JustHatched 12,123 Posted April 20, 2015 Share Posted April 20, 2015 http://socialclub.rockstargames.com/member/JustHatched/games/gtav/jobs/job/OzjRCLmlgEG6Y2qbUNnIgg?platformId=11 Quote The funniest thing about this particular signature is that by the time you realise it doesn't say anything it's to late to stop reading it. Link to comment https://www.rockstarsocialclub.net/forums/topic/5271-coultas-recycling/ Share on other sites More sharing options...
LN-MLB 2,583 Posted April 20, 2015 Share Posted April 20, 2015 I've played a couple of maps in this location, and I feel as though this is the best one. I'm curious to see how it will play out with more players, but I think it will hold 30 easily. I didn't really notice any issues with the props, what are you planning to change? Nice job on this one! Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/5271-coultas-recycling/#findComment-83702 Share on other sites More sharing options...
JustHatched 12,123 Posted April 20, 2015 Author Share Posted April 20, 2015 I am going to spread the props out some, feels a bit cramped for movement. Also thinking about adding props to give roof top access to all buildings. 1 Quote The funniest thing about this particular signature is that by the time you realise it doesn't say anything it's to late to stop reading it. Link to comment https://www.rockstarsocialclub.net/forums/topic/5271-coultas-recycling/#findComment-83808 Share on other sites More sharing options...
G37 3,445 Posted April 20, 2015 Share Posted April 20, 2015 (edited) I like the area. Played this last night and it seemed to go pretty well. I have NO idea how this would pan out with a full 30 player lobby. Personally, I think it might be tight under those circumstances. As is, I see no issue with it being for 16 or 20. That's 8 on 8 or 10 on 10. Realize though 15 on 15 .. that's massive. Imagine 30 dots running around there. I think it's tough balancing a location to HOLD up to 30 as well as having one that can play well under low traffic conditions. I think you have the right idea by expanding outside the walls, specifically to the right of that image. If you space it out well enough I don't think there'd be any trouble housing a full lobby (I'd introduce more containers .. the long red/green ones as well as the smaller blue Thrift ones to break up the space visually/not as repetitive). A lot of those smaller car wrecks don't provide really any usable cover either (buses are fine) and would use them more as accent pieces. With that in mind I think I'd personally focus more on prop allocation along the eastern, northern and north eastern sections .. even some to the north west because while there ARE walls here to climb over, there are also natural entrances for people to move freely without climbing and I think that's also good. As it stands now, I think it's perfectly fine, playable and enjoyable for 20 or under. If you're aiming for higher I think you do what you mentioned, spread everything out a bit more to encompass more land to accommodate more people and spawns. Edited April 20, 2015 by G37 1 Quote "If you ride like lightning, you're gonna crash like thunder." - The Place Between The Pines Link to comment https://www.rockstarsocialclub.net/forums/topic/5271-coultas-recycling/#findComment-83833 Share on other sites More sharing options...
JustHatched 12,123 Posted April 20, 2015 Author Share Posted April 20, 2015 The way things have been for awhile, getting 20 in will be a bigger challenge than the TDM itself let alone 30, but I do want it to be 30 capable. 1 Quote The funniest thing about this particular signature is that by the time you realise it doesn't say anything it's to late to stop reading it. Link to comment https://www.rockstarsocialclub.net/forums/topic/5271-coultas-recycling/#findComment-83834 Share on other sites More sharing options...
JustHatched 12,123 Posted April 21, 2015 Author Share Posted April 21, 2015 Revised Here is the current layout It feels roomier in testing. Quote The funniest thing about this particular signature is that by the time you realise it doesn't say anything it's to late to stop reading it. Link to comment https://www.rockstarsocialclub.net/forums/topic/5271-coultas-recycling/#findComment-83859 Share on other sites More sharing options...
G37 3,445 Posted April 21, 2015 Share Posted April 21, 2015 Yeah, looks pretty good and very fitting for a .. scrapyard now that's overflowing. Quote "If you ride like lightning, you're gonna crash like thunder." - The Place Between The Pines Link to comment https://www.rockstarsocialclub.net/forums/topic/5271-coultas-recycling/#findComment-83860 Share on other sites More sharing options...
JustHatched 12,123 Posted June 10, 2018 Author Share Posted June 10, 2018 Gave this a serious redo because it wasn't that good, this was the result of first time making a 30 play tdm when the PS4 GTA first come out. Props have been redone entirely and all were meant to look as close to the original map as possible and keep the same over flowing junk yard idea. Compact rifles with a couple grenade pickups. Quote The funniest thing about this particular signature is that by the time you realise it doesn't say anything it's to late to stop reading it. Link to comment https://www.rockstarsocialclub.net/forums/topic/5271-coultas-recycling/#findComment-192657 Share on other sites More sharing options...
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