Jump to content

Recommended Posts

Mad Wayne's Thunder

 

 

 

 

RSC Link: http://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/3jvsuildo0C-FZsL-bS0rw

 

Description: Mad Wayne Thunder (1906-1994) was a legendary Vinewood action/adventure film icon from the 1930s until the 1970s. Equally famous for his love of dangerous racing and unsettled lifestyle, this often fast and technical course recreates his final race, which cemented his reputation as a San Andreas racing god. This race can be ran as non-contact or contact (for the authentic and dangerous Mad Wayne Thunder experience). Turn customs OFF for three different competitive cars in each available class.

 

Job Type: Race (Land) - Laps

 

Race Type: Non-Contact (default) or Contact

 

Players: 1-30

 

Length: 4.16 miles

 

Default Number of Laps: 2

 

Default Vehicle Class: Sports Classics

 

Other Vehicle Classes: Coupes, Muscle, and Sedans

 

Traffic: Off

 

Time: Noon

 

Weather: Clear

 

Catchup: Off

 

Slipstream: Off

 

Camera View: Any

 

Summary:  This has been slightly changed since its initial release, but nothing overly significant.  However, turn customs OFF before launching if you want to use the three competitive, but seldom used vehicles in each available class.  They include the following:

 

Sports Classic: JB 700, Monroe, and Mamba

 

Sports: Carbonizzare, Comet, and Verlierer

 

Muscle: Sabre Turbo, Stallion, and Ruiner

 

Coupes: Sentinel, Oracle, and Windsor

 

Sedans: Warrener, Primo Custom, and Cognoscenti 55

Edited by SINISTER120
Added tags
Link to comment
https://www.rockstarsocialclub.net/forums/topic/7262-mad-waynes-thunder/
Share on other sites

I really liked this layout. Enough twists and turns to where you need to be careful but then you've portions to where you can drop the hammer a bit.

I tried it out by myself in the sports class. I bet in a crowd having contact on would be challenging but fun.

I'm no expert but I thought it ran great.

  • Like 1
  • 2 weeks later...

I have made a few adjustments since the initial design.

 

The one sharp, somewhat sudden and confusing turn has been removed and re-routed.  I have also unwrapped a couple of different poles and re-wrapped a couple of more that could pose issues.  In addition, a few CPs have been adjusted, but nothing overly significant.

 

I still may end up locking this to one or two cars within each available class.

Alot of variety and fun. Did not notice any issues, but remember one CP i wanted to ask about, will check and get back.

We ran custom sports classics, have you consider locking it to only one car?

 

There was one section that Skorpion mentioned when we ran it last week, but I'll have to go back and take a closer look.  Let me know which CP though.

 

I'm thinking of locking it to two or three competitive cars per class, which would still leave the customs option available, but could possibly work well overall if ran with stock.  If I decide to go with only one locked vehicle, I was thinking it could work well for either the Stirling GT or Casco.  If more than one, perhaps the Casco versus Coquette Classic or Stinger versus Monroe.  I'm not sure about the other classes, but it will never be a super car race.

 

Thanks for testing it out. :)

  • 3 weeks later...

I'm using this in the NA vetting playlist on 12/9. I will run it at you preferred settings (but with contact) so make any more changes you want.

 

Thanks, Beez!

 

I'll have a look at it later today--there are a couple of adjustments that I want to make.

 

@Lann -- Did you find the CP that needed to be altered?

  • Like 1

I made a few edits to this today.  I fixed the area that I think Skorpion had mentioned to me, and I slightly adjusted a few CPs and blocked off one of the roads in the Vinewood Hills area.  Hopefully it will flow a bit better than before, but let me know if anything seems out of the ordinary.

  • Like 1

After much thought, I have decided to restrict the classes a bit and have chosen three different stock vehicles for each available class.  Unfortunately, customs will be on by default, so remember to turn them off before launching if you want to try the new experience.  The available cars for each class are listed below.

 

Sports Classic: Casco, Coquette Classic, and Monroe

 

Muscle: Sabre Turbo, Stallion, and BlackFin

 

Coupes: Sentinel, Oracle, and Windsor

 

Sedans: Glendale, Washington, and Stanier

Edited by LN-MLB
  • 1 month later...

I added the Sports class, but I do not recommend running it with customs turned on.  I also changed the available stock vehicles in each class (except Coupes).

 

They are now:

 

Sports Classic: JB 700, Monroe, and Mamba

 

Sports: Carbonizzare, Comet, and Verlierer

 

Muscle: Sabre Turbo, Stallion, and Ruiner

 

Coupes: Sentinel, Oracle, and Windsor

 

Sedans: Warrener, Primo Custom, and Cognoscenti 55

Good track, I think the JB 700 will be a slower option but in the right hands might do well.

  • Like 1

The funniest thing about this particular signature is that by the time you realise it doesn't say anything it's to late to stop reading it.

:default_sign0081:

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...