking out as best I can though.  :)

 

Wish the creator had a "snap to" feature.  Would make things a helluva lot easier.

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