Dodge 7,268 Posted July 12, 2015 Share Posted July 12, 2015 http://socialclub.rockstargames.com/games/gtav/jobs/job/6Su3wisMZE2gl904djoVYA Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/6164-death-eighter/ Share on other sites More sharing options...
G37 3,445 Posted July 12, 2015 Share Posted July 12, 2015 GTA races are probably some of the most frustrating things you can play "competitively" in this game. Even if just for fun, no doubt it can be a pain in the ass. Definitely one of my least favorite things because it's so hard to strike a balance. Worried yet? You should be. Not. Part of the reason some of our GTA races like Death Adder are so successful is because they're simplistic in nature. You may think that might be me calling them "stupid", but that's far from the truth. Their simplified nature allows things to be enjoyed with no surprises and draws attention to the carnage only. There's so much going on in a GTA race that when you layer in a complicated route or a plethora of props that may or may not make sense, the fun factor is immediately detracted IMO. Not here though. It's honest and easy to read and that really ups the fun factor for me (I'm still going to get pissed at them personally, but I can appreciate them more when built correctly). So good job here. We mentioned a few minor issues when originally testing it, if you haven't adjusted them, they're not that glaring. Just bring in the Cps tighter to the turns/apex. My own personal recommendation on top of that is to lessen the amount of rockets or distribute them a bit neater. I wouldn't be opposed to having all the pick-ups be in the middle, where the action is either, allowing you to freely corner (or so you may think). 1 Quote "If you ride like lightning, you're gonna crash like thunder." - The Place Between The Pines Link to comment https://www.rockstarsocialclub.net/forums/topic/6164-death-eighter/#findComment-99062 Share on other sites More sharing options...
Dodge 7,268 Posted July 30, 2015 Author Share Posted July 30, 2015 I think the CPs are a little tighter now. Starting grid has moved a bit to make the Start/Finish CP flow a little better. Prop placement may still need some tweaks, but this is getting close. Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/6164-death-eighter/#findComment-102909 Share on other sites More sharing options...
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