LN-MLB 2,583 Posted November 5, 2015 Share Posted November 5, 2015 (edited) Mad Wayne's Thunder RSC Link: http://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/3jvsuildo0C-FZsL-bS0rw Description: Mad Wayne Thunder (1906-1994) was a legendary Vinewood action/adventure film icon from the 1930s until the 1970s. Equally famous for his love of dangerous racing and unsettled lifestyle, this often fast and technical course recreates his final race, which cemented his reputation as a San Andreas racing god. This race can be ran as non-contact or contact (for the authentic and dangerous Mad Wayne Thunder experience). Turn customs OFF for three different competitive cars in each available class. Job Type: Race (Land) - Laps Race Type: Non-Contact (default) or Contact Players: 1-30 Length: 4.16 miles Default Number of Laps: 2 Default Vehicle Class: Sports Classics Other Vehicle Classes: Coupes, Muscle, and Sedans Traffic: Off Time: Noon Weather: Clear Catchup: Off Slipstream: Off Camera View: Any Summary: This has been slightly changed since its initial release, but nothing overly significant. However, turn customs OFF before launching if you want to use the three competitive, but seldom used vehicles in each available class. They include the following: Sports Classic: JB 700, Monroe, and Mamba Sports: Carbonizzare, Comet, and Verlierer Muscle: Sabre Turbo, Stallion, and Ruiner Coupes: Sentinel, Oracle, and Windsor Sedans: Warrener, Primo Custom, and Cognoscenti 55 Edited February 16, 2016 by SINISTER120 Added tags Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/7262-mad-waynes-thunder/ Share on other sites More sharing options...
omarcomin71 3,893 Posted November 5, 2015 Share Posted November 5, 2015 I really liked this layout. Enough twists and turns to where you need to be careful but then you've portions to where you can drop the hammer a bit. I tried it out by myself in the sports class. I bet in a crowd having contact on would be challenging but fun. I'm no expert but I thought it ran great. 1 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/7262-mad-waynes-thunder/#findComment-118989 Share on other sites More sharing options...
LN-MLB 2,583 Posted November 16, 2015 Author Share Posted November 16, 2015 I have made a few adjustments since the initial design. The one sharp, somewhat sudden and confusing turn has been removed and re-routed. I have also unwrapped a couple of different poles and re-wrapped a couple of more that could pose issues. In addition, a few CPs have been adjusted, but nothing overly significant. I still may end up locking this to one or two cars within each available class. Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/7262-mad-waynes-thunder/#findComment-120342 Share on other sites More sharing options...
Jaggy 2,811 Posted November 20, 2015 Share Posted November 20, 2015 I like the new route. No issues with any of the CP's. Still enjoyable as ever. 1 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/7262-mad-waynes-thunder/#findComment-120732 Share on other sites More sharing options...
Lann 10,846 Posted November 20, 2015 Share Posted November 20, 2015 Alot of variety and fun. Did not notice any issues, but remember one CP i wanted to ask about, will check and get back. We ran custom sports classics, have you consider locking it to only one car? 1 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/7262-mad-waynes-thunder/#findComment-120805 Share on other sites More sharing options...
LN-MLB 2,583 Posted November 23, 2015 Author Share Posted November 23, 2015 Alot of variety and fun. Did not notice any issues, but remember one CP i wanted to ask about, will check and get back. We ran custom sports classics, have you consider locking it to only one car? There was one section that Skorpion mentioned when we ran it last week, but I'll have to go back and take a closer look. Let me know which CP though. I'm thinking of locking it to two or three competitive cars per class, which would still leave the customs option available, but could possibly work well overall if ran with stock. If I decide to go with only one locked vehicle, I was thinking it could work well for either the Stirling GT or Casco. If more than one, perhaps the Casco versus Coquette Classic or Stinger versus Monroe. I'm not sure about the other classes, but it will never be a super car race. Thanks for testing it out. Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/7262-mad-waynes-thunder/#findComment-121082 Share on other sites More sharing options...
Beez 5,091 Posted December 8, 2015 Share Posted December 8, 2015 I'm using this in the NA vetting playlist on 12/9. I will run it at you preferred settings (but with contact) so make any more changes you want. Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/7262-mad-waynes-thunder/#findComment-122709 Share on other sites More sharing options...
LN-MLB 2,583 Posted December 8, 2015 Author Share Posted December 8, 2015 I'm using this in the NA vetting playlist on 12/9. I will run it at you preferred settings (but with contact) so make any more changes you want. Thanks, Beez! I'll have a look at it later today--there are a couple of adjustments that I want to make. @Lann -- Did you find the CP that needed to be altered? 1 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/7262-mad-waynes-thunder/#findComment-122760 Share on other sites More sharing options...
LN-MLB 2,583 Posted December 9, 2015 Author Share Posted December 9, 2015 I made a few edits to this today. I fixed the area that I think Skorpion had mentioned to me, and I slightly adjusted a few CPs and blocked off one of the roads in the Vinewood Hills area. Hopefully it will flow a bit better than before, but let me know if anything seems out of the ordinary. 1 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/7262-mad-waynes-thunder/#findComment-122778 Share on other sites More sharing options...
LN-MLB 2,583 Posted December 9, 2015 Author Share Posted December 9, 2015 (edited) After much thought, I have decided to restrict the classes a bit and have chosen three different stock vehicles for each available class. Unfortunately, customs will be on by default, so remember to turn them off before launching if you want to try the new experience. The available cars for each class are listed below. Sports Classic: Casco, Coquette Classic, and Monroe Muscle: Sabre Turbo, Stallion, and BlackFin Coupes: Sentinel, Oracle, and Windsor Sedans: Glendale, Washington, and Stanier Edited December 9, 2015 by LN-MLB Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/7262-mad-waynes-thunder/#findComment-122783 Share on other sites More sharing options...
LN-MLB 2,583 Posted January 26, 2016 Author Share Posted January 26, 2016 I added the Sports class, but I do not recommend running it with customs turned on. I also changed the available stock vehicles in each class (except Coupes). They are now: Sports Classic: JB 700, Monroe, and Mamba Sports: Carbonizzare, Comet, and Verlierer Muscle: Sabre Turbo, Stallion, and Ruiner Coupes: Sentinel, Oracle, and Windsor Sedans: Warrener, Primo Custom, and Cognoscenti 55 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/7262-mad-waynes-thunder/#findComment-129504 Share on other sites More sharing options...
JustHatched 12,123 Posted January 26, 2016 Share Posted January 26, 2016 Good track, I think the JB 700 will be a slower option but in the right hands might do well. 1 Quote The funniest thing about this particular signature is that by the time you realise it doesn't say anything it's to late to stop reading it. Link to comment https://www.rockstarsocialclub.net/forums/topic/7262-mad-waynes-thunder/#findComment-129529 Share on other sites More sharing options...
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