PrancingSkeleton 55 Posted July 27, 2015 Share Posted July 27, 2015 (edited) It's my first land race, so any help/comments would be much appreciated. http://socialclub.rockstargames.com/games/gtav/jobs/job/prm2LekS9U-_BGg_KoukIw Edited February 14, 2016 by SINISTER120 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/6335-dirt-roads/ Share on other sites More sharing options...
Jaggy 2,811 Posted July 27, 2015 Share Posted July 27, 2015 Finally got to run this, had to cool off after Rocket League. This is a good race. Very basic and fun to drive around. I used my custom Bifta. Here are my suggestions for CP's. - Move the starting grid so the racers don't have to make a sharp right turn onto the dirt road. - Move CP #7 back a bit. Place it near the curve. - Move CP #10 near the curve of the road. - Move CP #11 & #12 back a bit as well. Or add a CP between the two. - Add a CP between #12 & #13 to guide the racers in the right direction. I had to check my mini map to find where to go in that area. - Move CP #15 to the curve of the road. - CP #20 can be deleted -- it's really close to CP #19, so it's not needed. - Add another CP after CP #21, I'd suggest placing it on the first curve after the bridge. - Add a CP between #22 & #23. Honestly, though, good race. It's really just some edits to the checkpoints that are needed. Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/6335-dirt-roads/#findComment-102348 Share on other sites More sharing options...
PrancingSkeleton 55 Posted July 28, 2015 Author Share Posted July 28, 2015 Finally got to run this, had to cool off after Rocket League. This is a good race. Very basic and fun to drive around. I used my custom Bifta. Here are my suggestions for CP's. - Move the starting grid so the racers don't have to make a sharp right turn onto the dirt road. - Move CP #7 back a bit. Place it near the curve. - Move CP #10 near the curve of the road. - Move CP #11 & #12 back a bit as well. Or add a CP between the two. - Add a CP between #12 & #13 to guide the racers in the right direction. I had to check my mini map to find where to go in that area. - Move CP #15 to the curve of the road. - CP #20 can be deleted -- it's really close to CP #19, so it's not needed. - Add another CP after CP #21, I'd suggest placing it on the first curve after the bridge. - Add a CP between #22 & #23. Honestly, though, good race. It's really just some edits to the checkpoints that are needed. Thanks a lot, I appreciate it 1 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/6335-dirt-roads/#findComment-102361 Share on other sites More sharing options...
Sinister 2,583 Posted February 2, 2016 Share Posted February 2, 2016 <strong class='bbc'>Automatic message</strong><br /><br /><br />This topic has been moved from "PS4 Crew Created Races" to "Races". Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/6335-dirt-roads/#findComment-130826 Share on other sites More sharing options...
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