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not sure if there is a post about this before but i was looking for some help and tips with the deliver emp setup on the humane lab heist

 

its the only set up i really struggle with and it pisses me off lol

 

so i was wondering if anyone has a specific way of doing it or ant hints and tips

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Take your time and co-ordinate with your team. Anyone going full Rambo is going to fail it for you. It is possible to do it solo but there's no need to when you have a good team. Make sure the leader calls the shots, clear leadership is the key to syncronisity.

Make sure everyone has their shot lined up before giving the signal to fire but be ready to adapt quickly incase someone misses or a bullet passes through a target and makes a noise.

This is the most likely when you take out the top guard overlooking the van. I've killed him cleanly only to have the bullet alerting everyone on the ground. At that point in the mission you have to react quickly before the guards raise the alarm.

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Here's how I typically prefer to do it

When you get past the cut scene for the security cameras, have everyone in the group hide behind the billboard on the right, someone go up the hill a little to trigger the NPC Insurgent, get back to the billboard and wait, let the NPC drive by, if he stops shoot him before he can trigger the signal.

AP Pistol with silencer and sniper rifle with sniper work well for everything on the map.

Syncro shoot the to gate guards, 3 of you then move inside while the 4th drive the insurgent in, snipe a guard on the up level in front of you (he is in the south west corner of the complex) with a headshot sniper bullet. Then move south to the corner of the bulding, you will see 2 merryweather and 2 scientists, do a coordinated shot with all 4 players picking a target. Move slowly forward, it will trigger 2 scientist to walk away from you, do not shoot them, let them walk for a minute till they stop.

You will see a lone merryweather on the right, shoot him, then shoot the guy moving on the catwalk on the left. Then do a 4 way coordianted shot to get the 3 scientists and 1 merryweather by the mule van.

After all this there should be 1 remianing enemy, you do not need to shoot him. Hack the door, drive the insurgent in, then everyone get in the mule and make your getaway.

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The funniest thing about this particular signature is that by the time you realise it doesn't say anything it's to late to stop reading it.

:default_sign0081:

Here's how I typically prefer to do it

When you get past the cut scene for the security cameras, have everyone in the group hide behind the billboard on the right, someone go up the hill a little to trigger the NPC Insurgent, get back to the billboard and wait, let the NPC drive by, if he stops shoot him before he can trigger the signal.

AP Pistol with silencer and sniper rifle with sniper work well for everything on the map.

Syncro shoot the to gate guards, 3 of you then move inside while the 4th drive the insurgent in, snipe a guard on the up level in front of you (he is in the south west corner of the complex) with a headshot sniper bullet. Then move south to the corner of the bulding, you will see 2 merryweather and 2 scientists, do a coordinated shot with all 4 players picking a target. Move slowly forward, it will trigger 2 scientist to walk away from you, do not shoot them, let them walk for a minute till they stop.

You will see a lone merryweather on the right, shoot him, then shoot the guy moving on the catwalk on the left. Then do a 4 way coordianted shot to get the 3 scientists and 1 merryweather by the mule van.

After all this there should be 1 remianing enemy, you do not need to shoot him. Hack the door, drive the insurgent in, then everyone get in the mule and make your getaway.

I've done it this way with OG and Default Bling quite a few times and it works very well, but we have 1 guy take the insurgent up the hill while the NPC Insurgent drives out and away.

 

Another tip for this mission is to not use heist outfits (heavy clothing), I've actually ran outta time once due to not being able to sprint.

I always use what I feel is the easiest method and you can find it in my Criminal Mastermind thread, under Guide Part 1: http://www.domesticbatterygta.com/topic/7192-ps3-criminal-mastermind-heist-team-assemble/?p=98215

 

All kills with silencers, obviously and I've always used the method where the scientists line up perfectly in the end. Also, I use a silenced Assault Shotgun to kill the Insurgent driver. Easy-peasy.

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