Dodge 7,265 Posted January 9, 2016 Share Posted January 9, 2016 http://rsg.ms/d1ed1d9 Being a Valet is a lot like window shopping with no money. All these cars you can't afford come in, and you get to park them. After all the owners go to bed, we begin the Valet Wars. Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/7702-templar-valet-wars/ Share on other sites More sharing options...
Dodge 7,265 Posted January 10, 2016 Author Share Posted January 10, 2016 I've run this several times now. Something is wrong. I can't pit my finger on it. HELP! Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/7702-templar-valet-wars/#findComment-126798 Share on other sites More sharing options...
Burgermauger 262 Posted January 10, 2016 Share Posted January 10, 2016 I really like this race, that's just me tho Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/7702-templar-valet-wars/#findComment-126800 Share on other sites More sharing options...
D-Rocks 284 Posted January 10, 2016 Share Posted January 10, 2016 Same here... I liked the course. Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/7702-templar-valet-wars/#findComment-126808 Share on other sites More sharing options...
DavidCore89 7,404 Posted January 10, 2016 Share Posted January 10, 2016 Ran it a few times now. As Snacks said, the small signs and traffic lights cause a bit of disruption, then there's the issue of some turns having a tyre stack, some having a generator and some having a concrete barrier to protect the light pole. Most turns in this track have more than one pole per turn, often a big light pole and a few smaller ones, therefore I'd do away with tyre stacks on the apexes and instead place striped concrete barriers (continuing what you've started). The other thing is the turn at CP 10, the yellow tyre walls will catch 90% of racers out on their first run, I can see why they're there (solid metal pole), but they kinda cause players to rethink their original line into the corner due to the surprise of tyre walls in their way, maybe that area could be tidied up a bit. The route itself is nice, but that area of town is poor for poles, it kinda spoiled a race that I made there too. 1 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/7702-templar-valet-wars/#findComment-126831 Share on other sites More sharing options...
Dodge 7,265 Posted January 10, 2016 Author Share Posted January 10, 2016 Ok, so I think the small poles have been fixed. I changed the railroad and wall section to run on the opposite side. That seemed to help. I'm gonna run this against randoms a few times and see. 1 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/7702-templar-valet-wars/#findComment-126868 Share on other sites More sharing options...
Dodge 7,265 Posted January 13, 2016 Author Share Posted January 13, 2016 I think this is a lot better. Maybe some slight polishing still needs to be done. But this is really close to done. Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/7702-templar-valet-wars/#findComment-127432 Share on other sites More sharing options...
DavidCore89 7,404 Posted January 14, 2016 Share Posted January 14, 2016 Cool, I'll check it out tonight. Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/7702-templar-valet-wars/#findComment-127591 Share on other sites More sharing options...
Dodge 7,265 Posted February 11, 2016 Author Share Posted February 11, 2016 Featured on TNT on Feb 11 for the Schafter V12 (Armored) PL. Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/7702-templar-valet-wars/#findComment-131200 Share on other sites More sharing options...
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