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Works great with the shotguns!

 

Pretty simple map, I haven't enjoyed a map there since the verified 'Hill Valley Cemetery' was removed from the in-game menu, but this is a good map.

 

It's fairly easy to camp near the grenade launcher although the enemy team could attack from any direction, so it comes with a risk.

 

The body armor near the grenade launcher makes it slightly more rewarding to camp there.

 

I'd probably remove those couple of props to stop a team or player from holding that position.

 

Pretty sure we played it with more than 10 and there wasn't any major issues with spawns, but at one point I noticed the enemies spawning on the grass hill quite often.

Edited by DavidCore89
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We had 13 players for this and it worked well.  I love the location and the settings.

 

My only gripe, it has nothing to do with you Scotty, is that game wouldn't let me pick up any armor.  I had none and tried to get it, but it wouldn't register.  So dumb.  Of course, that has nothing to do with your map.  I'm hoping these issues aren't going to start happening on other random TDM maps too.

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Works great with the shotguns!

 

Pretty simple map, I haven't enjoyed a map there since the verified 'Hill Valley Cemetery' was removed from the in-game menu, but this is a good map.

 

It's fairly easy to camp near the grenade launcher although the enemy team could attack from any direction, so it comes with a risk.

 

The body armor near the grenade launcher makes it slightly more rewarding to camp there.

 

I'd probably remove those couple of props to stop a team or player from holding that position.

 

Pretty sure we played it with more than 10 and there wasn't any major issues with spawns, but at one point I noticed the enemies spawning on the grass hill quite often.

I might move a bit of protection (both cover and armour) from the centre to try and keep people away from there a little. The grenade launcher isn't too much of an advantage and you need to be quite accurate to get kills with it so it's not too op.

With the spawn points in the trees, did the players who spawned there get killed easily or could they get to cover or get away easily enough? As long as players can move around a little when they spawn and aren't pinned down there, I'll be happy with that.

Thanks for the feedback :)

scottyb1988.jpg

I might move a bit of protection (both cover and armour) from the centre to try and keep people away from there a little. The grenade launcher isn't too much of an advantage and you need to be quite accurate to get kills with it so it's not too op.

With the spawn points in the trees, did the players who spawned there get killed easily or could they get to cover or get away easily enough? As long as players can move around a little when they spawn and aren't pinned down there, I'll be happy with that.

Thanks for the feedback :)

They only made it down to the shallow pond, but I guess they didn't have to come straight down the hill, there are options to go around.

 

I don't think it matters too much unless the whole team is spawning there, life expectancy is short in shotgun TDM's, people are just looking to get some kills before they're killed.

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