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Paleto Crossfire

 

16h6b1k.jpg

 

Created for the Domestic Tour of Los Santos: Paleto Bay Edition crew event. Traditional TDM spanning a whole block in Paleto Bay. R*'s Back Alley TDM (medium scale) location is featured here and is approximately 1/3 of this map, expanding upon both sides. Teams start on either side, one next to the DreamView motel (another TDM of mine) while the other is at the abandoned construction site.

 

Intended for Forced + Pick-Ups, but Owned weapons would probably work just fine here.

 

Job Link:

http://socialclub.rockstargames.com/games/gtav/jobs/job/pf1CbrDYKEu_DVLrHO5lDw

 

Video:

Coming Soon

: FIRE :

 

"If you ride like lightning, you're gonna crash like thunder." - The Place Between The Pines

 

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https://www.rockstarsocialclub.net/forums/topic/5532-paleto-crossfire/
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Got a chance to play this last night.

 

While I should up the minimum amount of players from 2, it at least offers the ability to test it with a fewer amount of people. Will push it to 6 though. Maximum can probably increase a bit as well but 20 seems fine (might up it to 24, but that's 8 spawns I need to figure out where to dot them).

 

I didn't notice any issues and we had 11 for it. Since it's more of a rectangular map, it is possible to push 1 team to the opposite end which I thought might happen. Despite that I think there's enough cover and the weapon choice is good enough that the other team is able to fight back and move out, which did happen so I think that's alright.

 

Should be fun with 12+.

: FIRE :

 

"If you ride like lightning, you're gonna crash like thunder." - The Place Between The Pines

 

This is another one that doesn't need anything changed.  The location is perfect and I didn't notice any issues with spawning.  I don't know that I would up it to 24--I think 20 is probably just about right.  What I like about this map and your other maps is that you always pick the right starting weapons and pickups and balance them very well among both teams.  You also don't place too many pickups, but also ensure that we never run out.  I think this is definitely one of the better TDM maps I have played in quite sometime.  Nice work!

  • Like 1

There are a few longer alleyways that could use a bit more cover so you can more strategically move up instead of having to run a fair bit before anymore cover.

I also spawned on the roof once and started to dominate up there. I'm not sure how you get up there otherwise and I'm sure you can but I would probably like to remove that spawn point cause there was an air duct for cover and it was a good vantage point.

At first I didn't really like it but then it grew on me. Team work is rather essential here cause it can be hard to move in some spaces as your vision is quite restricted and down some alleys there is limited cover and if someone is waiting around the corner you have no idea they're there until you jump a fence or run out and then get mowed down. So being tactical in your movements is a lot more beneficial in this DM compared to others. It would also work great with owned weapons cause it is quite difficult to run away and snipe or to spam rockets.

scottyb1988.jpg

There are a few longer alleyways that could use a bit more cover so you can more strategically move up instead of having to run a fair bit before anymore cover.

I also spawned on the roof once and started to dominate up there. I'm not sure how you get up there otherwise and I'm sure you can but I would probably like to remove that spawn point cause there was an air duct for cover and it was a good vantage point.

At first I didn't really like it but then it grew on me. Team work is rather essential here cause it can be hard to move in some spaces as your vision is quite restricted and down some alleys there is limited cover and if someone is waiting around the corner you have no idea they're there until you jump a fence or run out and then get mowed down. So being tactical in your movements is a lot more beneficial in this DM compared to others. It would also work great with owned weapons cause it is quite difficult to run away and snipe or to spam rockets.

 

 

I thought about having just 1 spawn there but swore I deleted it as I decided against it before publishing. Guess I didn't, thanks for catching that. That particular roof mimics a bit from Back Alley (R* map) as there's trucks in the back/road side that can allow you to climb up on top but I added another entry point (truck again) on a different side.

 

I personally like building things where everything is meaningful, exactly like how you mentioned the alley ways. Some I've added cover, some don't have it, (naturally because of their height in some locations they provide their own cover, but not necessarily true if someone else is also in the narrow passageway WITH you) so observing your surroundings before you act might be the smart play. There's also multiple ways to get to the same place like ways of going around perhaps instead of the obvious middle route. I don't try to create things that are too smart for their own good, but I do like having to think a bit and having strategic elements present - especially in coordinating with your team.

 

Will add a few more strategic pieces for cover though and make sure I get rid of that spawn point.

Edited by G37
  • Like 1

: FIRE :

 

"If you ride like lightning, you're gonna crash like thunder." - The Place Between The Pines

 

Only played it a couple of times, but it's very good.

 

Linear maps are by far my favorite, it's easier to keep track of where the enemy will respawn, so they work better than square maps in that respect... That's the main reason why El Burro is my favourite R* TDM.

 

It's pretty much a better version of R*'s Back Alley.

 

Weapons are fine... Can't really go wrong with SMG's, assault rifles and a few grenades in an area of this size.

 

I didn't have any issues with cover, but I look forward to trying the updated version.

Edited by DavidCore89
  • Like 1

Second time playing this now and I think it is one of the best DMs I have ever played. I think there was only really one alley that needed the cover, and as you said you can go around it anyway. I love that there are multiple ways to go, a heap of cover and different areas you need to be aware of or you people can sneak up on you. Working as a team to go through the map and find and take down the enemy is good so working together make sit more enjoyable, although you don't need to

  • Like 1

scottyb1988.jpg

Second time playing this now and I think it is one of the best DMs I have ever played. I think there was only really one alley that needed the cover, and as you said you can go around it anyway. I love that there are multiple ways to go, a heap of cover and different areas you need to be aware of or you people can sneak up on you. Working as a team to go through the map and find and take down the enemy is good so working together make sit more enjoyable, although you don't need to

 

Thanks for that, that's not something I've heard before so I appreciate it. Made the suggested alterations to it as well as including some explosive tanks on a key roof top if people think of camping on it (besides the fact there's multiple ways to it as well as some explosives people can use themselves).

 

I quite like lateral T/Dms as I think it reflects best how I prefer to play. There's room to move and a number of ways to do it in so that element of team strategy is very much present as you mentioned.

  • Like 1

: FIRE :

 

"If you ride like lightning, you're gonna crash like thunder." - The Place Between The Pines

 

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