adsyfindlay 412 Posted April 26, 2015 Share Posted April 26, 2015 (edited) San Andraggno GP Description: Race around this sweeping, fast paced technical track. Even the well clothed need to race!! Video of track: TBA Rockstar Social Link: http://socialclub.rockstargames.com/member/adsyfindlay/games/gtav/jobs/job/RdC7HzQJxEmTRmem6sZLXw?platformId=11 Edited May 7, 2015 by adsyfindlay 1 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/5338-san-andraggno-gp/ Share on other sites More sharing options...
DavidCore89 7,404 Posted April 27, 2015 Share Posted April 27, 2015 (edited) I like the race, but I feel as though it has far less flow in comparison to some of your other races. It feels almost forced in the way that the corners come up really quick and a lot of them are very (often unnaturally) tight... Perhaps super is not the correct class here? The single CP near LSC has made an improvement, I no longer need to browse the mini map (which is tough at full speed). In it's previous form, I was being caught out by the double 90 degree right hand turns which left me no warning at all. The destructible barriers are something that I dislike, even a skilled racer can make a mistake and leave at least one of those barriers in the middle of the road... In fact, I did it today and it caused Mangfish a lot more harm than it did to me. Obviously, you ran outta props and had to use dynamic props, but I feel as though the tyre barriers aren't doing the correct job due to the huge gaps between them. I like the race, but it doesn't flow as well as Lifeinvader GP for example... I feel in control on Lifeinvader, even when pushing on the edge, but here I don't. Edited April 27, 2015 by DavidCore89 1 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/5338-san-andraggno-gp/#findComment-84781 Share on other sites More sharing options...
ScottyB 2,086 Posted April 27, 2015 Share Posted April 27, 2015 I loved this track. I think there were about 2 places that got a bit confusing, it's where you need to do almost a u turn. I think to fix hem, you should block of the road going 90 degrees to it. What happened for me is that I turned the corner and think you need to go straight (90 degrees) when you actually need to go 180 degrees. So by blocking off that other road, you will know that you're meant to keep turning. 1 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/5338-san-andraggno-gp/#findComment-84786 Share on other sites More sharing options...
adsyfindlay 412 Posted April 27, 2015 Author Share Posted April 27, 2015 I like the race, but I feel as though it has far less flow in comparison to some of your other races. It feels almost forced in the way that the corners come up really quick and a lot of them are very (often unnaturally) tight... Perhaps super is not the correct class here? The single CP near LSC has made an improvement, I no longer need to browse the mini map (which is tough at full speed). In it's previous form, I was being caught out by the double 90 degree right hand turns which left me no warning at all. The destructible barriers are something that I dislike, even a skilled racer can make a mistake and leave at least one of those barriers in the middle of the road... In fact, I did it today and it caused Mangfish a lot more harm than it did to me. Obviously, you ran outta props and had to use dynamic props, but I feel as though the tyre barriers aren't doing the correct job due to the huge gaps between them. Thanks for the feedback , I'll take another look at it and see what I can do. This is partly why the video isn't up yet as I think there is quite alot of improvement on it yet. Which class would you suggest? I'm going to try and host this whenever I can over the next few days to try and find the right class . I loved this track. I think there were about 2 places that got a bit confusing, it's where you need to do almost a u turn. I think to fix hem, you should block of the road going 90 degrees to it. What happened for me is that I turned the corner and think you need to go straight (90 degrees) when you actually need to go 180 degrees. So by blocking off that other road, you will know that you're meant to keep turning. Is this the double 90 degrees? I really wish I had 8 more props would make that section so much easier haha. Like I said I'll have a look and see what I can do Thanks Guys Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/5338-san-andraggno-gp/#findComment-84886 Share on other sites More sharing options...
adsyfindlay 412 Posted April 27, 2015 Author Share Posted April 27, 2015 (edited) Ok made some changes, hope they work and changed the default vehicle to coupes as they seem to work better I might even lock this race to sedans, coupes and SUVs let me now what you think Edited April 27, 2015 by adsyfindlay Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/5338-san-andraggno-gp/#findComment-84902 Share on other sites More sharing options...
Jaggy 2,811 Posted May 1, 2015 Share Posted May 1, 2015 This was a great race. Since it was ran with coupes, I was able to use my Felon. She's my fav. <3 Didn't notice any issues with the CP's and your props were great. I believe the only things I hit were random street signs, so good job. 1 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/5338-san-andraggno-gp/#findComment-86019 Share on other sites More sharing options...
adsyfindlay 412 Posted May 7, 2015 Author Share Posted May 7, 2015 Motorcycles included now, Thanks Lime you were right Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/5338-san-andraggno-gp/#findComment-87277 Share on other sites More sharing options...
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