MrBump360 482 Posted September 13, 2015 Share Posted September 13, 2015 (edited) Made a GP style race with a Health Pitstop in GTA mode. Idea was to use it for the big GP event that Gunner is planning. No idea if it's good enough for that, needs some ppl to test it please and let me know if you like it. there are some ramps in it, but it's not "mega" jumps, just small jumps with choice of routes so that neck and neck with contact on 2 ppl can still fit, but you would need to hold your lane and race clean for that too work ;-) http://rsg.ms/73e74a3 (I installed Firefox so that I can post links hehe ) Description: Long race with changing terrain and -Road- types. Some chicanes. Gta pitstop at the xeno Gas Station on the 2nd straight. About 5 minutes per lap. All classes possible, made for Supers though ;-) Edited March 1, 2016 by SINISTER120 Added Tags Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/6793-northern-scum-gp/ Share on other sites More sharing options...
Squirrel 5,180 Posted September 13, 2015 Share Posted September 13, 2015 That map looks interesting! Normally I'd say that's quite a long lap for one of our races but will be fitting for the endurance events. Will have to see how the supers handle the forest section and the run down the rails. Will traffic be off for the race? Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/6793-northern-scum-gp/#findComment-110449 Share on other sites More sharing options...
MrBump360 482 Posted September 13, 2015 Author Share Posted September 13, 2015 I did all my testing with Supercars, the rails are no problem, if you get it just right you can even sit right on top of the tracks and get "normal" acceleration, it's accident prone though, but I thought that was a feature hehe. the Forest section is the most tricky and was the hardest to integrate, getting from the tracks back to the highway section took me time and 3 attemps with different routes. The one I have now worked best imho, but it requires you too slow the hell down when you exit the track section... trial and error right? Trafic needs to be off, would have liked to leave it on, but the trains are too unpredictable and would most likely ruin the race for whoever runs into one. Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/6793-northern-scum-gp/#findComment-110450 Share on other sites More sharing options...
Squirrel 5,180 Posted September 13, 2015 Share Posted September 13, 2015 Trafic needs to be off, would have liked to leave it on, but the trains are too unpredictable and would most likely ruin the race for whoever runs into one. Haven't you noticed my style of race creations. I do wish you could have more control over when the train appears. Would make jobs easier to plan although the unpredictable nature of the train can certainly mix things up. No good for a serious GP style race though Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/6793-northern-scum-gp/#findComment-110451 Share on other sites More sharing options...
MrBump360 482 Posted September 13, 2015 Author Share Posted September 13, 2015 I'd like an intercity style train that blasts through twice as fast as a supercar, not too long, but hello fast. that would spice your life up :-) Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/6793-northern-scum-gp/#findComment-110458 Share on other sites More sharing options...
Jaggy 2,811 Posted September 18, 2015 Share Posted September 18, 2015 I'm terrible at long, endurance type races. This track is certainly different than the current styled GP races other creators make. Using the train tracks and the forest area isn't something that I'm used to with super cars. It works if you know how to handle the car though. Good job. 1 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/6793-northern-scum-gp/#findComment-111216 Share on other sites More sharing options...
grjkie 727 Posted September 18, 2015 Share Posted September 18, 2015 I enjoyed this race, well done Bump, I only had an issue going through the second train jump, but in any way your fault, once we get to know it we should slow down before that one . Well done 1 Quote www.ishare4free.com Please don't be offended, it's a small piece of my mind that I chose to expose... Link to comment https://www.rockstarsocialclub.net/forums/topic/6793-northern-scum-gp/#findComment-111248 Share on other sites More sharing options...
Squirrel 5,180 Posted September 18, 2015 Share Posted September 18, 2015 That second jump could work if its all angled slightly more to the right. This video also shows a barrier that was hidden and an epic crash/jump by myself and Lime 1 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/6793-northern-scum-gp/#findComment-111252 Share on other sites More sharing options...
MrBump360 482 Posted September 18, 2015 Author Share Posted September 18, 2015 (edited) thanks for the feedback guys :-) I made some changes this morning, took the first chicane a little further back so that you don't land right on top of it ( you guys are quicker than me so in my tests that never happened). I kept it tight though as it's meant to be a tough bottleneck spot. 2nd Railway jump I angled the big ramp further to the right and also moved the checkpoint further back. 2nd Chicane I added some floating direction markers as I think someone said it was unclear where to go? Did the same for the track comming out of the railway into the forest section. And yeah, you need to either handle a supercar really well for the forest, or bite the bullet and actually slow down ;-) If you see any more stuff please let me know. I'm happy that you guys enjoyed the race!! *edit* Squirrel, did you mean the barrier at 0:44 in the video? Its part of the original central crash barrier, I will change it though so that the tirewall reaches the end of the barrier, that way the brighter coloured crash barrier won't seem to come out of no where. * and that crash jump was truly impressive! ;-) Edited September 18, 2015 by MrBump360 Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/6793-northern-scum-gp/#findComment-111257 Share on other sites More sharing options...
Lann 10,846 Posted September 22, 2015 Share Posted September 22, 2015 MrBump: Does it need more testing or is this ready to enter the regular section? If ready, do you want me to move it or do you want to created a new thread and have me delete this? Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/6793-northern-scum-gp/#findComment-111852 Share on other sites More sharing options...
MrBump360 482 Posted September 22, 2015 Author Share Posted September 22, 2015 I changed all the open issues, so it's ready I would say. Is it normal to move the thread? then yep let's do that please, and thank you! Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/6793-northern-scum-gp/#findComment-111856 Share on other sites More sharing options...
Guest Posted September 24, 2015 Share Posted September 24, 2015 Automatic message This topic has been moved from "Works In Progress" to "PS4 Crew Created Races". Quote Link to comment https://www.rockstarsocialclub.net/forums/topic/6793-northern-scum-gp/#findComment-112245 Share on other sites More sharing options...
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