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This section will be a Series of racetracks that are for NAMCAR (National Association for Muscle Car Auto Racing)

 

PS3

 

NAMCAR Daytona Beach - 

http://rsg.ms/4d08d04

 

PS4 ONLY

 

NAMCAR LSIA SuperSpeedway

http://rsg.ms/e2b784e

 

NAMCAR Tanaviam SS 

http://rsg.ms/485bc93

 

NAMCAR Pillbox Speedway -
http://rsg.ms/c81d76e

NAMCAR Paleto Speedway -
http://rsg.ms/b410f8c

 

 

NAMCAR Cypress Flats SS -
http://rsg.ms/45f1d99

 

 

NAMCAR 'Dega Super Spdwy -
http://rsg.ms/101b31c

 

 

NAMCAR Dusty Race Park -
http://rsg.ms/a65620b

NAMCAR Del Perro Ville -
http://rsg.ms/e8a2895

 

NAMCAR Senora Speedway -

http://rsg.ms/e975e95

 

NAMCAR Sandy Sky's Raceway -
http://rsg.ms/479f32d

 

 

OPEN TO SPORTS CLASS

 

NAMCAR Strawberry Raceway -
http://rsg.ms/6e6cd73

 

 

NAMCAR Son-o-ma Beach -
http://rsg.ms/845bf6e

 

NAMCAR Maze Bank Tri Oval

http://rsg.ms/013d709

 

NAMCAR Burton Tri Oval

http://rsg.ms/418b841

Edited by Dodge
  • Like 2

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  • Dodge

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  • zmurko

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  • ssracingn2

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I have to be honest, they're much more fun than I actually expected them to be.

Each one has at least one very tricky spot too, at least tricky for Muscle cars at this speed.

 

Haven't noticed any issues.

  • Like 1

That's what I thought. I was just playing in the creator and made a circle track. I was going to call it some redneck hillbilly name and leave it be. Then I tested it. I thought it was fun. So I made more and called them all NAMCAR. Lol.

Dodgeservice.png

  • 2 weeks later...

The Son-o-ma Beach track is great! Speedy, some tricky corners, props are wisely placed, no flaws that I could notice. It became one of my favourites, to be honest. The roads also seem wide enough for proper contact racing, we used non-contact during the PL, though.

Edited by Protocawl
  • 1 month later...

Fun tracks.

 

Which one is the road course that featured right turns too? I forgot/mixed up the names by the end of the Pl. :lol:

 

 

Like already mentioned in the PL, I think the starting grid CP in the Sandy Shores Airfield track needs a little adjusting, so you're not punished for pushing hard and using the entire width of that last hairpin turn. A little to the right and maybe a little forward too and it'll be perfect.

  • Like 1

I agree with Zmurko on that checkpoint for Sandy Sky's Raceway. It just needs to be moved a little bit right.

 

The other checkpoint I had trouble with was #4 at Cypress Flats SS. If I have it correct it's the one after you crest the hill. It also needs to be moved right. First 2 times I missed it I chalked it up to my mistakes but once I knew it was problematic and still had trouble hitting it, I missed it a 3rd time, I think maybe it's placement can be improved.

 

Overall I really enjoyed the tracks and the racing was fun.

  • Like 1
  • 1 month later...

My feelings over catchup and slipstream are no secret, but this is a lot of fun with a large number of cars on the grid.

 

One of the most exciting races on GTA that I've played in a long time.

 

Well done, Dodge. You've done it again.

 

Edit: I was referring to the race we did in the PL.

Edited by DavidCore89
  • Like 2
  • 3 months later...

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