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Great location here and it's got potential, but is plagued with a few issues.

 

This is an interesting place. Lots of lateral space. With that in mind it can be very difficult to create fair and balanced play. I think you had some good ideas at present but it needs some tweaking for it to really work.

 

First off is the weapon selection. Fine by themselves, but as they're placed here they're more of a problem than anything. Starting with a shotgun is fine and under many circumstances climbing higher to get the better weapons is also fine, but here it should really be the opposite. Higher ground is important here, probably more so than many other places because it's so integral to the environment. Instead of a pyramid shaped hierarchy, try flipping that upside down. Have the better guns on the bottom. Doing this will encourage play on ground level and sort of starve out those that decide to stay up top. As you have it now, those that climb to higher ground will always be rewarded with an endless supply of good and LONG range weaponry, leaving those below mostly shit out of luck. There's some stuff on ground level, true, but it is very easy for those above to sit on either side of a ladder with a long range gun behind cover to kill you at the first sign of someone climbing - or kill those below struggling to find something better to use.

 

Spawns for the most part seemed fine, I couldn't really tell. It was a low-ish scoring game with 4 on 4. I do know a few of them that spawned me outside were sort of awkward because you can't climb over those walls in a lot of places.

 

So this is a good start. Just rethink the weapon placement in accordance to your surroundings vs what you start with and I think you'll have something that can work here. It's deceivingly small.

  • Like 1

: FIRE :

 

"If you ride like lightning, you're gonna crash like thunder." - The Place Between The Pines

 

Bruce Lee's Game of Death was the inspiration behind this...each level up gets deadlier. Wasn't sure how it would play out especially with the main structure having more levels than the other structure.

Thanks for taking the time to give feedback. I'll work on the corrections this week.

  • 2 months later...

Well HOP TO!

 

Seriously, I'll still use it unless you strongly disagree and say it's unplayable.

I'll defer to G's feedback above since he is a more seasoned TDM player/creator than I am.

I'm fine with you running it since it'll give me more feedback opportunities.

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