Squirrel 5,180 Posted April 29, 2015 Share Posted April 29, 2015 (edited) Fast track designed for supers with endurance features. Lots of fast 'S' bends testing throttle control to the limit. http://socialclub.rockstargames.com/games/gtav/jobs/job/JPupRpnzs0ijfviJ0-2Znw Edited April 29, 2015 by Squirrel_Army 1 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/5383-il-circuito-alta/ Share on other sites More sharing options...
DavidCore89 7,404 Posted April 30, 2015 Share Posted April 30, 2015 (edited) Nice! Good to see you make something more 'normal' . A few tips: Move CP's 1, 2, 3, 4 and 11 to the centre of the road, it's more than wide enough (one CP can handle 4 lanes and a centre divide). I'd also delete CP 20 as CP 21 is already visible, so CP 20 is kinda redundant. Protect more poles near the racing line on the way out of corners (if you have any remaining props). Edited April 30, 2015 by DavidCore89 1 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/5383-il-circuito-alta/#findComment-85578 Share on other sites More sharing options...
Squirrel 5,180 Posted April 30, 2015 Author Share Posted April 30, 2015 All updated! Wrapped as many poles as I could. 1 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/5383-il-circuito-alta/#findComment-85595 Share on other sites More sharing options...
Pb76 3,952 Posted April 30, 2015 Share Posted April 30, 2015 Like it. Like it a lot! Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/5383-il-circuito-alta/#findComment-85653 Share on other sites More sharing options...
DavidCore89 7,404 Posted April 30, 2015 Share Posted April 30, 2015 Awesome, I'll give it another few laps. Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/5383-il-circuito-alta/#findComment-85654 Share on other sites More sharing options...
DavidCore89 7,404 Posted April 30, 2015 Share Posted April 30, 2015 (edited) The added props to protect the light poles have made an improvement, that'll help it play better with a larger lobby. The centered CP's don't dictate my racing line anymore, so that's good. CP 11 still needs to be placed in the centre and can be pulled back a little bit to allow more time to adjust for the approaching corner. CP 21 still needs to be deleted, it's a split second beyond CP 20 and it isn't needed. CP 22 still needs to be placed in the centre and can be pulled back a little bit to allow more time to adjust for the approaching corner. Those CP's may not be an issue for you because you know the track very well, I do too, but they may cause some issues for players running this track for the first time and first impressions count! These changes will mean you can 100% trust the CP chevrons to direct players in the correct direction without having to look at the mini-map to see what direction the next corner is... Each CP on each corner will have good visibility and enough time to react. A little tip, but I try to avoid placing CP's on straights unless the CP on the next corner isn't visible. This way the next CP is always on the horizon and reaction time is good. Edited April 30, 2015 by DavidCore89 1 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/5383-il-circuito-alta/#findComment-85655 Share on other sites More sharing options...
Squirrel 5,180 Posted May 2, 2015 Author Share Posted May 2, 2015 All done. Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/5383-il-circuito-alta/#findComment-86039 Share on other sites More sharing options...
DavidCore89 7,404 Posted May 5, 2015 Share Posted May 5, 2015 All done. Forgot to post here. This is certainly improved with the deleted CP and other stuff. One last thing, update the screenshot, it's currently showing an outdated version . Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/5383-il-circuito-alta/#findComment-86774 Share on other sites More sharing options...
G37 3,445 Posted May 5, 2015 Share Posted May 5, 2015 There is one particular CP that sort of throws me for a loop in the sense that you HAVE to go over a median to get to the turn. And it's definitely a bumpy one. This was the only thing that caught my attention (I think you could probably spruce up the props a bit too) but overall was quite enjoyable, good job on this one. Quote "If you ride like lightning, you're gonna crash like thunder." - The Place Between The Pines Link to comment https://www.rockstarsocialclub.net/forums/topic/5383-il-circuito-alta/#findComment-86782 Share on other sites More sharing options...
Squirrel 5,180 Posted May 5, 2015 Author Share Posted May 5, 2015 Do you know which CP it was? I'm at maximum number of props for the map so would need to know where they need improving. Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/5383-il-circuito-alta/#findComment-86785 Share on other sites More sharing options...
G37 3,445 Posted May 5, 2015 Share Posted May 5, 2015 Will play it again later and see. Quote "If you ride like lightning, you're gonna crash like thunder." - The Place Between The Pines Link to comment https://www.rockstarsocialclub.net/forums/topic/5383-il-circuito-alta/#findComment-86786 Share on other sites More sharing options...
Dodge 7,265 Posted September 22, 2015 Share Posted September 22, 2015 To be Featured in Thursday Night Thunder's Not So Cool Coupes Racing Event on Sept 24. 1 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/5383-il-circuito-alta/#findComment-111935 Share on other sites More sharing options...
Dodge 7,265 Posted January 4, 2016 Share Posted January 4, 2016 To be Featured in TNT's IROC: Cheetah Series on Jan 7, 2015. Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/5383-il-circuito-alta/#findComment-126094 Share on other sites More sharing options...
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