zmurko 7,622 Posted December 29, 2015 Share Posted December 29, 2015 Dodge, do you still have access to your PS3? Turns out it's possible to take a long run-up and squeeze through the gaps: Would it be possible to remove 1 or 2 of these barriers (between CP 7 and 8): and use them to reduce the gaps before the start/finish line? Quote S U N D A Y R A C I N G L E A G U E Link to comment https://www.rockstarsocialclub.net/forums/topic/6630-xdbx-test-track/page/4/#findComment-125446 Share on other sites More sharing options...
Dodge 7,265 Posted December 29, 2015 Share Posted December 29, 2015 Damn... Im not sure. The barriers in question are to keep you from swinging out, under the crane, and turning left back onto the track to maintain a really high speed in that section. Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/6630-xdbx-test-track/page/4/#findComment-125448 Share on other sites More sharing options...
zmurko 7,622 Posted December 29, 2015 Share Posted December 29, 2015 Hmm, I see your point, they looked redundant at first. You could use the ugly container prop instead, they're much bigger? Quote S U N D A Y R A C I N G L E A G U E Link to comment https://www.rockstarsocialclub.net/forums/topic/6630-xdbx-test-track/page/4/#findComment-125452 Share on other sites More sharing options...
Skorpion 2,527 Posted December 29, 2015 Share Posted December 29, 2015 Keep the prop closest to the corner and take the furthest one (assuming the closest one is still easy to see). You could also mess around with other longer props and rotating/flipping them to get different angles. Ive seen some creative stuff. You could also try using large dynamic props to block the gaps in the barrier before the start/finish CP. They might not prevent going through the gap, but if it slows people down then its still done the job. Now sure what you could use though as Im not online to look right now. Quote THE SKORPION PITMy Created Content Link to comment https://www.rockstarsocialclub.net/forums/topic/6630-xdbx-test-track/page/4/#findComment-125463 Share on other sites More sharing options...
Dodge 7,265 Posted December 29, 2015 Share Posted December 29, 2015 Keep in mind that any changes have to be done on the PS3. It still has limited options in the Creator. Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/6630-xdbx-test-track/page/4/#findComment-125464 Share on other sites More sharing options...
Lann 10,846 Posted December 29, 2015 Author Share Posted December 29, 2015 Or just leave it alone and ask people not to do run ups if leaving times for challenge or our spreadsheet. 1 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/6630-xdbx-test-track/page/4/#findComment-125465 Share on other sites More sharing options...
Skorpion 2,527 Posted December 29, 2015 Share Posted December 29, 2015 Or just leave it alone and ask people not to do run ups if leaving times for challenge or our spreadsheet.Or do that Quote THE SKORPION PITMy Created Content Link to comment https://www.rockstarsocialclub.net/forums/topic/6630-xdbx-test-track/page/4/#findComment-125466 Share on other sites More sharing options...
Dodge 7,265 Posted December 29, 2015 Share Posted December 29, 2015 We could do that. I'm ok either way. Im going to look into adjusting the props for the run up. But angling them is not an option. Because that blocks some of the exit points on the other side. Let me what I can do with the props. And go from there. Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/6630-xdbx-test-track/page/4/#findComment-125469 Share on other sites More sharing options...
Fido_le_muet 5,198 Posted February 28, 2018 Share Posted February 28, 2018 @Dodge : Hey man, would it be possible to update the track to add all the new cars to the track ? I'd like to do some testing to prepare for a potential new racing championship 2 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/6630-xdbx-test-track/page/4/#findComment-188357 Share on other sites More sharing options...
Dodge 7,265 Posted February 28, 2018 Share Posted February 28, 2018 1 hour ago, Fido_le_muet said: @Dodge : Hey man, would it be possible to update the track to add all the new cars to the track ? I'd like to do some testing to prepare for a potential new racing championship Sure. I can do that. I might look into smoothing the railroad tracks a bit too. Unless people think it adds to the test ability of the track. Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/6630-xdbx-test-track/page/4/#findComment-188375 Share on other sites More sharing options...
Fido_le_muet 5,198 Posted February 28, 2018 Share Posted February 28, 2018 Just now, Dodge said: Sure. I can do that. I might look into smoothing the railroad tracks a bit too. Unless people think it adds to the test ability of the track. I think you shouldn't change anything 1 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/6630-xdbx-test-track/page/4/#findComment-188376 Share on other sites More sharing options...
Dodge 7,265 Posted March 1, 2018 Share Posted March 1, 2018 Updated. 1 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/6630-xdbx-test-track/page/4/#findComment-188399 Share on other sites More sharing options...
Fido_le_muet 5,198 Posted March 1, 2018 Share Posted March 1, 2018 4 hours ago, Dodge said: Updated. Thanks ! Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/6630-xdbx-test-track/page/4/#findComment-188404 Share on other sites More sharing options...
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