Dodge 7,265 Posted September 14, 2015 Share Posted September 14, 2015 (edited) http://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/6IM_kp_vzkit7wo0seBAAA# 20 player 2 Team Deathmatch Forced w/ Pickup Weapons Carbines w/ Sniper & Auto Shottys Edited October 21, 2015 by Dodge 1 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/6808-davis-firefight/ Share on other sites More sharing options...
Jaggy 2,811 Posted September 18, 2015 Share Posted September 18, 2015 Good location. Not sure how 30 people would work here. We had 7 or 8 players during this map and I could see spawn kill issues if we had a lot more. I'd honestly have to try this out with a larger lobby to see if spawn killing would be problematic. I liked the weapons. Didn't see anything that needed changed at this time. But like I mentioned above, it should be tested with a larger lobby. Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/6808-davis-firefight/#findComment-111213 Share on other sites More sharing options...
Dodge 7,265 Posted September 18, 2015 Author Share Posted September 18, 2015 Ok. I was a little worried about that too. Might limit it back to 20 or so. Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/6808-davis-firefight/#findComment-111214 Share on other sites More sharing options...
Lann 10,846 Posted September 18, 2015 Share Posted September 18, 2015 It worked great with 8 as Jag said. If more players maybe the area/respawns could grow. Really should test it with a 16-20 lobby. Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/6808-davis-firefight/#findComment-111232 Share on other sites More sharing options...
grjkie 727 Posted September 18, 2015 Share Posted September 18, 2015 A good DM, and I thought the same about the spawn issues. It worked great with a small group but I think it will get messy with a larger one. Other than that it was a good DM, well done Quote www.ishare4free.com Please don't be offended, it's a small piece of my mind that I chose to expose... Link to comment https://www.rockstarsocialclub.net/forums/topic/6808-davis-firefight/#findComment-111240 Share on other sites More sharing options...
Lann 10,846 Posted September 22, 2015 Share Posted September 22, 2015 Dodge: Does it need more testing or is this ready to enter the regular section? If ready, do you want me to move it or do you want to created a new thread and have me delete this? Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/6808-davis-firefight/#findComment-111854 Share on other sites More sharing options...
Dodge 7,265 Posted September 22, 2015 Author Share Posted September 22, 2015 I adjusted the number of players back and moved all the respawns. It should be fine ,but maybe a replay wouldn't hurt. 1 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/6808-davis-firefight/#findComment-111882 Share on other sites More sharing options...
Squirrel 5,180 Posted September 25, 2015 Share Posted September 25, 2015 Everything was fine, would love to see it in a full lobby though Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/6808-davis-firefight/#findComment-112333 Share on other sites More sharing options...
Jaggy 2,811 Posted September 25, 2015 Share Posted September 25, 2015 Replay was good. No issues noticed. We had 10 players. I'll have to save this in my bookmarks and use it when I know we have a full (or close to full) lobby. Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/6808-davis-firefight/#findComment-112392 Share on other sites More sharing options...
Guest Posted September 25, 2015 Share Posted September 25, 2015 Automatic message This topic has been moved from "Works In Progress" to "PS4 Crew Created T/DM's". Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/6808-davis-firefight/#findComment-112393 Share on other sites More sharing options...
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